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Starting Delays in game modes
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Topic: Starting Delays in game modes (Read 1925 times)
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pqumsieh
EIR Veteran
Posts: 2367
Starting Delays in game modes
«
on:
August 10, 2009, 12:30:27 am »
Currently, if I am infantry doctrine and get the 30 second advanced call in, and I playa gainst a defensive doctrine, I end up waiting another additional 30 seconds rather then coming in at the regular time. For example, if I should come in 1m 30 seconds, instead I come in 2m 30 seconds. Makes more sense that I come in at 2 minutes, probably a bug. Just bringing it up to the devs.
PQ
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Common sense is not so common after all.
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Starting Delays in game modes
«
Reply #1 on:
August 10, 2009, 01:39:43 am »
Infantry isnt extra 30secs, its half base timer.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: Starting Delays in game modes
«
Reply #2 on:
August 10, 2009, 02:49:13 am »
So he should come in at 1 Min 45 secs
.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Starting Delays in game modes
«
Reply #3 on:
August 10, 2009, 03:31:53 am »
Quote from: Mysthalin on August 10, 2009, 02:49:13 am
So he should come in at 1 Min 45 secs
.
Touche'
I'll look into the logic thats causing this bug later.
Thanks for finding it.
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Malevolence
Donator
Posts: 1871
Re: Starting Delays in game modes
«
Reply #4 on:
August 10, 2009, 03:44:18 am »
It's probably just a backwards equation or something. Dividing second rather than first, or whatever.
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Sach
EIR Veteran
Posts: 1211
Re: Starting Delays in game modes
«
Reply #5 on:
August 10, 2009, 05:15:27 am »
Sounds like the order they are being applied.
Start time 3 minutes - > Early deployment halves it 1m30 - > Defense adds a minute 2m 30
Tbh Lucifer you've not understood how to be a dev. When something like this happens you just say, 'its working as intended' and then fix it later when no one is looking.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Starting Delays in game modes
«
Reply #6 on:
August 10, 2009, 05:30:10 am »
I thought defensive added 30secs.
If it adds 60, then its *ahem* lets see if I can get this whole 'dev' thing right...
'Its working as intended'
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Malevolence
Donator
Posts: 1871
Re: Starting Delays in game modes
«
Reply #7 on:
August 10, 2009, 06:08:46 am »
Defensive adds different amounts based on game mode last I looked, though I could be totally wrong about that with all the changes going around.
Also, glad to hear there's no problem there EiRRMod. Everything working as intended is tops.
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Sach
EIR Veteran
Posts: 1211
Re: Starting Delays in game modes
«
Reply #8 on:
August 10, 2009, 06:10:59 am »
see, told you.
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Ununoctium
EIR Veteran
Posts: 1256
Re: Starting Delays in game modes
«
Reply #9 on:
August 10, 2009, 06:22:12 am »
I never enjoyed all these timer mods.
They make R+ into defend from 2v1 mode so we kinda have to wait for backup.
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