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Author Topic: HOTFIX 006 X  (Read 27754 times)
0 Members and 11 Guests are viewing this topic.
wildsolus Offline
Donator
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Posts: 807


« Reply #80 on: July 30, 2009, 09:06:58 pm »

so if you pick that t3 for the mortars/mg/sniper are the affected by airborne elite?
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #81 on: July 30, 2009, 09:12:24 pm »

so if you pick that t3 for the mortars/mg/sniper are the affected by airborne elite?
Yes they are affected by:
Airborne At Eagles, Airborne Elite, Airborne Hard n Fast, and Airborne Raid Assault
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aka UckY  Wink
Tymathee Offline
Donator
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Posts: 9741



« Reply #82 on: July 30, 2009, 11:43:35 pm »

ooh, so snipers, hmgs, mortars with this

T4 - Airbourne Elite (Airbourne start at vet 1, 18% more health, sight, range and 50% less drift)

this

T2 , Hard n Fast (Airbourne and rifleman gain 15% less received accuracy)

and this

T4 - Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)

that could be fun...
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
Donator
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Posts: 9741



« Reply #83 on: July 30, 2009, 11:44:02 pm »

*makes ab account)
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #84 on: July 31, 2009, 12:31:45 am »

T4 - Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)
that could be fun...
It's no longer restricted to enemy territory only, it now.

But I'm not sure why you'd Raid Assault over Airborne Elite, anyways. I'd think that AB support teams would benefit much more from the extra sight + range + vet 1, as well as RR AB.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
pernik Offline
EIR Veteran
Posts: 196


« Reply #85 on: July 31, 2009, 02:47:06 am »

fck yeah! next time i'll go like this: Airborne AT + AT Eagles + Hard'n'Fast + First to Jump + Aerial Support Teams + Airborne Elite + Airborne Medic (should be implemented) oh yeah, fully Airborne army... Kiss
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Tymathee Offline
Donator
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Posts: 9741



« Reply #86 on: July 31, 2009, 02:57:08 am »

T4 - Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)
that could be fun...
It's no longer restricted to enemy territory only, it now.

But I'm not sure why you'd Raid Assault over Airborne Elite, anyways. I'd think that AB support teams would benefit much more from the extra sight + range + vet 1, as well as RR AB.

they would...oh god, that sounds like so much fun, just dorppin stuff everywhere. Drop hgms behind their linds and suppress 'em as they come up lol you get surprse attacks everywhere! Stick a mortar in an impossible place etc, so much fun.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #87 on: July 31, 2009, 03:37:42 am »

Stick mortar in imposible place + axis mortar = dead vet you can't retreat or popcap being eaten.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #88 on: July 31, 2009, 05:04:36 am »

Thanks for the patch, guys.  I see a hell of a lot of complaining for all the work you're all doing, so I figured it wouldn't hurt to let you know that we appreciate it, even if we're all assholes about it.

Yes, all Eirr developers/Crew, I just wanna remember you that you are doing a great job!

...Mostly Wink  Grin
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"Well opinions are like assholes, everybody has one."
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #89 on: July 31, 2009, 05:06:41 am »

This Mod is still better than vCoH by far in my opinion!  Smiley
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #90 on: July 31, 2009, 06:02:26 am »

**  T2  Luftwaffe:  Defensive Measures (Luftwaffe Inf gain ambush ability and can purchase and place mines)

*ish very happy*
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Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #91 on: August 01, 2009, 03:27:59 am »

Any info on what new stuff PE Scorched Earth will get considering the seven (7!) TBAs we have now?
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #92 on: August 01, 2009, 03:34:34 am »

meh only 7 TBAs nothing compared to Commandos which has 10 TBAs Tongue

Scorched earth looks like a really fun doctrine to play.  Heres my take on "fun doctrines":

Airborne - OMG RAID ASSAULT doctrine (all airborne starts etc..)
Scorched Earth - Mine field deluxe, traps everywhere and artillery traps etc..  A lot of fire too Cheesy.
Defensive Doctrine - Support Spam +.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #93 on: August 01, 2009, 03:37:36 am »

How does the defensive doctrine support supportspam?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
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Posts: 9741



« Reply #94 on: August 01, 2009, 04:07:57 am »

MI? More sight on units, the defensive timer, ftfl, rocket arty.

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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #95 on: August 01, 2009, 04:19:11 am »

Hoe exactly do MI ftfl and rocket arty help you supportspam lol?
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #96 on: August 01, 2009, 05:46:55 am »

How does the defensive doctrine support supportspam?

T1s:

Basic Fortifications (Volksgrenadiers and Pioneers can build trenches )
Advanced Warning (All units gain 10% sight)
Officer Training (Officer available for purchase)
Pak Ambush (Pak 38s are now movable when cloaked)

Advanced Warning means extra Range for the Pak and HMG when there aren't any spotters ahead too.

T2s

Flak AA/AT (Flak 88mm available)
Fatherland Fortification (When defending, attackers receive 1 more minute of deployment time)
Military Intelligence (Grants 3 uses, drops flare and lights up large area, max 6)

T3s Okay not very support spammy

Rocket Arty (Grants use)
Senior Officers (Officer Supervision now works as a passive ability in a small radius)

T4s (the ultimate defensive start)

Camouflage Equipment (All non-heroic units in friendly territory remain camouflaged until they move or open fire, 1 use, max 2)
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #97 on: August 01, 2009, 06:17:31 am »

Quote
Basic Fortifications (Volksgrenadiers and Pioneers can build trenches
Helps basic infantry, not support weapons.
Quote
Advanced Warning (All units gain 10% sight
Only infantry, not all units.
Quote
Officer Training (Officer available for purchase
How exactly does officer promote support spam?
Quote
Pak Ambush (Pak 38s are now movable when cloaked
Scrapped and replaced by Double schrecks.
Quote
Military Intelligence (Grants 3 uses, drops flare and lights up large area, max 6)
Promotes supportspam in what way?
Quote
Rocket arty
Explain?
Quote
Senior officers
Explain?
Quote
Camouflage Equipment
Scrapped and TBA'd.
Logged
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #98 on: August 01, 2009, 11:43:36 am »

just because something is TBA'd doesn't mean its 'scrapped' it just means that until its released, it has the potential to be anything.. or change slightly.

to many people get upset when something is written down and its not exactly the same.  so TBA it is!
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #99 on: August 01, 2009, 11:46:46 am »

But when Unkn0wn says its scrapped, then it is scrapped right?
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