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Author Topic: Some Suggestions for Maps for EIR  (Read 11668 times)
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Nevyen Offline
Honoured Member
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Posts: 2365


« on: August 11, 2009, 06:11:35 am »

MAP makers

I guess I'm talking to Duckordie, leo-phone, kolath and AMPM here

The mod moves closer and closer to the warmap and with that there will  be a need for yet again more maps.

Back in TLS 2 days there was some discussion and pre work done on some potential map design drawing on the inspiration of the great ww2 game close combat.

The game was top down and i still play it from time to time, the great thing is allot of the images for those maps are available.

SO what im asking is that our map making community pitch in and make some of these maps for the community

I aware your all making your own projects but i think it would be a brilliant project that would inject allot more from the map making side.

The layout is already there, the height-mapping should be self evident and further they are all historical maps from the period.

Their names are not really necessary right now but i will ensure that they get play time and feedback and will look to play all of them myself.

If this project gets off the ground i hope all map makers will join in then this will add another 10 maps to the community ever growing map choice.  

Please make your commitment here to making the maps in this thread stating which maps with your name and number.

Best regards Nevyen

1


2


3


4


5


6


7


8


9


10
« Last Edit: August 11, 2009, 06:13:21 am by Nevyen » Logged

LeoPhone Offline
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« Reply #1 on: August 11, 2009, 06:23:42 am »

il try nr 1 or 3, maps like this can be done in no time.
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Nevyen Offline
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« Reply #2 on: August 11, 2009, 06:25:10 am »

Brilliant looking forward to it thank-you leo.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: August 11, 2009, 06:31:52 am »

The numbers of players on the maps is up to the mappers i guess, but then again the map layouts probably restrict them there.

Hope for a good mix of 2v2 - 3v3 and 4v4s.

Good luck!
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #4 on: August 11, 2009, 09:06:33 am »

I'm working on a 2vs2 snow map but I'll probably be September by the time I get to release it.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #5 on: August 11, 2009, 12:34:06 pm »

WARNING


nr 1 is already taken fools, its Church
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^<-- Duck ™ and ©


 We need more axis players!:
Theonepower777 Offline
EIR Regular
Posts: 46


« Reply #6 on: August 11, 2009, 12:40:45 pm »

I'll see if i can do 6 or 7.
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Nevyen Offline
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Posts: 2365


« Reply #7 on: August 11, 2009, 04:32:08 pm »

No 1 is not church its the eastern Urals  duck there are some different options available and i would hope you maybe look at doing this one closer to scale for a 3v3
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #8 on: August 11, 2009, 05:37:10 pm »

I'll hit up 9 if i can get my WB working.

Actually can someone help me get an approximate size of this map untill i get my fixes on.
.. i got my fixes on.. that was quick..


Ok. Calculated the map #9 will have a playable area of 314x314 approximately.
Im guessing a bit of a small 3v3. will need some feedback on good 3v3 square map sizes.
« Last Edit: August 11, 2009, 06:49:19 pm by Ununoctium » Logged


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EIRRMod Offline
Administrator / Lead Developer
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« Reply #9 on: August 12, 2009, 01:59:11 am »

Wow, good idea Nev!

Im looking forward to seeing some of the early work of these!
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Osprey Offline
Maj. Osprey, Royal Lincolnshire Regiment
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Posts: 375



« Reply #10 on: August 12, 2009, 02:57:06 am »

Those images look great, I hope the map makers do them justice (I'm sure they will).

It also helps that these map designs exist in another game, as while that game inevitably plays out differently, it means there is a map balance the has been achieved prior to building it for CoH, and hopefully, they won't need to go through as many incarnations before they're in the final stage.

I'm not sure number 1 IS church, but it wouldn't hurt to have a few maps of a similar design. To be honest I like similarity between maps, just not carbon copies.
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Mysthalin Offline
Tired King of Stats
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« Reply #11 on: August 12, 2009, 03:15:08 am »

I'll try and whip up 4.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #12 on: August 12, 2009, 03:44:49 am »

nr 1 was the pic in Church, just some changed (likes hedges)

if you look at the map is quite unbalanced (the pic 1) so made some changes and it become Church
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #13 on: August 12, 2009, 03:47:02 am »

it does seem a lot like church, with some alterations.

So you made church from that pic?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #14 on: August 12, 2009, 03:50:48 am »

Yeah it really looks like church, just with the upper third missing. Maybe you could add that part and make it a 3v3?
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #15 on: August 12, 2009, 04:48:44 am »

You forgot to add how big each map should be like

number

6 - 4v4

7-4v4

8-3v3
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #16 on: August 12, 2009, 05:53:06 am »

I was going to leave that up to the map maker
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #17 on: August 12, 2009, 05:54:10 am »

Well here is an ingame preview of what #8s layout will be
<table style="width:auto;"><tr><td></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From Drop Box</td></tr></table>
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LeoPhone Offline
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Posts: 0


« Reply #18 on: August 12, 2009, 05:55:27 am »

if my fucking WB didnt crash, i had an overview too now.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #19 on: August 12, 2009, 07:24:26 am »

I'm beginning to get bogged down by buildings. Trying to place them is really messing with my ability to put splines in later.

<table style="width:auto;"><tr><td></td></tr><tr><td style="font-family:arial,sans-serif; font-size:11px; text-align:right">From Drop Box</td></tr></table>
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