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HOTFIX 006 X
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Topic: HOTFIX 006 X (Read 27768 times)
0 Members and 12 Guests are viewing this topic.
wildsolus
Donator
Posts: 807
Re: HOTFIX 006 X
«
Reply #80 on:
July 30, 2009, 09:06:58 pm »
so if you pick that t3 for the mortars/mg/sniper are the affected by airborne elite?
Logged
lol
lol x2
LuAn
EIR Veteran
Posts: 572
Re: HOTFIX 006 X
«
Reply #81 on:
July 30, 2009, 09:12:24 pm »
Quote from: wildsolus on July 30, 2009, 09:06:58 pm
so if you pick that t3 for the mortars/mg/sniper are the affected by airborne elite?
Yes they are affected by:
Airborne At Eagles, Airborne Elite, Airborne Hard n Fast, and Airborne Raid Assault
Logged
aka
UckY
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006 X
«
Reply #82 on:
July 30, 2009, 11:43:35 pm »
ooh, so snipers, hmgs, mortars with this
T4 - Airbourne Elite (Airbourne start at vet 1, 18% more health, sight, range and 50% less drift)
this
T2 , Hard n Fast (Airbourne and rifleman gain 15% less received accuracy)
and this
T4 - Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)
that could be fun...
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006 X
«
Reply #83 on:
July 30, 2009, 11:44:02 pm »
*makes ab account)
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: HOTFIX 006 X
«
Reply #84 on:
July 31, 2009, 12:31:45 am »
Quote from: Tymathee on July 30, 2009, 11:43:35 pm
T4 - Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)
that could be fun...
It's no longer restricted to enemy territory only, it now.
But I'm not sure why you'd Raid Assault over Airborne Elite, anyways. I'd think that AB support teams would benefit much more from the extra sight + range + vet 1, as well as RR AB.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
pernik
EIR Veteran
Posts: 196
Re: HOTFIX 006 X
«
Reply #85 on:
July 31, 2009, 02:47:06 am »
fck yeah! next time i'll go like this: Airborne AT + AT Eagles + Hard'n'Fast + First to Jump + Aerial Support Teams + Airborne Elite + Airborne Medic (should be implemented) oh yeah, fully Airborne army...
Logged
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006 X
«
Reply #86 on:
July 31, 2009, 02:57:08 am »
Quote from: Illegal_Carrot on July 31, 2009, 12:31:45 am
Quote from: Tymathee on July 30, 2009, 11:43:35 pm
T4 - Raid Assault (Airbourne gain 35% damage & accuracy in enemy territory)
that could be fun...
It's no longer restricted to enemy territory only, it now.
But I'm not sure why you'd Raid Assault over Airborne Elite, anyways. I'd think that AB support teams would benefit much more from the extra sight + range + vet 1, as well as RR AB.
they would...oh god, that sounds like so much fun, just dorppin stuff everywhere. Drop hgms behind their linds and suppress 'em as they come up lol you get surprse attacks everywhere! Stick a mortar in an impossible place etc, so much fun.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: HOTFIX 006 X
«
Reply #87 on:
July 31, 2009, 03:37:42 am »
Stick mortar in imposible place + axis mortar = dead vet you can't retreat or popcap being eaten.
Logged
Armfelt
EIR Veteran
Posts: 453
Re: HOTFIX 006 X
«
Reply #88 on:
July 31, 2009, 05:04:36 am »
Quote from: VictorTarget on July 30, 2009, 02:34:19 pm
Thanks for the patch, guys. I see a hell of a lot of complaining for all the work you're all doing, so I figured it wouldn't hurt to let you know that we appreciate it, even if we're all assholes about it.
Yes, all Eirr developers/Crew, I just wanna remember you that you are doing a great job!
...Mostly
Logged
"Well opinions are like assholes, everybody has one."
Armfelt
EIR Veteran
Posts: 453
Re: HOTFIX 006 X
«
Reply #89 on:
July 31, 2009, 05:06:41 am »
This Mod is still better than vCoH by far in my opinion!
Logged
Glaze
EIR Veteran
Posts: 112
Re: HOTFIX 006 X
«
Reply #90 on:
July 31, 2009, 06:02:26 am »
Quote from: salan on July 27, 2009, 07:10:28 am
** T2 Luftwaffe: Defensive Measures (Luftwaffe Inf gain ambush ability and can purchase and place mines)
*ish very happy*
Logged
Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
Sixpack
EIR Veteran
Posts: 185
Re: HOTFIX 006 X
«
Reply #91 on:
August 01, 2009, 03:27:59 am »
Any info on what new stuff PE Scorched Earth will get considering the seven (7!) TBAs we have now?
Logged
spinn72
EIR Veteran
Posts: 1802
Re: HOTFIX 006 X
«
Reply #92 on:
August 01, 2009, 03:34:34 am »
meh only 7 TBAs nothing compared to Commandos which has 10 TBAs
Scorched earth looks like a really fun doctrine to play. Heres my take on "fun doctrines":
Airborne - OMG RAID ASSAULT doctrine (all airborne starts etc..)
Scorched Earth - Mine field deluxe, traps everywhere and artillery traps etc.. A lot of fire too
.
Defensive Doctrine - Support Spam +.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: HOTFIX 006 X
«
Reply #93 on:
August 01, 2009, 03:37:36 am »
How does the defensive doctrine support supportspam?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee
Donator
Posts: 9741
Re: HOTFIX 006 X
«
Reply #94 on:
August 01, 2009, 04:07:57 am »
MI? More sight on units, the defensive timer, ftfl, rocket arty.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: HOTFIX 006 X
«
Reply #95 on:
August 01, 2009, 04:19:11 am »
Hoe exactly do MI ftfl and rocket arty help you supportspam lol?
Logged
spinn72
EIR Veteran
Posts: 1802
Re: HOTFIX 006 X
«
Reply #96 on:
August 01, 2009, 05:46:55 am »
Quote from: EliteGren on August 01, 2009, 03:37:36 am
How does the defensive doctrine support supportspam?
T1s:
Basic Fortifications (Volksgrenadiers and Pioneers can build trenches )
Advanced Warning (All units gain 10% sight)
Officer Training (Officer available for purchase)
Pak Ambush (Pak 38s are now movable when cloaked)
Advanced Warning means extra Range for the Pak and HMG when there aren't any spotters ahead too.
T2s
Flak AA/AT (Flak 88mm available)
Fatherland Fortification (When defending, attackers receive 1 more minute of deployment time)
Military Intelligence (Grants 3 uses, drops flare and lights up large area, max 6)
T3s Okay not very support spammy
Rocket Arty (Grants use)
Senior Officers (Officer Supervision now works as a passive ability in a small radius)
T4s (the ultimate defensive start)
Camouflage Equipment (All non-heroic units in friendly territory remain camouflaged until they move or open fire, 1 use, max 2)
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: HOTFIX 006 X
«
Reply #97 on:
August 01, 2009, 06:17:31 am »
Quote
Basic Fortifications (Volksgrenadiers and Pioneers can build trenches
Helps basic infantry, not support weapons.
Quote
Advanced Warning (All units gain 10% sight
Only infantry, not all units.
Quote
Officer Training (Officer available for purchase
How exactly does officer promote support spam?
Quote
Pak Ambush (Pak 38s are now movable when cloaked
Scrapped and replaced by Double schrecks.
Quote
Military Intelligence (Grants 3 uses, drops flare and lights up large area, max 6)
Promotes supportspam in what way?
Quote
Rocket arty
Explain?
Quote
Senior officers
Explain?
Quote
Camouflage Equipment
Scrapped and TBA'd.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: HOTFIX 006 X
«
Reply #98 on:
August 01, 2009, 11:43:36 am »
just because something is TBA'd doesn't mean its 'scrapped' it just means that until its released, it has the potential to be anything.. or change slightly.
to many people get upset when something is written down and its not exactly the same. so TBA it is!
Logged
www.synergiesmod.com
EliteGren
EIR Veteran
Posts: 6106
Re: HOTFIX 006 X
«
Reply #99 on:
August 01, 2009, 11:46:46 am »
But when Unkn0wn says its scrapped, then it is scrapped right?
Logged
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