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Hotfix 006 Z- end!
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Topic: Hotfix 006 Z- end! (Read 19002 times)
0 Members and 6 Guests are viewing this topic.
LuAn
EIR Veteran
Posts: 572
Re: Hotfix 006 Z- end!
«
Reply #60 on:
August 05, 2009, 07:45:09 am »
Thank you Salan!
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aka
UckY
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Hotfix 006 Z- end!
«
Reply #61 on:
August 05, 2009, 07:47:41 am »
Great work salan, great work..
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Rawr
LuAn
EIR Veteran
Posts: 572
Re: Hotfix 006 Z- end!
«
Reply #62 on:
August 05, 2009, 07:48:13 am »
I love those new Fallschirmjaeger Tankbuster!
Halleluja!
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lionel23
Donator
Posts: 1854
Re: Hotfix 006 Z- end!
«
Reply #63 on:
August 05, 2009, 07:59:17 am »
I have a question in regards to the stacking shells, does that add onto AP rounds if that is active or how does that work? And what exactly are the stats on AP rounds anyways? Is it a damage bonus, penetration bonus, or both?
Just wondering as there are some nice abilities in US Armor with Tungsten tipping (more penetration), and Next Gen vehicles increasing damage for tanks. Compare that to the AP rounds for tanks/Pershing, which is better or could someone tell me exactly what the differences are? Would AP rounds matter if you have high penetration naturally on the unit? And does AP rounds on tanks have limited uses too?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
Malevolence
Donator
Posts: 1871
Re: Hotfix 006 Z- end!
«
Reply #64 on:
August 05, 2009, 09:02:52 am »
I'd guess they did it the fast and easy way, thus making it stack with any active AP rounds, but who knows.
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Ununoctium
EIR Veteran
Posts: 1256
Re: Hotfix 006 Z- end!
«
Reply #65 on:
August 05, 2009, 09:53:35 am »
Quote from: lionel23 on August 05, 2009, 07:59:17 am
I have a question in regards to the stacking shells, does that add onto AP rounds if that is active or how does that work? And what exactly are the stats on AP rounds anyways? Is it a damage bonus, penetration bonus, or both?
Just wondering as there are some nice abilities in US Armor with Tungsten tipping (more penetration), and Next Gen vehicles increasing damage for tanks. Compare that to the AP rounds for tanks/Pershing, which is better or could someone tell me exactly what the differences are? Would AP rounds matter if you have high penetration naturally on the unit? And does AP rounds on tanks have limited uses too?
Currently they are all either not working or a completely useless
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
salan
Synergies TL2 mod!
Posts: 6290
Re: Hotfix 006 Z- end!
«
Reply #66 on:
August 05, 2009, 10:38:19 am »
Quote from: Demon767 on August 05, 2009, 03:30:12 am
ok understood. hetzers are not affected by panzer command. is that intentional?
uh they should be...
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www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: Hotfix 006 Z- end!
«
Reply #67 on:
August 05, 2009, 10:39:17 am »
Quote from: Nevyen on August 05, 2009, 03:57:13 am
AMPM's reign of un-killable airborne ends even before it started
ub airborne healing, it was healing .02 per second, meaning 5 seconds per 1 hit point, meaning... it wasn't oh so uber
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salan
Synergies TL2 mod!
Posts: 6290
Re: Hotfix 006 Z- end!
«
Reply #68 on:
August 05, 2009, 10:43:52 am »
unu.. you can go make stupid comments elsewhere if you want to continue.
yes they work, I tested them pretty extensively, unless my implementation messed up.
Stacking shells will only effect AT guns and MGs. For the duration of the ability they will give either of them their form of AP rounds. If you honestly think that free global uses of AP rounds is useless, then by all means ignore the ability. People who figure out how to play it.
Armor piercing rounds, m10/m18 upgrade option and free with the sherman upgun, give the AT AP round to tanks for the duration.
I doubt the stacking shells will be as useful as the armor one, but someone with both will be able to deal with heavy tanks without sinking munitions across the board. Not only can you LOSE your AT guns but maintain your AP rounds, you can have it when you need it at any point in the game.
useless, hardly. Short minded calling it so, probably.
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Mgallun74
EIR Veteran
Posts: 1478
Re: Hotfix 006 Z- end!
«
Reply #69 on:
August 05, 2009, 11:16:00 am »
hey, do we have a list of the current doc choices? used to be on forums, cant find now
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salan
Synergies TL2 mod!
Posts: 6290
Re: Hotfix 006 Z- end!
«
Reply #70 on:
August 05, 2009, 11:17:14 am »
we're going to work on a better list then that, ala like the leaderboard and unit price list.
will be around sooner or later, gotta bug the PHP god named phil.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Hotfix 006 Z- end!
«
Reply #71 on:
August 05, 2009, 12:03:06 pm »
im so happy
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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