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[CW] RCA T2 - Lit Up
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Topic: [CW] RCA T2 - Lit Up (Read 2644 times)
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Osprey
Maj. Osprey, Royal Lincolnshire Regiment
Posts: 375
[CW] RCA T2 - Lit Up
«
on:
August 21, 2009, 05:04:44 pm »
I think this perhaps needs a little nerfing.
I use this to great effect on advancing tanks and infantry far too often for it to be fair on my opponents, either that, or I just use it really well. Perhaps a 4-5 min cooldown instead of the current 2-3 min cooldown?
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GeneralGlacko
EIR Veteran
Posts: 134
Re: [CW] RCA T2 - Lit Up
«
Reply #1 on:
August 21, 2009, 05:12:51 pm »
+1
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Akranadas
Honoured Member
Posts: 6906
Re: [CW] RCA T2 - Lit Up
«
Reply #2 on:
August 21, 2009, 05:13:54 pm »
A couple of weeks ago, people were saying it's useless... we haven't touched it since implementation
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pqumsieh
EIR Veteran
Posts: 2367
Re: [CW] RCA T2 - Lit Up
«
Reply #3 on:
August 21, 2009, 09:06:38 pm »
I used it for a while and its a must have T2; use it in combination with imp rifles at max range and watch infantry drop like its hot. easily avoidable for the enemy but does have tis benifits. Specifically, against stealth units since you can usually rape them to hell and most players arent fast enough to hit the stealth button and run, so they usually take heavy damage to the storms/sniper or it does all together.
Should it be nerfed with a greater cooldown? I'd say no, since its only available on your officer units that seems restrictive enough. Remember, maxed out you can only have 4 officers until you oversupply; and they die fairly easily.
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Common sense is not so common after all.
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [CW] RCA T2 - Lit Up
«
Reply #4 on:
August 21, 2009, 09:53:48 pm »
Keep the cooldown how it is.. its fine.. just because an ability is useful doesnt mean its OP lol.. its very situational..
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Rawr
Baine
Steven Spielberg
Posts: 3713
Re: [CW] RCA T2 - Lit Up
«
Reply #5 on:
August 22, 2009, 05:11:58 am »
It's fine, it's a T2 and it can only be used on Officers and Lts.
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Lemures
EIR Veteran
Posts: 137
Re: [CW] RCA T2 - Lit Up
«
Reply #6 on:
August 22, 2009, 05:51:13 am »
It can be used to great effect but you still have to keep those officers alive and on the field and if the enemy is aware then it can also be made useless. I would say the main reason it's essential is because Forward Observation and Smoke Barrage are a bit crap.
Artillery Captains Victor Target should come as a standard cooldown and Lts FOO shouldn't cost extra munis, since you paid the PP's for the unlock.
Smoke Barrage can be provided by a CCT.
«
Last Edit: August 22, 2009, 05:56:04 am by Lemures
»
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