*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 06:41:38 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 [2] 3 4 ... 6   Go Down
  Print  
Author Topic: EiR:R 007  (Read 33225 times)
0 Members and 6 Guests are viewing this topic.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #20 on: August 15, 2009, 08:45:02 am »

The increase in light vehicle availability is just not a good thing at all.

I personaly believe that all tanks and combat vehicles should go up by 10-15 percent in fuel price, or this ammount deducted from the available fuel.

Also - when will mainline infantry become unlimited by availability? I STLL think that is an unnecesary hinder to costumizability.
Logged

CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #21 on: August 15, 2009, 10:10:49 am »

yes please, more vehicles with aprounds
Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #22 on: August 15, 2009, 10:13:26 am »


** Military Intelligence returns.



Doctrine says otherwise, but probably just a description fix!

i didn't fix the descriptions yet.

basically EVERYTHING that is in the launcher, is in .. I'm actually going to remove all the Completed notes as soon as I can, because if its there, its complete.
Logged

LittleHillBilly Offline
EIR Regular
Posts: 9


« Reply #23 on: August 15, 2009, 10:25:49 am »

I have a question the T4 Blitz German Engineering now is apparently the same as OBM. My question though is in the description it says the vehicles move at 50% speed and 50% load. Does this mean they still fire while repairing. If so then why cant the allies OBM do the same? Last time I used OBM your vehicle would not fire while repairing. Maybe this has also changed. But i think if one doctrine choice can then the other should as well.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #24 on: August 15, 2009, 10:29:14 am »

Because repairing German Engineering tanks will move at engine damage speed, while retaining half their combat power.
Repairing OBM tanks will move at full speed, but will not retain any of their combat power.


German Engineering is clearly more useful when you need to hold that damn ground, and OBM is better on stuff like calliopes, and retreating tanks.
Logged
LittleHillBilly Offline
EIR Regular
Posts: 9


« Reply #25 on: August 15, 2009, 10:47:28 am »

I know OBM gives them full speed but half the time a player uses it is because they have a blown engine and the vehicle is already badly damaged. So to say it is balanced between the two factions based on speed is not a good arguement. I just dont see how allies armor will ever stand up to axis armor especially now that one of their only advantage's has been negated. I think that both sides should still be able to fight while repairing. If they have either OBM or German Engineering. Already you see most allies play AB or Inf due to Axis armor being so much more superior. With this now being implemented now you will see even less.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #26 on: August 15, 2009, 11:07:03 am »

ZOMG!! M10 and M18 same availability as STuG or STuH, T17 and M8 are about the same as Pumas which are now on independent availabilities!!

By the way, M10s and M18s are not light vehicles, they are Tank Destroyers, and the main AT asset of an armor or mobile US company. Similar to STuGs and Hetzers.

Worried about the T17s? Use an Ostwind or a upgun Puma. Worried about an M10 or M18? Their AI ability is so bad 1 Schrek should take care of one.

I think that if support weapons and vehicles are limited, then infantry should be as well, since most people already just run a big blob of infantry around as is, avail doesn't stop you (16 units of core infantry for the Wehr for instance).
Logged


.
.
.
.
.
.
.
.
.
.
.
wildsolus Offline
Donator
*
Posts: 807


« Reply #27 on: August 15, 2009, 11:19:11 am »

light vehicle spam was only a problem because everyone was set to level 8 and making companies to see what could/would work.

using light vehicle spam now would be, for the most part, retarded.
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #28 on: August 15, 2009, 11:32:29 am »


** Military Intelligence returns.



Doctrine says otherwise, but probably just a description fix!

i didn't fix the descriptions yet.

basically EVERYTHING that is in the launcher, is in .. I'm actually going to remove all the Completed notes as soon as I can, because if its there, its complete.

What about the Vet 1 for the mortar Sad
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Silverstone Offline
EIR Veteran
Posts: 132


« Reply #29 on: August 15, 2009, 11:34:22 am »

I actually like the price increase for hand held AT. Maybe we'll see more unupgraded infantry about.
Logged

Tymathee Offline
Donator
*
Posts: 9741



« Reply #30 on: August 15, 2009, 11:34:31 am »

I have a question the T4 Blitz German Engineering now is apparently the same as OBM. My question though is in the description it says the vehicles move at 50% speed and 50% load. Does this mean they still fire while repairing. If so then why cant the allies OBM do the same? Last time I used OBM your vehicle would not fire while repairing. Maybe this has also changed. But i think if one doctrine choice can then the other should as well.

Allies OBM, the tank moves at full usefulness while repairing I think. So basically axis get a half nerf.
Logged
LittleHillBilly Offline
EIR Regular
Posts: 9


« Reply #31 on: August 15, 2009, 12:07:27 pm »

Allies OBM the tanks move at full speed but dont fire so are basically defenseless especially if they have a blown engine.

Axis German engineering the tanks move and fire at half speed.

the difference is one is defenseless and the other still fights. Even though it is half speed it is still better than nothing. The full speed may help you get away but if it is a fast tank or inf ht with shreks then speed doesnt help at all. Also if the allies tank has blown engine then it is useless to even try it. You might as well get off a couple more shoots if you can before it dies. where as the axis tank can use it to save the tank because it will still fight.
Logged
sgMisten Offline
Donator
*
Posts: 778


« Reply #32 on: August 15, 2009, 12:24:34 pm »

Woohoo what was once a dream is now reality. We actually have a warmap!!!

Btw, did Jagdpanther price change? In 006 it was basically a bargain superheavytank at the cost of a Panther, way too cheap. Didn't see any patch notes on that.
Logged
Mukip Offline
EIR Veteran
Posts: 450



« Reply #33 on: August 15, 2009, 12:32:09 pm »

Luftwaffe Aerial Recon is not working BTW.
Logged
MistenTH Offline
EIR Veteran
Posts: 199


« Reply #34 on: August 15, 2009, 12:41:54 pm »

Btw for the artillery change, does it refer to on-map artillery, off-map artillery, or both?
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #35 on: August 15, 2009, 12:44:12 pm »

off-map arty
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Tymathee Offline
Donator
*
Posts: 9741



« Reply #36 on: August 15, 2009, 01:36:12 pm »

Quote
Piat Commandos: 180 MP, 120 Mun (From 180 MP, 120 Mun)

? no change?
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #37 on: August 15, 2009, 02:10:03 pm »

Why does Luftwaffe get the Flak88 as T1 while defensive has to spend 50 points as T2? I thought both of them would be kept at the same Tier.
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #38 on: August 15, 2009, 02:41:40 pm »

i have to agree, the german OBM is way better considering the fact that axis tanks have better firepower anyways. plus axis tanks are harder to kill, it's still very easy to follow a repairing sherman and finish it off especially with clown cars. this means a P4 can start repairing it's top MG will fire and it can hold ground while repairing, it can damage a sherman or M-10 that's trying to finish it off. your sherman that you are repairing though, you have to drive it all the way back to spawn to make sure it's safe when it repairs.

i think a good way to balance it would be to increase the repair speed by 25-50% on obm. just to keep things a little bit more varied. so although an axis tank can still fire, it will take longer to repair, which imagine this on a tiger, that's still some heavy damage it can put out. but the sherman or two you went to go heal will be back on the field quicker.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Lemures Offline
EIR Veteran
Posts: 137


« Reply #39 on: August 16, 2009, 08:03:36 am »

*  Sappers will reveal after their first barrage, stopping constant invis shooting sappers.

Will this not also be applied to Falls who constantly recloak when in cover fighting?
Logged
Pages: 1 [2] 3 4 ... 6   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 37 queries.