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Author Topic: Hotfix 006 Z- end!  (Read 19004 times)
0 Members and 8 Guests are viewing this topic.
LuAn Offline
EIR Veteran
Posts: 572



« Reply #60 on: August 05, 2009, 07:45:09 am »

Thank you Salan!
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aka UckY  Wink
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #61 on: August 05, 2009, 07:47:41 am »

Great work salan, great work..   Grin
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Rawr
LuAn Offline
EIR Veteran
Posts: 572



« Reply #62 on: August 05, 2009, 07:48:13 am »

I love those new Fallschirmjaeger Tankbuster!
Halleluja!
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lionel23 Offline
Donator
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Posts: 1854


« Reply #63 on: August 05, 2009, 07:59:17 am »

I have a question in regards to the stacking shells, does that add onto AP rounds if that is active or how does that work?  And what exactly are the stats on AP rounds anyways?  Is it a damage bonus, penetration bonus, or both?

Just wondering as there are some nice abilities in US Armor with Tungsten tipping (more penetration), and Next Gen vehicles increasing damage for tanks.  Compare that to the AP rounds for tanks/Pershing, which is better or could someone tell me exactly what the differences are? Would AP rounds matter if you have high penetration naturally on the unit?  And does AP rounds on tanks have limited uses too?
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)

Malevolence Offline
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Posts: 1871



« Reply #64 on: August 05, 2009, 09:02:52 am »

I'd guess they did it the fast and easy way, thus making it stack with any active AP rounds, but who knows.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #65 on: August 05, 2009, 09:53:35 am »

I have a question in regards to the stacking shells, does that add onto AP rounds if that is active or how does that work?  And what exactly are the stats on AP rounds anyways?  Is it a damage bonus, penetration bonus, or both?

Just wondering as there are some nice abilities in US Armor with Tungsten tipping (more penetration), and Next Gen vehicles increasing damage for tanks.  Compare that to the AP rounds for tanks/Pershing, which is better or could someone tell me exactly what the differences are? Would AP rounds matter if you have high penetration naturally on the unit?  And does AP rounds on tanks have limited uses too?

Currently they are all either not working or a completely useless
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #66 on: August 05, 2009, 10:38:19 am »

ok understood. hetzers are not affected by panzer command. is that intentional?

uh they should be...
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #67 on: August 05, 2009, 10:39:17 am »

AMPM's reign of un-killable airborne ends even before it started

ub airborne healing, it was healing .02 per second, meaning 5 seconds per 1 hit point, meaning... it wasn't oh so uber Wink
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #68 on: August 05, 2009, 10:43:52 am »

unu.. you can go make stupid comments elsewhere if you want to continue.

yes they work, I tested them pretty extensively, unless my implementation messed up.

Stacking shells will only effect AT guns and MGs.  For the duration of the ability they will give either of them their form of AP rounds.  If you honestly think that free global uses of AP rounds is useless, then by all means ignore the ability.  People who figure out how to play it.

Armor piercing rounds, m10/m18 upgrade option and free with the sherman upgun, give the AT AP round to tanks for the duration.    

I doubt the stacking shells will be as useful as the armor one, but someone with both will be able to deal with heavy tanks without sinking munitions across the board.  Not only can you LOSE your AT guns but maintain your AP rounds, you can have it when you need it at any point in the game.

useless, hardly.  Short minded calling it so, probably.
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #69 on: August 05, 2009, 11:16:00 am »

hey, do we have a list of the current doc choices? used to be on forums, cant find now
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #70 on: August 05, 2009, 11:17:14 am »

we're going to work on a better list then that, ala like the leaderboard and unit price list.

will be around sooner or later, gotta bug the PHP god named phil.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #71 on: August 05, 2009, 12:03:06 pm »

im so happy
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
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