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Author Topic: Starting Delays in game modes  (Read 1926 times)
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pqumsieh Offline
EIR Veteran
Posts: 2367


« on: August 10, 2009, 12:30:27 am »

Currently, if I am infantry doctrine and get the 30 second advanced call in, and I playa gainst a defensive doctrine, I end up waiting another additional 30 seconds rather then coming in at the regular time. For example, if I should come in 1m 30 seconds, instead I come in 2m 30 seconds. Makes more sense that I come in at 2 minutes, probably a bug. Just bringing it up to the devs.

PQ
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Common sense is not so common after all.
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #1 on: August 10, 2009, 01:39:43 am »

Infantry isnt extra 30secs, its half base timer.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #2 on: August 10, 2009, 02:49:13 am »

So he should come in at 1 Min 45 secs Smiley.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #3 on: August 10, 2009, 03:31:53 am »

So he should come in at 1 Min 45 secs Smiley.
Touche'

Wink

I'll look into the logic thats causing this bug later.
Thanks for finding it.
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Malevolence Offline
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Posts: 1871



« Reply #4 on: August 10, 2009, 03:44:18 am »

It's probably just a backwards equation or something. Dividing second rather than first, or whatever.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #5 on: August 10, 2009, 05:15:27 am »

Sounds like the order they are being applied.

Start time 3 minutes - > Early deployment halves it 1m30 - > Defense adds a minute 2m 30


Tbh Lucifer you've not understood how to be a dev. When something like this happens you just say, 'its working as intended' and then fix it later when no one is looking.
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #6 on: August 10, 2009, 05:30:10 am »

I thought defensive added 30secs.

If it adds 60, then its *ahem* lets see if I can get this whole 'dev' thing right...

'Its working as intended'

Wink
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Malevolence Offline
Donator
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Posts: 1871



« Reply #7 on: August 10, 2009, 06:08:46 am »

Defensive adds different amounts based on game mode last I looked, though I could be totally wrong about that with all the changes going around.

Also, glad to hear there's no problem there EiRRMod. Everything working as intended is tops.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #8 on: August 10, 2009, 06:10:59 am »

see, told you.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #9 on: August 10, 2009, 06:22:12 am »

I never enjoyed all these timer mods.

They make R+ into defend from 2v1 mode so we kinda have to wait for backup.
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