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Author Topic: Airbone op...  (Read 10989 times)
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SX23 Offline
EIR Veteran
Posts: 356


« on: August 06, 2009, 07:57:18 am »

The titles says it all. The airborne, or at least they're m18, are incredibly op. For example, last game I do I come in with my Kt and then he sends some upgunned sherman. I kill 3 of them without any problem as front shots do bounce off. Rangers then, well it didnt worked better, again, it almost can't penetrate the front armor. Then he sends a few squads of airborne, and ALL (or so) their shots just cut through my KT armor like if it was butter, even in front shots. So tell me, is it normal that a hand weapon, designed to be not so strong in the beggining, should do better than 3 upgunned shermans?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #1 on: August 06, 2009, 08:07:04 am »

"Where Airborne, Where Meant to be Overpowered"
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pernik Offline
EIR Veteran
Posts: 196


« Reply #2 on: August 06, 2009, 08:15:46 am »

OP my ass. Axis players need to learn that they can't send their Heavy tanks alone in there and expecting they'll rape everything. Next time, provide a proper support for your KT and there ya go. I'd say - L2P haha.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #3 on: August 06, 2009, 08:16:16 am »

ab dont buff m18's
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SX23 Offline
EIR Veteran
Posts: 356


« Reply #4 on: August 06, 2009, 08:31:23 am »

First of all, I mean the m18recoiless rifle, and second, the only thing I mean is that the rr should'nt do better than an upgunned sherman.
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Warlight Offline
Donator
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Posts: 304


« Reply #5 on: August 06, 2009, 08:34:42 am »

Support a tank all you want, and its not going to stop Airbourn from firin' up, chargin in to fire at long range, and running away before anyone can respond. 

Its the Airbourne long range Gank attack, its what they do. 

Don't take this the wrong way, they do it all the time, Like when they run in to gank that IHT, or that Hotchkiss and then run away.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #6 on: August 06, 2009, 09:12:03 am »

The biggest issues with RRs stem from doctrine abilities like Raid Assault and AB Elite making them overpowered.
This will be addressed soon.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #7 on: August 06, 2009, 09:20:13 am »

The biggest issues with RRs stem from doctrine abilities like Raid Assault and AB Elite making them overpowered.
This will be addressed soon.
You might also want to consider removing the 20% penetration bonus from the T2. That way the airborne have at least a small incentive to do some flanking.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #8 on: August 06, 2009, 09:21:28 am »

Airbourne RRs are pretty solid at penetrating even front armour without the T2.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #9 on: August 06, 2009, 09:33:54 am »

Airbourne RRs are pretty solid at penetrating even front armour without the T2.
Yes, but there is no reason to make it worse:

RR vs. P4/StuG = 100% penetration
RR vs. Tiger/Panther/P4 with skirts/StuG with skirts = 75% penetration

RR T2 vs. P4/StuG = 100% penetration
RR T2 vs. Tiger/Panther/P4 with skirts/StuG with skirts = 90% penetration
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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #10 on: August 06, 2009, 10:06:48 am »

The range bonus is the problem. The damage etc is op or no? i donno or care. Elite infantry are tough enough to counter with out being able to kite tanks. Nerfbat the range and then you can discuss the problems weaknesses of AB. With the range buff the only counter you have is infantry. One mg or bar squad rifle nips that in the bud.

As to the KT, im sorry it didnt win the game by itself, without the range increase you would have at least been able to shoot back.
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #11 on: August 06, 2009, 10:10:14 am »

Without the range buff RR's are kited easily enough.  There's no need to overcompensate for an OP unit by nerfing it two or three times (otherwise known as the Relic Balance Philosophy  Roll Eyes) when once will do.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #12 on: August 06, 2009, 10:15:12 am »

Wouldn't you also need to remove Zeal and Ferocity/Inspired Assault from affecting schreks? Cause you know, a single Schreker firing ever second is totally balanced =)
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #13 on: August 06, 2009, 10:50:07 am »

yeah, but it can't kite tanks at least lol, so it doesn't seem so imbalanced *in game", schreckers inside an IHT + ferocity are going to be quite epic though.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #14 on: August 06, 2009, 10:51:13 am »

Without the range buff RR's are kited easily enough.  There's no need to overcompensate for an OP unit by nerfing it two or three times (otherwise known as the Relic Balance Philosophy  Roll Eyes) when once will do.
Agreed. No need for a triple nerf. I’m just saying remove the bonus penetration since it reduces the effect of proper tactics (flanking). Pulling off a proper flank should be rewarded.

Wouldn't you also need to remove Zeal and Ferocity/Inspired Assault from affecting schreks? Cause you know, a single Schreker firing ever second is totally balanced =)
The stacking of Inspired Assault and Ferocity should be removed. Same with conviction and Blitz.
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HansVonLuk Offline
EIR Veteran
Posts: 220


« Reply #15 on: August 06, 2009, 10:51:53 am »

"Where Airborne, Where Meant to be Overpowered"

We are panzer elite, where mena to be el...........eliminated?
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #16 on: August 06, 2009, 10:53:11 am »

schreckers inside an IHT + ferocity are going to be quite epic though.

Give guys inside all open troop carriers a 50% accuracy penalty and its fine.
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FailHammer Offline
EIR Veteran
Posts: 312



« Reply #17 on: August 06, 2009, 11:01:39 am »

Acc penalty inside hts will eliminate their usefulness. single shrecker firing all the time is not that bad as he can die so easily. Yes in a ht it would suck tho.

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Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #18 on: August 06, 2009, 11:13:52 am »

just became the most dumb down doctrine of all time. If you are an idiot and have no idea how to play........go airborne. It used to be IMO a pretty tough doctrine to play and good players made it what it was....mind you this was back in EiR. Now its just any idiot can play it.
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Exactly.

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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #19 on: August 06, 2009, 11:29:20 am »

It was actually easier in OLD EIR.
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