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[Armor] Calliope Vet Requirements Far To High
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Topic: [Armor] Calliope Vet Requirements Far To High (Read 3361 times)
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
[Armor] Calliope Vet Requirements Far To High
«
on:
August 17, 2009, 09:09:51 am »
Well as the title says I find that the Sherman Calliope's Vet requirements are far to high...
25 for vet 1, 100 for vet 2, and 200 for vet 3! This is getting close to pershing vet requirements and this is an artillery piece.
I propose lowering vet requirements down the something like
17 for vet 1, 67 for vet 2, and 133 for vet 3...
This isnt an arty piece that ganks entire squads in one hit like a priest or hummel.. this is an arty piece in the stuka and nebel family that pretty much causes damage to alot of squads in an area without killin a whole lot therefore I think the vet requirements need to go down alot, because as of now its got the highest vet requirements in the game for an arty piece.
Please Discuss and dont go off topic or turn this into a flamewar, kthxbai
«
Last Edit: August 17, 2009, 09:11:43 am by Sharpshooter824
»
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Rawr
LuAn
EIR Veteran
Posts: 572
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #1 on:
August 17, 2009, 09:11:24 am »
http://forums.europeinruins.com/index.php?topic=11704.0
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aka
UckY
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #2 on:
August 17, 2009, 09:12:54 am »
Mmm im sorry im not able to access that thread lol..
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Unkn0wn
No longer retired
Posts: 18379
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #3 on:
August 17, 2009, 09:15:41 am »
How are you not able to access it?
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Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #4 on:
August 17, 2009, 09:52:48 am »
No clue, internet is just acting funky
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Baine
Steven Spielberg
Posts: 3713
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #5 on:
August 17, 2009, 10:45:01 am »
Should stay as it is. The calliope is a special artillery piece with no comparable unit on axis side.
Its armour and mobility is better than other artillery pieces and the spread of its barrage is unmatched, clearing broad fields of enemies.
It's already easy to vet it up, no need to have 12348934 Vet 3 calliopes like in old EiR.
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CafeMilani
Aloha
Posts: 2994
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #6 on:
August 17, 2009, 12:28:11 pm »
caus u need about 5-8 games for vet3?
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Two
EIR Veteran
Posts: 2079
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #7 on:
August 17, 2009, 12:31:01 pm »
tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #8 on:
August 17, 2009, 12:52:16 pm »
Quote from: Two on August 17, 2009, 12:31:01 pm
tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
i love how you moan about all your units for the faction your currently playing, NAAB!
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DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
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CafeMilani
Aloha
Posts: 2994
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #9 on:
August 17, 2009, 12:54:39 pm »
Quote from: deadbolt on August 17, 2009, 12:52:16 pm
Quote from: Two on August 17, 2009, 12:31:01 pm
tbh calliope is better then hummel, with its wide target area you have a much larger chance of hitting shit then a hummel does.
i love how you moan about all your units for the faction your currently playing, NAAB!
no u
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VERTIGGO
EIR Veteran
Posts: 392
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #10 on:
August 17, 2009, 08:47:43 pm »
He's right though, Hummel is meant to counter tanks and fires 4 inaccurate shells. Sharpshooter's vet 2 calliope has ended dozens of my vet weapons crews and infantry I don't see how he can complain. It's next to impossible to kill, since it is relatively fast, has tank armor, and doesn't ever need to get close to the front lines. Even if dbl schreck storms could sneak up on it, they take several volleys of hits which never happens and they are crushed quickly.
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CrazyWR
EIR Veteran
Posts: 3616
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #11 on:
August 17, 2009, 09:06:37 pm »
Hummel is meant to counter tanks? REAAAAAAAAAAAAAAALLLLLLLLLLLYYYYYYY?
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
spinn72
EIR Veteran
Posts: 1802
Re: [Armor] Calliope Vet Requirements Far To High
«
Reply #12 on:
August 17, 2009, 09:09:35 pm »
the calliope has high vet requirements as it is the most survivable of all artillery pieces. It will take a long time to vet up properly, but then again it won't die often, unless you're really badly stormtrooper rushed.
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