CrazyWR
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« Reply #40 on: August 18, 2009, 10:41:23 pm » |
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Ya, those values seemed pretty on point...
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1. New tactics? it's like JAWS, first one in the water dies
RCA-land where shells fall like raindrops and the Captain is an invincible god
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Tymathee
Donator
Posts: 9741
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« Reply #41 on: August 18, 2009, 10:43:18 pm » |
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This is quite possibly the best idea that has come to EIRR in a long time.
gamesguy? saying something positive? :looks for the 4 horsemen: the world isn't ending is it?
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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DasNoob
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« Reply #42 on: August 18, 2009, 11:14:34 pm » |
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Like in most pools, I plan to piss in this one.
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DISASTER AVERTED... IM A MOTHER FUCKING GENIUS! You have DasNoob who uses the mod as COHTV
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AmPM
Community Mapper
Posts: 7978
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« Reply #43 on: August 18, 2009, 11:15:14 pm » |
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It makes it warmer in the local area
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. . . . . . . . . . .
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #44 on: August 18, 2009, 11:47:07 pm » |
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Like in most pools, I plan to piss in this one.
Right, thats it - our dev pool party is SOOO cancelled.
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Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Why don't you collect up your love beads and potpourri and find something constructive to do.
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gamesguy2
Honoured Member
Posts: 2238
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« Reply #45 on: August 19, 2009, 12:09:39 am » |
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spinn72
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« Reply #46 on: August 19, 2009, 12:45:42 am » |
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Very important Suggestion:
When you unlock Advantages (fuel, MP and Munitions) it should increase availability of a few units, therfore allowing you to take advantage of your... advantages. To make it work you would have to reduce the availability as they are by about 2 or 3 each.
For example:
Every Point to Fuel gives 2 to Light Vehicles and Armour Every Point to Manpower gives 3 to infantry and 1 to Support Every Point to Munitions Gives 2 to Infantry and 2 to Support
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jackmccrack
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« Reply #47 on: August 19, 2009, 12:53:41 am » |
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Interesting concept there spinn.
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Let's talk about PIATs in a car.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #48 on: August 19, 2009, 01:05:10 am » |
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Very important Suggestion:
When you unlock Advantages (fuel, MP and Munitions) it should increase availability of a few units, therfore allowing you to take advantage of your... advantages. To make it work you would have to reduce the availability as they are by about 2 or 3 each.
For example:
Every Point to Fuel gives 2 to Light Vehicles and Armour Every Point to Manpower gives 3 to infantry and 1 to Support Every Point to Munitions Gives 2 to Infantry and 2 to Support
Actually, I was thinking along the lines of the Reinforcement packages adding Avail. And making them themed to match.
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spinn72
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« Reply #49 on: August 19, 2009, 01:17:09 am » |
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thats also a good idea.
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #50 on: August 19, 2009, 01:40:57 am » |
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I agree with shock-coil - 9 airborne or rangers before you have to start paying PPs is not at all that much, and with the current number of 26, I'll actually have to start paying PPs for my build that I didn't have to pay for before : 4x4 rangers + 14 riflemen = 30.
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Two
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« Reply #51 on: August 19, 2009, 01:47:18 am » |
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Im confused by this system, ill just wait till it comes out and ill moan about it if i dont like
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #52 on: August 19, 2009, 01:55:35 am » |
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I agree with shock-coil - 9 airborne or rangers before you have to start paying PPs is not at all that much, and with the current number of 26, I'll actually have to start paying PPs for my build that I didn't have to pay for before : 4x4 rangers + 14 riflemen = 30.
Which still leaves 6 in your supply pool. Im missing the concerns =/
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #53 on: August 19, 2009, 02:42:45 am » |
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Well, it's the supply pool that's the saving grace in this instance . I believe that either the infantry pool should be increased, or the cost for elites should be decreased by just 1 ^^.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #54 on: August 19, 2009, 02:55:58 am » |
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Thats the idea yeah
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gamesguy2
Honoured Member
Posts: 2238
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« Reply #55 on: August 19, 2009, 03:01:34 am » |
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I think the currently numbers are nearly perfect. The availability system is there for a reason. Its so you can't get a giant horde of basic and elite infantry. You can choose to spam elite infantry and use only a few basic infantry or the vice versa.
There would be no point to this availability system if you could have 14 rifles, 6 engies, and 9 airborne like in 006.
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Smokaz
Honoured Member
Posts: 11418
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« Reply #56 on: August 19, 2009, 03:02:38 am » |
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Edit: Read the thread/system more closely, changed my mind.
Its a superior system to the one we have now. So nice cake, baker.
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« Last Edit: August 19, 2009, 03:06:27 am by Smokaz »
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Dalton
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« Reply #57 on: August 19, 2009, 03:08:18 am » |
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So basically now youre trying to re-evaluate a system we've been voicing our concerns from day one ? How funny/sad is it to read this now, how low on perception, and what a waste of fucking time it was for us to give insight and feedback to people that just didnt give a shit.
Well, how long till you realize that uber stacking vet/ doctrines/ grinding games and spam, off maps and all the crazy amount of light vehicles and tanks and whichever else there is hurt mod ?
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #58 on: August 19, 2009, 03:10:22 am » |
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When will certain people realise that it's better to have offmap spam than support weapon spam? Campdowns are far worse than artilery ever will be.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
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« Reply #59 on: August 19, 2009, 03:13:52 am » |
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So basically now youre trying to re-evaluate a system we've been voicing our concerns from day one ? How funny/sad is it to read this now, how low on perception, and what a waste of fucking time it was for us to give insight and feedback to people that just didnt give a shit.
Well, how long till you realize that uber stacking vet/ doctrines/ grinding games and spam, off maps and all the crazy amount of light vehicles and tanks and whichever else there is hurt mod ?
Whoa buddy, whats with the hostility? I have a limited amount of time to implement anything on a day-day basis - I dont get paid to do this. Each phase has been about focus on a *specific* part thats being worked on. This specifically: How funny/sad is it to read this now, how low on perception, and what a waste of fucking time it was for us to give insight and feedback to people that just didnt give a shit. Who doesnt give a shit? A mod that I give up time for? Of course I give a shit. Youve come into a polite thread, to stir up dissent, for what reason?
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