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Author Topic: Some Suggestions for Maps for EIR  (Read 11724 times)
0 Members and 3 Guests are viewing this topic.
Nevyen Offline
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« Reply #20 on: August 12, 2009, 07:28:26 am »

Still i like where it is going, could you mark the building location place the spline and then place the buildings back in? once you know the positions?
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Nevyen Offline
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« Reply #21 on: August 12, 2009, 07:42:53 am »

BTW i think you mean 9's layout

and that map is the lay out of La Cambe was one of the town fought over during Normandy and is currently the center for the mass German war graves.

so nice pick !

as i understand it airborne forces and Germans fought quite a bit for this town so hope to see some bloody matches on it!
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #22 on: August 12, 2009, 08:04:53 am »

Still i like where it is going, could you mark the building location place the spline and then place the buildings back in? once you know the positions?
took me an hour to figure that one out.
No I mean with all the buildings im going to have to make those overlapping mini-spline-splats roads that I can't understand.
I think spartan is the best one at doing that but hes with OMG
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Duckordie Offline
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« Reply #23 on: August 12, 2009, 08:30:18 am »

Ununoctium, no its not gona work. no

1. To many buildings
2. To small map (prob need to make it bigger, spawns are realy close
3. the right side only need to jump 30 meters and they will be in the big building.

They look good on pics, but won't work out in coh
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #24 on: August 12, 2009, 08:47:15 am »

Ununoctium, no its not gona work. no

1. To many buildings
2. To small map (prob need to make it bigger, spawns are realy close
3. the right side only need to jump 30 meters and they will be in the big building.

They look good on pics, but won't work out in coh

1. I thought so
2. I was just sizing up the image this is only 1 hour of work to test out the concept.
3. Lol that big building is actually 4 buildings Tongue
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EIRRMod Offline
Administrator / Lead Developer
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« Reply #25 on: August 12, 2009, 10:44:44 am »

Ununoctium, no its not gona work. no

1. To many buildings
2. To small map (prob need to make it bigger, spawns are realy close
3. the right side only need to jump 30 meters and they will be in the big building.

They look good on pics, but won't work out in coh

1. I thought so
2. I was just sizing up the image this is only 1 hour of work to test out the concept.
3. Lol that big building is actually 4 buildings Tongue
With the buildings like that, it *might* work if the map was fought longways ;P

Anyway, looks damn good!
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Nevyen Offline
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« Reply #26 on: August 13, 2009, 01:30:48 am »

Id say leave the buildings as they are change the map to run long ways , work on the rest of the image ie  fields out buildings and so on and lets give it a try, 

make sure allot of the buildings have 50% or less damage so that they do not become fotresses of doom.

Keep it up Uct and don't fold to the view it won't work.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #27 on: August 13, 2009, 05:14:28 am »

just change the spawns to 1 north 1 East 1 South 1 West. Rename the map Clusterfuckville and lets try out a brand new game style!
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #28 on: August 13, 2009, 01:24:42 pm »

Keep it up Uct and don't fold to the view it won't work.

Yes!

Keep at it, it's looking very cool already.  Who cares about a building being close to the spawn... the action will move passed it anyway.

We won't know until it is play tested.

I like the spawns where they are... if you move them to the other side it makes half of them useless, where as this way if you try to flank, you'll end up using them.
« Last Edit: August 13, 2009, 01:26:32 pm by DasNoob » Logged

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Unkn0wn Offline
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« Reply #29 on: August 13, 2009, 01:27:30 pm »

I would recommend making separate threads about your projects.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #30 on: August 26, 2009, 06:02:42 am »

I'll try and whip up 4.

Have you decided yay or nay on 4? I was immediately attracted to that one and if you haven't I might attempt it. It has a real building to building combat feel without being constricted that you don't see much in EIRR yet.
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