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Author Topic: Scorched Earth T3 And T4  (Read 4973 times)
0 Members and 8 Guests are viewing this topic.
Theonepower777 Offline
EIR Regular
Posts: 46


« on: August 05, 2009, 06:48:29 pm »

Wouldnt it make sense to stack the incindary barrage(T3) and Shell Loading(T4)? For starter's its a t3 and t4 so it's competing with 2 offmaps, cheap flamer infantry and group zeal. Not to mention it focuses only on the hummel, one on map arty piece on a good sized cooldown. It's radius should stay the same but seeing as how the hummel does a one-or-the-other when it comes to the abilities, it should stack. Not to mention take out the 4 shell option as to not clutter the menu if you are in a rush and fire the wrong option.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: August 05, 2009, 07:40:00 pm »

huh? what do you mean stack it?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #2 on: August 05, 2009, 07:50:26 pm »

seeing as how shell loading makes it fire double the amount of shells,it should do it for incendiary, making it 12
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #3 on: August 05, 2009, 08:17:22 pm »

You mean 8  Wink
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #4 on: August 05, 2009, 08:20:17 pm »

The incendiary shot is normally 6 rounds, doubling it would indeed be 12. Normal rounds are fired 4 a piece and the T4 doubles that and makes it 8.

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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #5 on: August 05, 2009, 08:22:56 pm »

With those Doubling of shells it should also decrease the reload time by 20% so the shells are fired faster and therefore used more.  Really, when you think about it most people run away after they see the first shell land, then by the 3rd or 4th they're completely out of the radius.
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Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #6 on: August 05, 2009, 08:28:18 pm »

Exactly, so who cares if you add 4 more shells or 6 more firey shells, if they're already out of the radius. I only would use it as area denial.
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Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #7 on: August 05, 2009, 08:28:51 pm »

And like i said, please fix the normal uses as people have gotten the wrong thing firing at 4 shells.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #8 on: August 06, 2009, 12:39:13 am »

The incendiary barrage is already rape on a stick, buffing it more is just... pointless.

The spread on the inc barrage is immense, and the flames burn for roughly 2-3 hours. You could just lock down 2 sectors with each barrage if you made the two abilities stack.
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BigDick
Guest
« Reply #9 on: August 06, 2009, 02:28:36 am »

the flames burn for everyone and actually i saw this new version in action and i was far away from being impressed

all that matters is what the shells kill when they land (and a couple of seconds later until there was enough time to move away) and i would consider it as a very shitty T3 now and actually i think a hummel without that is more powerful =>T3 incendiary shells = downgrade
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #10 on: August 06, 2009, 02:41:22 am »

The initial damage from the shells is enough to gib most soldiers, or at least put them to such a low health bar that the flames kill them instantly after the shell lands. It won't destroy squads instantly like the standard barrage, but it is much more wide-spread, and the flames last for roughly a minute. Quite enough time to kill a lot of stuff with the flames, or force the enemy out of the sector.

You're banned from balance discussions anyway, so I dunno why I even bothered replying to you.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #11 on: August 06, 2009, 05:09:39 am »

shell damage is almost zero, fire damage is decent
the hummel is far more effective without this t3.

and now go back to OMG mystalin, the atmosphere was so nice without you
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #12 on: August 06, 2009, 06:59:51 am »

What exactly is the reasoning behind letting you post in here again, troll?
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Blitzen Offline
EIR Veteran
Posts: 312


« Reply #13 on: August 06, 2009, 07:32:25 am »

If this upgrade means the shells no longer damange tanks, do people still take it?  Its basically an uber nebel then.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #14 on: August 06, 2009, 08:42:01 am »

What exactly is the reasoning behind letting you post in here again, troll?


Maybe all of you stop the shitting, and aloha and bigdick are right, the shell damage is close to zero as stated in the hotfix list thus making it a fire only weapon.

It has its uses, but more than 6 shots seem too much for that kind of weapon, although it would help the idea of Scorched Earth and area denial. For people who rather have more destruction the T4 Shell Loading would be better.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #15 on: August 06, 2009, 09:19:08 am »

I find it interesting you claim 50 damage is next to zero...
That's enough to insta-gib riflemen, weapon crews, tommies(if they stay in the burn radius for at least a second), and even rangers(if they stay in the burn radius for 3-4 seconds).
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #16 on: August 06, 2009, 09:20:56 am »

Shell loading is useless against anything other than static things.

By the time the extra shells start to land the target is either already destroyed or moved away.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #17 on: August 06, 2009, 10:25:44 am »

*Enjoys Incendiary barrage covering the entirety of a 4v4 map*

Yeah, it has like 500 range, lol.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #18 on: August 06, 2009, 11:13:19 am »

Shell loading is useless against anything other than static things.

By the time the extra shells start to land the target is either already destroyed or moved away.

I pointed that out about a month ago, obviously I didn´t make enough whiny threads about it  Grin
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Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #19 on: August 06, 2009, 01:09:40 pm »

Well who said it needs a bigger spread?
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