Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 06:31:21 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
[Armor] Calliope Vet Requirements Far To High
Pages: [
1
]
Go Down
Print
Author
Topic: [Armor] Calliope Vet Requirements Far To High (Read 3396 times)
0 Members and 1 Guest are viewing this topic.
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
[Armor] Calliope Vet Requirements Far To High
«
on:
August 17, 2009, 09:09:51 am »
Well as the title says I find that the Sherman Calliope's Vet requirements are far to high...
25 for vet 1, 100 for vet 2, and 200 for vet 3! This is getting close to pershing vet requirements and this is an artillery piece.
I propose lowering vet requirements down the something like
17 for vet 1, 67 for vet 2, and 133 for vet 3...
This isnt an arty piece that ganks entire squads in one hit like a priest or hummel.. this is an arty piece in the stuka and nebel family that pretty much causes damage to alot of squads in an area without killin a whole lot therefore I think the vet requirements need to go down alot, because as of now its got the highest vet requirements in the game for an arty piece.
Please Discuss and dont go off topic or turn this into a flamewar, kthxbai
«
Last Edit: August 17, 2009, 09:11:43 am by Sharpshooter824
»
Logged
Rawr
LuAn
EIR Veteran
Posts: 572
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #1 on:
August 17, 2009, 09:11:24 am »
http://forums.europeinruins.com/index.php?topic=11704.0
Logged
aka
UckY
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #2 on:
August 17, 2009, 09:12:54 am »
Mmm im sorry im not able to access that thread lol..
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #3 on:
August 17, 2009, 09:15:41 am »
How are you not able to access it?
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #4 on:
August 17, 2009, 09:52:48 am »
No clue, internet is just acting funky
Logged
Baine
Steven Spielberg
Posts: 3713
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #5 on:
August 17, 2009, 10:45:01 am »
Should stay as it is. The calliope is a special artillery piece with no comparable unit on axis side.
Its armour and mobility is better than other artillery pieces and the spread of its barrage is unmatched, clearing broad fields of enemies.
It's already easy to vet it up, no need to have 12348934 Vet 3 calliopes like in old EiR.
Logged
CafeMilani
Aloha
Posts: 2994
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #6 on:
August 17, 2009, 12:28:11 pm »
caus u need about 5-8 games for vet3?
Logged
Two
EIR Veteran
Posts: 2079
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #7 on:
August 17, 2009, 12:31:01 pm »
tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #8 on:
August 17, 2009, 12:52:16 pm »
Quote from: Two on August 17, 2009, 12:31:01 pm
tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
i love how you moan about all your units for the faction your currently playing, NAAB!
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
CafeMilani
Aloha
Posts: 2994
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #9 on:
August 17, 2009, 12:54:39 pm »
Quote from: deadbolt on August 17, 2009, 12:52:16 pm
Quote from: Two on August 17, 2009, 12:31:01 pm
tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
i love how you moan about all your units for the faction your currently playing, NAAB!
no u
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #10 on:
August 17, 2009, 08:47:43 pm »
He's right though, Hummel is meant to counter tanks and fires 4 inaccurate shells. Sharpshooter's vet 2 calliope has ended dozens of my vet weapons crews and infantry I don't see how he can complain. It's next to impossible to kill, since it is relatively fast, has tank armor, and doesn't ever need to get close to the front lines. Even if dbl schreck storms could sneak up on it, they take several volleys of hits which never happens and they are crushed quickly.
Logged
TOV units = intentionally OP marketing gimmicks
CrazyWR
EIR Veteran
Posts: 3616
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #11 on:
August 17, 2009, 09:06:37 pm »
Hummel is meant to counter tanks? REAAAAAAAAAAAAAAALLLLLLLLLLLYYYYYYY?
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
spinn72
EIR Veteran
Posts: 1802
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #12 on:
August 17, 2009, 09:09:35 pm »
the calliope has high vet requirements as it is the most survivable of all artillery pieces. It will take a long time to vet up properly, but then again it won't die often, unless you're really badly stormtrooper rushed.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...