*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 21, 2024, 01:51:35 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 3 [4]   Go Down
  Print  
Author Topic: HOTFIX 006.. Y  (Read 20369 times)
0 Members and 3 Guests are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #60 on: August 02, 2009, 10:18:31 am »

and he has fireup, the guy owns- he can cap too. Give hima knife pl0x.
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #61 on: August 02, 2009, 10:55:42 am »

and he has fireup, the guy owns- he can cap too. Give hima knife pl0x.

luger will do fine. Dual luger, I mean.
Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #62 on: August 02, 2009, 12:46:14 pm »

After playing a game with radio triangulation i must say i was wrong. It is pretty neat, the guy can cloak and move and i believe when he drops he makes a crater like a meteor lol.


It's very useful indeed, as you can see every move from your enemy, if you manage to set it up.
What again could be difficult because when cloaked you only have little sight and might run into enemies. Well balanced.

no crater on his landing, but the airplane flies over.
Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #63 on: August 02, 2009, 12:47:29 pm »

you guys seen enemy at the gates? The german radio line stringer...  kinda gave me the inspiration for him.. that guy had his head to the ground crawling to lay his lines, with no weapon.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #64 on: August 02, 2009, 01:04:56 pm »

Stormies need their sight reduced when cloaked still imo.

nice changes and additions Salan, but agree with everyone on the satchels price, bit overdoing it imo.

(also woot, for t4 arty)  Grin
Logged

"Success on D-Day, depended entirely on these men"
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #65 on: August 02, 2009, 01:07:33 pm »

What's the reasoning behind 90 muni satchels?

an explosion timer that is barely higher then grenades?

goliaths cost 95 and 10 fuel.  A well usable satchel is barely less damage.
Logged
Freek Offline
EIR Veteran
Posts: 218


« Reply #66 on: August 02, 2009, 01:15:58 pm »

3 seconds is still pretty dodgeable.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #67 on: August 02, 2009, 01:26:49 pm »

but you can't shoot and kill satchels.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
boobaka Offline
EIR Veteran
Posts: 151



« Reply #68 on: August 02, 2009, 01:33:28 pm »

Stormies need their sight reduced when cloaked still imo.



no they don't
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #69 on: August 02, 2009, 02:39:12 pm »

Hmmm reminds me of bundle nades alot... same timer as grenades, rather cheap and a crap load of damage from a cloaked unit..
Logged

Rawr
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #70 on: August 02, 2009, 05:11:53 pm »

um, airborne can do a lot of things, but cloaking is not one of them.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #71 on: August 02, 2009, 05:13:52 pm »

3 seconds is still pretty dodgeable.

Garrisoned MGs will die to a 3 second satchel with no chance of dodging.
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #72 on: August 02, 2009, 05:25:15 pm »

3 seconds is still pretty dodgeable.

Garrisoned MGs will die to a 3 second satchel with no chance of dodging.

in theory, but if you usually react to the Animation of throwing the satchel you can still make it.

The 3 second satchel i think will be used much more on the ground now.  With its large area of effect it will do well against blobs.
Logged
Aggamemnon Offline
Donator
*
Posts: 418


« Reply #73 on: August 02, 2009, 09:20:31 pm »

Plan to use it exactly the same way as always personally.

A. To scare away blobs so I can get in a good counter unit.

B. To demolish tanks that are either 1. Slow/stopped/crippled. or 2. Repairing.
Logged
Freek Offline
EIR Veteran
Posts: 218


« Reply #74 on: August 02, 2009, 10:05:16 pm »

what units get the satchel anyway?
Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #75 on: August 02, 2009, 10:51:23 pm »

Airborne
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #76 on: August 02, 2009, 11:36:19 pm »

This new satchel seems fun, tbh. I'll have to try it out when I get back home from Vilnius tommorow Tongue.

Logged
Pages: 1 2 3 [4]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.059 seconds with 37 queries.