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Author Topic: Availability Rework  (Read 20265 times)
0 Members and 10 Guests are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #40 on: August 18, 2009, 10:41:23 pm »

Ya, those values seemed pretty on point...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee Offline
Donator
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Posts: 9741



« Reply #41 on: August 18, 2009, 10:43:18 pm »

This is quite possibly the best idea that has come to EIRR in a long time.

gamesguy? saying something positive? :looks for the 4 horsemen: the world isn't ending is it?
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #42 on: August 18, 2009, 11:14:34 pm »

Like in most pools, I plan to piss in this one.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #43 on: August 18, 2009, 11:15:14 pm »

It makes it warmer in the local area  Grin
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #44 on: August 18, 2009, 11:47:07 pm »

Like in most pools, I plan to piss in this one.
Right, thats it - our dev pool party is SOOO cancelled.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #45 on: August 19, 2009, 12:09:39 am »

Like in most pools, I plan to piss in this one.
Right, thats it - our dev pool party is SOOO cancelled.

http://blogs.discovermagazine.com/discoblog/2009/08/05/brazilians-urged-to-pee-in-the-shower-to-conserve-water/
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #46 on: August 19, 2009, 12:45:42 am »

Very important Suggestion: 

When you unlock Advantages (fuel, MP and Munitions) it should increase availability of a few units, therfore allowing you to take advantage of your... advantages.  To make it work you would have to reduce the availability as they are by about 2 or 3 each.

For example:

Every Point to Fuel gives 2 to Light Vehicles and Armour
Every Point to Manpower gives 3 to infantry and 1 to Support
Every Point to Munitions Gives 2 to Infantry and 2 to Support
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #47 on: August 19, 2009, 12:53:41 am »

Interesting concept there spinn.
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Let's talk about PIATs in a car.
EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #48 on: August 19, 2009, 01:05:10 am »

Very important Suggestion: 

When you unlock Advantages (fuel, MP and Munitions) it should increase availability of a few units, therfore allowing you to take advantage of your... advantages.  To make it work you would have to reduce the availability as they are by about 2 or 3 each.

For example:

Every Point to Fuel gives 2 to Light Vehicles and Armour
Every Point to Manpower gives 3 to infantry and 1 to Support
Every Point to Munitions Gives 2 to Infantry and 2 to Support
Actually,
I was thinking along the lines of the Reinforcement packages adding Avail.
And making them themed to match.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #49 on: August 19, 2009, 01:17:09 am »

thats also a good idea.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #50 on: August 19, 2009, 01:40:57 am »

I agree with shock-coil - 9 airborne or rangers before you have to start paying PPs is not at all that much, and with the current number of 26, I'll actually have to start paying PPs for my build that I didn't have to pay for before :
4x4 rangers + 14 riflemen = 30.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #51 on: August 19, 2009, 01:47:18 am »

Im confused by this system, ill just wait till it comes out and ill moan about it if i dont like Tongue
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #52 on: August 19, 2009, 01:55:35 am »

I agree with shock-coil - 9 airborne or rangers before you have to start paying PPs is not at all that much, and with the current number of 26, I'll actually have to start paying PPs for my build that I didn't have to pay for before :
4x4 rangers + 14 riflemen = 30.
Which still leaves 6 in your supply pool.

Im missing the concerns =/
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #53 on: August 19, 2009, 02:42:45 am »

Well, it's the supply pool that's the saving grace in this instance Tongue. I believe that either the infantry pool should be increased, or the cost for elites should be decreased by just 1 ^^.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #54 on: August 19, 2009, 02:55:58 am »

Thats the idea yeah Wink
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #55 on: August 19, 2009, 03:01:34 am »

I think the currently numbers are nearly perfect.  The availability system is there for a reason.  Its so you can't get a giant horde of basic and elite infantry.   You can choose to spam elite infantry and use only a few basic infantry or the vice versa.

There would be no point to this availability system if you could have 14 rifles, 6 engies, and 9 airborne like in 006.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #56 on: August 19, 2009, 03:02:38 am »

Edit: Read the thread/system more closely, changed my mind.

Its a superior system to the one we have now. So nice cake, baker.
« Last Edit: August 19, 2009, 03:06:27 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Dalton Offline
EIR Regular
Posts: 9


« Reply #57 on: August 19, 2009, 03:08:18 am »

So basically now youre trying to re-evaluate a system we've been voicing our concerns from day one ?
How funny/sad is it to read this now, how low on perception, and what a waste of fucking time it was for us to give insight and feedback to people that just didnt give a shit.

Well, how long till you realize that uber stacking vet/ doctrines/ grinding games and spam,  off maps and all the crazy amount of light vehicles and tanks and whichever else there is hurt mod ?

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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #58 on: August 19, 2009, 03:10:22 am »

When will certain people realise that it's better to have offmap spam than support weapon spam? Campdowns are far worse than artilery ever will be.
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EIRRMod Offline
Administrator / Lead Developer
*
Posts: 11009



« Reply #59 on: August 19, 2009, 03:13:52 am »

So basically now youre trying to re-evaluate a system we've been voicing our concerns from day one ?
How funny/sad is it to read this now, how low on perception, and what a waste of fucking time it was for us to give insight and feedback to people that just didnt give a shit.

Well, how long till you realize that uber stacking vet/ doctrines/ grinding games and spam,  off maps and all the crazy amount of light vehicles and tanks and whichever else there is hurt mod ?
Whoa buddy, whats with the hostility?

I have a limited amount of time to implement anything on a day-day basis - I dont get paid to do this.

Each phase has been about focus on a *specific* part thats being worked on.

This specifically:
Quote
How funny/sad is it to read this now, how low on perception, and what a waste of fucking time it was for us to give insight and feedback to people that just didnt give a shit.

Who doesnt give a shit?  A mod that I give up time for?  Of course I give a shit.

Youve come into a polite thread, to stir up dissent, for what reason?
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