Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 12:38:31 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[US] Ranger Squad
Pages:
1
[
2
]
3
4
Go Down
Print
Author
Topic: [US] Ranger Squad (Read 18390 times)
0 Members and 3 Guests are viewing this topic.
LuAn
EIR Veteran
Posts: 572
Re: [US] Ranger Squad
«
Reply #20 on:
July 30, 2009, 06:03:34 pm »
"Redistributing" Rangers Health would mean 97,5HP per man with elite armor.
«
Last Edit: July 30, 2009, 06:05:30 pm by LuAn
»
Logged
aka
UckY
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [US] Ranger Squad
«
Reply #21 on:
July 30, 2009, 06:09:11 pm »
I say make a 4 man ranger squad or a 4 man zook ranger squad
(2 seperate squads)
4 man ranger squad with thompsons would cost 300 MP and 140 munis..5 pop
4 man zook squad of rangers would cost 300 MP and 80 munis..4 pop (This squad would obviously have 2 zooks)
that way the 4 man ranger squad with thompsons would lose firepower just as fast as falls or something lol..
what do you guys think?
«
Last Edit: July 30, 2009, 06:13:57 pm by Sharpshooter824
»
Logged
Rawr
LuAn
EIR Veteran
Posts: 572
Re: [US] Ranger Squad
«
Reply #22 on:
July 30, 2009, 06:22:47 pm »
Not a bad idea.
(But why the Zook Rangers only on 4 pop?)
Under one criteria though: Both of those squads would have a supply of 2/1
This way the overall supply of ranger squad remains the same(which is currently 4/2)
Logged
acker
EIR Veteran
Posts: 2053
Re: [US] Ranger Squad
«
Reply #23 on:
July 30, 2009, 06:23:41 pm »
Make the upgrade cost a crapload more for an individual AI upgrade, and give six Thompsons if the Ranger is bought without bazookas.
That way, combat power would drop off with every loss, just like every other assault infantry squad out there, and the price would reflect it.
...Or, you could make buying 4 Thompsons without bazookas more expensive than the bazooka+[4 Thompsons]. So the Thompsons with the bazooka upgrade would be cheaper than the Thompson without the bazooka upgrade. Kinda like the 2nd-shrek-more-expensive thing, except in reverse.
«
Last Edit: July 30, 2009, 06:25:58 pm by acker
»
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [US] Ranger Squad
«
Reply #24 on:
July 30, 2009, 06:38:56 pm »
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas with two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
«
Last Edit: July 30, 2009, 07:32:31 pm by gamesguy2
»
Logged
scrapking
EIR Veteran
Posts: 924
Re: [US] Ranger Squad
«
Reply #25 on:
July 30, 2009, 06:46:08 pm »
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
This sounds like a sexy idea, and quite T3 worthy. I might only worry about how it would work out with 4x zooks and Tank Reapers....
Logged
LuAn
EIR Veteran
Posts: 572
Re: [US] Ranger Squad
«
Reply #26 on:
July 30, 2009, 06:51:49 pm »
Well they are still bazookas, but if 4 zooks are too much, then maybe 3?
But this T3 Idea is very good indeed.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [US] Ranger Squad
«
Reply #27 on:
July 30, 2009, 06:52:27 pm »
Quote from: scrapking on July 30, 2009, 06:46:08 pm
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
This sounds like a sexy idea, and quite T3 worthy. I might only worry about how it would work out with 4x zooks and Tank Reapers....
4x bazookas and tank reapers should rightly hurt. Its an elite infantry using a tier 3 and a tier 4 dedicated AT doctrine choice, so tanks should definately fear them, thats the whole point of tank reapers afterall.
Logged
scrapking
EIR Veteran
Posts: 924
Re: [US] Ranger Squad
«
Reply #28 on:
July 30, 2009, 06:57:32 pm »
Quote from: gamesguy2 on July 30, 2009, 06:52:27 pm
Quote from: scrapking on July 30, 2009, 06:46:08 pm
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
This sounds like a sexy idea, and quite T3 worthy. I might only worry about how it would work out with 4x zooks and Tank Reapers....
4x bazookas and tank reapers should rightly hurt. Its an elite infantry using a tier 3 and a tier 4 dedicated AT doctrine choice, so tanks should definately fear them, thats the whole point of tank reapers afterall.
Totally agree with your philosophy here, but onfield "op-ness" might prove otherwise when actually in play is what I'd want to watch out for.
But I'd be all for it, I think its a great idea.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [US] Ranger Squad
«
Reply #29 on:
July 30, 2009, 07:29:24 pm »
At the same time, the FJ could use a boost like this, for their Schrek teams and so on.
Logged
.
.
.
.
.
.
.
.
.
.
.
spinn72
EIR Veteran
Posts: 1802
Re: [US] Ranger Squad
«
Reply #30 on:
July 30, 2009, 07:31:33 pm »
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
Make it Thomspons available and 1 Bazooka, or instead of the bazookas Stickies available (so fire up + stickies is just as good as a bazooka)
Logged
LuAn
EIR Veteran
Posts: 572
Re: [US] Ranger Squad
«
Reply #31 on:
July 30, 2009, 07:49:27 pm »
Quote from: AmPM on July 30, 2009, 07:29:24 pm
At the same time, the FJ could use a boost like this, for their Schrek teams and so on.
Quote from: Unkn0wn on July 28, 2009, 05:22:19 pm
In comparison the 'dropping heavy' ability is probably a tad underpowered indeed.
Perhaps it would help if we made it a seperate unit with added availability, allowing users to get more air dropped units in total just like it does for AB players.
We'll be finalising doctrines over the course of the next week or so, once that is completed we will be able to take a closer look at existing doctrine balance, etc
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [US] Ranger Squad
«
Reply #32 on:
July 30, 2009, 08:04:17 pm »
With regards to the falls, it would probably be easier to just make it a tier 2 that allows tank busters to be paradropped.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: [US] Ranger Squad
«
Reply #33 on:
July 30, 2009, 08:15:13 pm »
Should post in the dropping heavy thread for this, tbh
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: [US] Ranger Squad
«
Reply #34 on:
July 30, 2009, 11:14:31 pm »
Quote from: gamesguy2 on July 30, 2009, 06:52:27 pm
Quote from: scrapking on July 30, 2009, 06:46:08 pm
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
This sounds like a sexy idea, and quite T3 worthy. I might only worry about how it would work out with 4x zooks and Tank Reapers....
4x bazookas and tank reapers should rightly hurt. Its an elite infantry using a tier 3 and a tier 4 dedicated AT doctrine choice, so tanks should definately fear them, thats the whole point of tank reapers afterall.
I dont think this would work because most people have rangers in 2's, can you imagine the whinage when 8 bazooks come flying towards a p4 6 hit doing 720 of damage and killing the p4? We'd have so much whining about it being OP, which it would be. I would like the option of buying ranger squads without the bazooka though, I think that would be a nice doctrine choice for infantry.
All you'd have to do is have another ranger squad created, give it 2/1 and have the smg upgrade cost more for a ranger squad without bazooka's, this would go along with the already +4 that you can get, but instead change it to +2 so you get 2 extra regular rangers and you get teh 2/1 for "blank" rangers that you choose to only buy smg's on and instead of 120, make it 160/180.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11418
Re: [US] Ranger Squad
«
Reply #35 on:
July 30, 2009, 11:23:24 pm »
Quote from: Tymathee on July 30, 2009, 11:14:31 pm
Quote from: gamesguy2 on July 30, 2009, 06:52:27 pm
Quote from: scrapking on July 30, 2009, 06:46:08 pm
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
This sounds like a sexy idea, and quite T3 worthy. I might only worry about how it would work out with 4x zooks and Tank Reapers....
4x bazookas and tank reapers should rightly hurt. Its an elite infantry using a tier 3 and a tier 4 dedicated AT doctrine choice, so tanks should definately fear them, thats the whole point of tank reapers afterall.
I dont think this would work because most people have rangers in 2's, can you imagine the whinage when 8 bazooks come flying towards a p4 6 hit doing 720 of damage and killing the p4? We'd have so much whining about it being OP, which it would be. I would like the option of buying ranger squads without the bazooka though, I think that would be a nice doctrine choice for infantry.
All you'd have to do is have another ranger squad created, give it 2/1 and have the smg upgrade cost more for a ranger squad without bazooka's, this would go along with the already +4 that you can get, but instead change it to +2 so you get 2 extra regular rangers and you get teh 2/1 for "blank" rangers that you choose to only buy smg's on and instead of 120, make it 160/180.
True, increasing price on ranger squads with thompson only is also a way to balance this. Its the munition cost that would have to be affected, though.
Logged
Tymathee
Donator
Posts: 9741
Re: [US] Ranger Squad
«
Reply #36 on:
July 30, 2009, 11:31:38 pm »
Quote from: Smokaz on July 30, 2009, 11:23:24 pm
Quote from: Tymathee on July 30, 2009, 11:14:31 pm
Quote from: gamesguy2 on July 30, 2009, 06:52:27 pm
Quote from: scrapking on July 30, 2009, 06:46:08 pm
Quote from: gamesguy2 on July 30, 2009, 06:38:56 pm
Or how about this,
Equipment Surplus, Infantry tier 3:
Rangers may replace their bazookas two additional SMGs when purchasing the thompsons upgrade. Alternatively, they may purchase an additional two bazookas(but no thompsons) for an additional 100 munitions.
This sounds like a sexy idea, and quite T3 worthy. I might only worry about how it would work out with 4x zooks and Tank Reapers....
4x bazookas and tank reapers should rightly hurt. Its an elite infantry using a tier 3 and a tier 4 dedicated AT doctrine choice, so tanks should definately fear them, thats the whole point of tank reapers afterall.
I dont think this would work because most people have rangers in 2's, can you imagine the whinage when 8 bazooks come flying towards a p4 6 hit doing 720 of damage and killing the p4? We'd have so much whining about it being OP, which it would be. I would like the option of buying ranger squads without the bazooka though, I think that would be a nice doctrine choice for infantry.
All you'd have to do is have another ranger squad created, give it 2/1 and have the smg upgrade cost more for a ranger squad without bazooka's, this would go along with the already +4 that you can get, but instead change it to +2 so you get 2 extra regular rangers and you get teh 2/1 for "blank" rangers that you choose to only buy smg's on and instead of 120, make it 160/180.
True, increasing price on ranger squads with thompson only is also a way to balance this. Its the munition cost that would have to be affected, though.
Yea thats what im saying. YOu can take off the muni cost for the zook, and then just up the price on the smg.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [US] Ranger Squad
«
Reply #37 on:
July 30, 2009, 11:43:04 pm »
Quote from: Tymathee on July 30, 2009, 11:14:31 pm
I dont think this would work because most people have rangers in 2's, can you imagine the whinage when 8 bazooks come flying towards a p4 6 hit doing 720 of damage and killing the p4? We'd have so much whining about it being OP, which it would be. I would like the option of buying ranger squads without the bazooka though, I think that would be a nice doctrine choice for infantry.
All you'd have to do is have another ranger squad created, give it 2/1 and have the smg upgrade cost more for a ranger squad without bazooka's, this would go along with the already +4 that you can get, but instead change it to +2 so you get 2 extra regular rangers and you get teh 2/1 for "blank" rangers that you choose to only buy smg's on and instead of 120, make it 160/180.
You can see an two squads of rangers with 8 bazookas coming. You can't see two squads of storms one volleying a sherman. I think it would be very balanced. The rangers would be nearly worthless anti-infantry and unlike storms they can't one volley tanks from cloak.
I don't see a problem with a 4 bazooka ranger that costs 180 munitions tbqh. Hell, raise the price, say 200 munitions.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [US] Ranger Squad
«
Reply #38 on:
July 31, 2009, 12:47:21 am »
260 and you got a deal.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Freek
EIR Veteran
Posts: 218
Re: [US] Ranger Squad
«
Reply #39 on:
July 31, 2009, 12:58:07 am »
260? Thats almost 2 shreks!
I wouldn't pay more than 160-180 for 4 zooks. Heck, smg & 2 zooks 'only' costs 220mu!
Logged
Pages:
1
[
2
]
3
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...