*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 22, 2024, 01:28:28 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 [2]   Go Down
  Print  
Author Topic: Some Suggestions for Maps for EIR  (Read 11486 times)
0 Members and 5 Guests are viewing this topic.
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #20 on: August 12, 2009, 07:28:26 am »

Still i like where it is going, could you mark the building location place the spline and then place the buildings back in? once you know the positions?
Logged

Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #21 on: August 12, 2009, 07:42:53 am »

BTW i think you mean 9's layout

and that map is the lay out of La Cambe was one of the town fought over during Normandy and is currently the center for the mass German war graves.

so nice pick !

as i understand it airborne forces and Germans fought quite a bit for this town so hope to see some bloody matches on it!
Logged
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #22 on: August 12, 2009, 08:04:53 am »

Still i like where it is going, could you mark the building location place the spline and then place the buildings back in? once you know the positions?
took me an hour to figure that one out.
No I mean with all the buildings im going to have to make those overlapping mini-spline-splats roads that I can't understand.
I think spartan is the best one at doing that but hes with OMG
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #23 on: August 12, 2009, 08:30:18 am »

Ununoctium, no its not gona work. no

1. To many buildings
2. To small map (prob need to make it bigger, spawns are realy close
3. the right side only need to jump 30 meters and they will be in the big building.

They look good on pics, but won't work out in coh
Logged

^<-- Duck ™ and ©


 We need more axis players!:
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #24 on: August 12, 2009, 08:47:15 am »

Ununoctium, no its not gona work. no

1. To many buildings
2. To small map (prob need to make it bigger, spawns are realy close
3. the right side only need to jump 30 meters and they will be in the big building.

They look good on pics, but won't work out in coh

1. I thought so
2. I was just sizing up the image this is only 1 hour of work to test out the concept.
3. Lol that big building is actually 4 buildings Tongue
Logged
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #25 on: August 12, 2009, 10:44:44 am »

Ununoctium, no its not gona work. no

1. To many buildings
2. To small map (prob need to make it bigger, spawns are realy close
3. the right side only need to jump 30 meters and they will be in the big building.

They look good on pics, but won't work out in coh

1. I thought so
2. I was just sizing up the image this is only 1 hour of work to test out the concept.
3. Lol that big building is actually 4 buildings Tongue
With the buildings like that, it *might* work if the map was fought longways ;P

Anyway, looks damn good!
Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #26 on: August 13, 2009, 01:30:48 am »

Id say leave the buildings as they are change the map to run long ways , work on the rest of the image ie  fields out buildings and so on and lets give it a try, 

make sure allot of the buildings have 50% or less damage so that they do not become fotresses of doom.

Keep it up Uct and don't fold to the view it won't work.
Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #27 on: August 13, 2009, 05:14:28 am »

just change the spawns to 1 north 1 East 1 South 1 West. Rename the map Clusterfuckville and lets try out a brand new game style!
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #28 on: August 13, 2009, 01:24:42 pm »

Keep it up Uct and don't fold to the view it won't work.

Yes!

Keep at it, it's looking very cool already.  Who cares about a building being close to the spawn... the action will move passed it anyway.

We won't know until it is play tested.

I like the spawns where they are... if you move them to the other side it makes half of them useless, where as this way if you try to flank, you'll end up using them.
« Last Edit: August 13, 2009, 01:26:32 pm by DasNoob » Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Unkn0wn Offline
No longer retired
*
Posts: 18378


« Reply #29 on: August 13, 2009, 01:27:30 pm »

I would recommend making separate threads about your projects.
Logged
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #30 on: August 26, 2009, 06:02:42 am »

I'll try and whip up 4.

Have you decided yay or nay on 4? I was immediately attracted to that one and if you haven't I might attempt it. It has a real building to building combat feel without being constricted that you don't see much in EIRR yet.
Logged

TOV units = intentionally OP marketing gimmicks
Pages: 1 [2]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.071 seconds with 34 queries.