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Author Topic: Major Map Change  (Read 19450 times)
0 Members and 4 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #40 on: August 06, 2009, 10:44:26 am »

The thing with chatueax is that its got so many narrow paths and it feels like the middle of the map isn't where it should be.

The reason sectors shouldn't gravitate to the side sis that then the person who holds the middle+1 side wins. because splitting up to 2 sides means the guys in the middle can triple one side.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #41 on: August 07, 2009, 12:13:14 am »

Yeah i'm agreeing with everyone here except Unkn0wn.  The corner spawn really makes that map something.  It lets you push out and flank, (something unkn0wn doesn't like Wink)

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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #42 on: August 07, 2009, 12:44:29 am »

I gonna go against our map leader, and make diagonal spawns, thnx
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^<-- Duck ™ and ©


 We need more axis players!:
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #43 on: August 07, 2009, 12:46:49 am »

Diagonal spawns would be fun, if done right of course Wink

Cant wait ducky
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That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #44 on: August 07, 2009, 01:11:52 am »

Whichever team ignores the corners on Chateau will lose (first hand experience, sadly Sad ).
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Let's talk about PIATs in a car.
RikiRude Offline
Donator
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Posts: 4376



« Reply #45 on: August 07, 2009, 01:34:40 am »

i like the diagonal spawn on chateau but they need to be spread out more, i hate the cluster fuck in the beginning. other then that i like the lay out and corners.

viking grave, i have always not liked it for what ever reason.

venue, i like, i think it's pretty balanced.
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Killer344: "Repent: sory no joke i just had savage diorea"
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #46 on: August 07, 2009, 08:04:28 am »

Thnx for all Feedback! Kiss
The Mega update will be given to the mods in the week.

And some thnx pic to show you what i mean with major map update for all maps Kiss
NOTE: its only 90% done on the chateau

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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #47 on: August 07, 2009, 08:07:05 am »

Oooh pretty.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #48 on: August 07, 2009, 10:31:59 am »

Yeah, this will make the world rock
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #49 on: August 07, 2009, 02:39:03 pm »

Looks good.


Here a song for you: http://www.youtube.com/watch?v=P2nCsqujCsQ
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #50 on: August 17, 2009, 08:08:31 am »

How are the changes on

France and Chateau? Like it? Dislike it?

How is Chateau "Chateau" changes?
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #51 on: August 17, 2009, 09:12:47 am »

With the new system in place people have almost exclusively been playing Gold Sector and Abbeville. (more PPs)
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #52 on: August 30, 2009, 09:22:10 am »

Still dont have my hardrive. but...

Now then? How dose it work out?
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #53 on: August 30, 2009, 09:32:41 am »

I heard France is still unbalanced.
Chateau is the featured map atm so there should be some good input, I like it personally although I wouldn't make people start in a corner, there's absolutely no need to make the map larger.
« Last Edit: August 30, 2009, 09:56:59 am by Unkn0wn » Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #54 on: August 30, 2009, 09:53:17 am »

France is still unevenly sectored. the new building layout would work better towards the center if you reduced the damage on some of the ones in the destroyed urban environment.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #55 on: August 30, 2009, 09:58:11 am »

The old France was 'fine' to be honest, all you had to do was reposition the middle to actually be in the middle of the map (+ resector) and it would've been perfect. All these new changes that you're making are just making it worse as far as I'm concerned.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #56 on: August 30, 2009, 10:01:54 am »

Chateau is still pretty horrible, IMO.
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #57 on: August 30, 2009, 10:11:47 am »

It would be helpful if you actually told him why...
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #58 on: August 30, 2009, 10:32:43 am »

There is invisible tank pathing blocker there, can you fix that?



Cheatu is easier to cap for players from bottom (entrance position) but I played it once and on atack, so it may be to much subjective.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #59 on: August 30, 2009, 11:15:08 am »

Remove the house in France and keep the sectors?

hmmm.. Strange, I look in to that tank blocking, it should not be there
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