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[February 04, 2023, 11:46:41 am]
Poll
Question: Should the Jagd and KT health be towned down a bit?
yes, way too much health - 4 (10.8%)
no, just fine, learn to play noobs - 30 (81.1%)
maybe, with a price decrease - 0 (0%)
other, explain. - 3 (8.1%)
Total Voters: 36

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Author Topic: Poll about Jagd and KT Health  (Read 2855 times)
0 Members and 4 Guests are viewing this topic.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« on: August 11, 2009, 09:05:53 am »

ya, heres a poll

the KT is 2000 health, the Jagd is 1600.

The tiger is 1000, why is KT twice as strong?  the panther is 742, why is jagd twice as much? Seems more to me a relic stats buff to keep the legends names alive, making them quite op with all these doc buffs..
Logged

Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #1 on: August 11, 2009, 09:09:53 am »

I voted no, l2p, but only because the momentary problem with it lies in the doctrine buffs, not in its HP.
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Aggamemnon Offline
Donator
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Posts: 418


« Reply #2 on: August 11, 2009, 09:44:44 am »

Need looking at, but not necessarily a health decrease.
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"Success on D-Day, depended entirely on these men"
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #3 on: August 11, 2009, 09:57:51 am »

theres no button for health INCREASE
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RikiRude Offline
Donator
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Posts: 4376



« Reply #4 on: August 11, 2009, 11:04:23 am »

should AB and falls get less health right now as well? nope, its just the doctrinal buffs that are making them OP atm.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Sach Offline
EIR Veteran
Posts: 1211


« Reply #5 on: August 11, 2009, 11:07:39 am »

No point lumping Katy in with the Jagdpanther. Katy can have all the health she likes, her weaknesses are obvious.
Logged

Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #6 on: August 11, 2009, 11:08:50 am »

no, just fine, learn to play noob(s)

ffs
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #7 on: August 11, 2009, 12:28:18 pm »

lol, fail mod.


bye bye.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #8 on: August 11, 2009, 12:42:38 pm »

lol, fail mod.


bye bye.

What? You don't leave because heavy tanks have too much health, do you?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #9 on: August 11, 2009, 12:47:21 pm »

ya, heres a poll

the KT is 2000 health, the Jagd is 1600.

The tiger is 1000, why is KT twice as strong?  the panther is 742, why is jagd twice as much? Seems more to me a relic stats buff to keep the legends names alive, making them quite op with all these doc buffs..

wow...come on dude, the King Tiger was a thicker armored Tiger and the Jagd a thicker armored Panther, DUH! Thats why they have more health, they could take more of a beating.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
Donator
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Posts: 1871



« Reply #10 on: August 11, 2009, 12:51:08 pm »

The tiger is 1000, why is KT twice as strong? 

Because it's twice as slow.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: August 11, 2009, 12:53:41 pm »

Because with all the AT out there 1000hp really isn't all that much?
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