Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 02, 2024, 03:40:41 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
T2 Blitz: Smoke Rounds?
Pages: [
1
]
Go Down
Print
Author
Topic: T2 Blitz: Smoke Rounds? (Read 3245 times)
0 Members and 1 Guest are viewing this topic.
VictorTarget
EIR Veteran
Posts: 234
T2 Blitz: Smoke Rounds?
«
on:
August 04, 2009, 03:18:53 pm »
Alright, I bought this, thinking it was the same as the Sherman smoke screen that is used.
Well, it's not. It's literally a round loaded, and fired out to a point where it creates a little tiny bit of smoke. It really isn't all that useful, if you ask me, certainly not for a munition cost. I wouldn't mind paying a little for the sherman smoke screen on my panzers, even, but a single smoke round is quite useless. There's not a large enough area of effect, and at 20 munis, it's not even worth the cost. I think there are a few options to make it reasonable.
1. Sherman smoke screen. Switch out the smoke rounds with the smoke screen used on the shermans. It's useful, it's helpful, and it's quite powerful. I'd buy it for a T2.
2. Creeping smoke Barrage. Ala the command tank, allow the p4 to produce a series of smoke round hits, protecting the infantry around it. It keeps in line with the blitzkreig infantry/tank combination feel, and creates a reasonable (although muni costly) effect. Either that or have it dump a large amount of smoke in a small area, such as the smoke barrage bought with training advantages.
3. Make it free.
4. Dump it. As it is, it's not worth the cost, or the T2 buy. It's wasted 50pp at this point. I'd rather have bought the TBA.
Those are my suggestions.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: T2 Blitz: Smoke Rounds?
«
Reply #1 on:
August 04, 2009, 03:24:02 pm »
well, there is not a single usable ability like this that is free in the game. all the doctrine upgrades cost money throughout.
so being consistent, this must as well. unless we want to revamp the whole system and how it works.
the ability itself will be looked at as needed, but there is practical applications you can use this for.. more in a preparation to attack role rather then a save my ass roll.
Logged
www.synergiesmod.com
AmPM
Community Mapper
Posts: 7978
Re: T2 Blitz: Smoke Rounds?
«
Reply #2 on:
August 04, 2009, 03:25:43 pm »
Do you really want me to list off all the offmaps that give free uses, or all the passives?
Its is a crap t2 ability, 1 smoke round...woo...buy a fuckin mortar.
It needs to lay down more smoke, or just be something else entirely. Its not a better choice than Blitz.
Logged
.
.
.
.
.
.
.
.
.
.
.
spinn72
EIR Veteran
Posts: 1802
Re: T2 Blitz: Smoke Rounds?
«
Reply #3 on:
August 04, 2009, 06:27:10 pm »
Creeping Smoke Barrage costs 50 munitions on the CCT by the way, only 1 use too.
You'll find out anyway smoke rounds are only good for attacking ATGs/HMGs.
Smoke Screen is 30 munitions as well.
It should probably allow the purchase of Creeping Smoke Barrage so its really easy, it's even treated like an offmap in game, you don't actually see the tank firing smoke rounds 50m away.
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: T2 Blitz: Smoke Rounds?
«
Reply #4 on:
August 04, 2009, 08:23:32 pm »
I'm not saying it's not useful, Salan.
But I think the area is too small. Fire one off in-game, you'll see what I mean. It's a single round, with a smoke puff as large as....a bike.
You can't even conceal a squad behind it while approaching an HMG. Sorry.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: T2 Blitz: Smoke Rounds?
«
Reply #5 on:
August 05, 2009, 01:25:59 am »
Make it like the tetrarch smoke rounds ability :
Available for free, 75 second cooldown, shoots 2 shells with smoke in a 2 seconds ^^.
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: T2 Blitz: Smoke Rounds?
«
Reply #6 on:
August 05, 2009, 02:24:44 am »
The only problem i have with tetrarch smoke is that the tank has to stop and point its turret at the target before firing.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Two
EIR Veteran
Posts: 2079
Re: T2 Blitz: Smoke Rounds?
«
Reply #7 on:
August 05, 2009, 02:27:54 am »
Quote from: salan on August 04, 2009, 03:24:02 pm
well, there is not a single usable ability like this that is free in the game. all the doctrine upgrades cost money throughout.
so being consistent, this must as well. unless we want to revamp the whole system and how it works.
the ability itself will be looked at as needed, but there is practical applications you can use this for.. more in a preparation to attack role rather then a save my ass roll.
I like revamps tbh
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Wolster
EIR Veteran
Posts: 52
Re: T2 Blitz: Smoke Rounds?
«
Reply #8 on:
August 13, 2009, 08:50:33 am »
Arnt much for this ability either, seems just a mediocre filler.
Would much rather have my mounted machine guns help defend my precious tanks as a blitz player by a damage buff, than shoot puffs of smoke. Or as the above posters have mentioned the sherman defensive smoke screen.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...