*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 09:27:18 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: [Armor] Calliope Vet Requirements Far To High  (Read 3383 times)
0 Members and 5 Guests are viewing this topic.
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« on: August 17, 2009, 09:09:51 am »

Well as the title says I find that the Sherman Calliope's Vet requirements are far to high...

25 for vet 1, 100 for vet 2, and 200 for vet 3! This is getting close to pershing vet requirements and this is an artillery piece.

I propose lowering vet requirements down the something like

17 for vet 1, 67 for vet 2, and 133 for vet 3...

This isnt an arty piece that ganks entire squads in one hit like a priest or hummel.. this is an arty piece in the stuka and nebel family that pretty much causes damage to alot of squads in an area without killin a whole lot therefore I think the vet requirements need to go down alot, because as of now its got the highest vet requirements in the game for an arty piece.

Please Discuss and dont go off topic or turn this into a flamewar, kthxbai
« Last Edit: August 17, 2009, 09:11:43 am by Sharpshooter824 » Logged

Rawr
LuAn Offline
EIR Veteran
Posts: 572



« Reply #1 on: August 17, 2009, 09:11:24 am »

http://forums.europeinruins.com/index.php?topic=11704.0
Logged

aka UckY  Wink
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #2 on: August 17, 2009, 09:12:54 am »

Mmm im sorry im not able to access that thread lol..
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #3 on: August 17, 2009, 09:15:41 am »

How are you not able to access it?
Logged
Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #4 on: August 17, 2009, 09:52:48 am »

No clue, internet is just acting funky  Shocked
Logged
Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #5 on: August 17, 2009, 10:45:01 am »

Should stay as it is. The calliope is a special artillery piece with no comparable unit on axis side.

Its armour and mobility is better than other artillery pieces and the spread of its barrage is unmatched, clearing broad fields of enemies.

It's already easy to vet it up, no need to have 12348934 Vet 3 calliopes like in old EiR.
Logged

CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #6 on: August 17, 2009, 12:28:11 pm »

caus u need about 5-8 games for vet3?
Logged

Two Offline
EIR Veteran
Posts: 2079


« Reply #7 on: August 17, 2009, 12:31:01 pm »

tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #8 on: August 17, 2009, 12:52:16 pm »

tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.

i love how you moan about all your units for the faction your currently playing, NAAB!
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #9 on: August 17, 2009, 12:54:39 pm »

tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.

i love how you moan about all your units for the faction your currently playing, NAAB!

no u
Logged
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #10 on: August 17, 2009, 08:47:43 pm »

He's right though, Hummel is meant to counter tanks and fires 4 inaccurate shells. Sharpshooter's vet 2 calliope has ended dozens of my vet weapons crews and infantry I don't see how he can complain. It's next to impossible to kill, since it is relatively fast, has tank armor, and doesn't ever need to get close to the front lines. Even if dbl schreck storms could sneak up on it, they take several volleys of hits which never happens and they are crushed quickly.
Logged

TOV units = intentionally OP marketing gimmicks
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #11 on: August 17, 2009, 09:06:37 pm »

Hummel is meant to counter tanks?  REAAAAAAAAAAAAAAALLLLLLLLLLLYYYYYYY?
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #12 on: August 17, 2009, 09:09:35 pm »

the calliope has high vet requirements as it is the most survivable of all artillery pieces.  It will take a long time to vet up properly, but then again it won't die often, unless you're really badly stormtrooper rushed.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.051 seconds with 35 queries.