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Author Topic: [PE] Luftwaffe, Tier 3 Dropping Heavey  (Read 7538 times)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #20 on: August 02, 2009, 11:01:59 am »

Where exactly did you decide that they'd be able to get quad-shreks? Smiley.

1 shrek purchaseable, 2 supply drops for an extra two make for a max of two double-shreks....

Not too much worse than double shrek vet 3 storms, tbh - even less fearsome than they are...

110*1.25*1.2*4 = 660 HP. Will only one-shot vetless shermans, anyway.
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LuAn Offline
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Posts: 572



« Reply #21 on: August 02, 2009, 11:06:53 am »

I think smokaz refered the T3 Heroes of Monte Casino Ambush Unlock that might make it in to the mod:
Heroes of Monte Casino (Ambush bonus increases to 2x accuracy and 3x damage)

And theres also a t4 that gives 15% more dmg.

So hes statement appeares to be quite accurate.
« Last Edit: August 02, 2009, 12:14:45 pm by LuAn » Logged

aka UckY  Wink
Smokaz Offline
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« Reply #22 on: August 02, 2009, 12:09:25 pm »

Where exactly did you decide that they'd be able to get quad-shreks? Smiley.

1 shrek purchaseable, 2 supply drops for an extra two make for a max of two double-shreks....

Not too much worse than double shrek vet 3 storms, tbh - even less fearsome than they are...

110*1.25*1.2*4 = 660 HP. Will only one-shot vetless shermans, anyway.

Where was quad shreks mentioned? Read the thread's posts again, and then Ucky's. The ambush modifier will make a single shrek do greatly increased amounts of damage. Take a look yourself, I'm no master of numbers or how the weapons work but this is what I found:

Fsj Vet 3
Vet2 Accuracy 1.15,
Vet3 Damage 1.2

Kurts Finest
1.1 Accuracy

Crete
1.2 accuracy
1.15 damage

First Strike
1.25 Accuracy
1.25 damage

Accuracy modifier: 1.8975
Damage modifier: 1.725

So a cloaked Fallschirm squad fires a shrek at long range against a sherman with 66% accuracy (short to medium has perfect accuracy with this modifier) and if it penetrates.. the hit deals 181 damage. I think you only get 1 use of supply drop now atm, but if you did get 2 you could put them on the fallschirm squad and more than half health a sherman every time.

I dunno, I expected the numbers to be much more badass, maybe it won't be so bad as supply drops and the difficultiy of your fallschirms facing the right way will severely limit it. What lacks here is the "Relic Beta Ambush" ability which gave 3 x damage  and 2 x Accuracy. It was made TBA recently though so it might have been cancelled by the Dev team. With that ability though..

Accuracy modifier: 3.795 (perfect accuracy at any range)
Damage modifier: 5.175 (!)

Two shreks on a FSJ would then insta rape the sherman, barring 5%, each of them dealing 543 damage.

The biggest limiter here is that fallschirms cant turn in cloak without canceling cloak, and the "cone" of their weapon direction is extremely narrow so the shermans or whatever would have to perfectly drive into their angle for this to be successful.

FSJ shreks would probably be good but not overpowered as long as you were unable to pick up tons of shreks on one squad or as long as the Beta Ambush thingie wasn't implemented.
« Last Edit: August 02, 2009, 12:16:53 pm by Smokaz » Logged

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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: August 02, 2009, 12:42:17 pm »

Beta Ambush had always been intended to only work on the rifles, and not on FG42s or Schrecks, my dear Smiley.

Even with a full buff-up, the 181 damage is not much more powerful than a pak attack... I doubt it'd be OP Smiley.
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