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Author Topic: 0.7.0b  (Read 21025 times)
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Thepassenger Offline
EIR Regular
Posts: 26


« Reply #40 on: August 22, 2009, 07:21:24 pm »

Hmm i like the idea, will see monday how it works out.

I was hoping something like this would come along.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #41 on: August 22, 2009, 08:06:02 pm »

If the availability of elite infantry thus seems unfair, perhaps because some might consider airborne the best, fsj the second best, stormies with shreks and mp44s different in power and rangers something inbetween stormies and fsj, tweak these units instead of the pool so that everyone feels they are getting the same bang for their availability points.

This! Do it with float values, e.g. Tommy infantry section should be 1.5
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aka UckY  Wink
Champion Offline
EIR Regular
Posts: 23


« Reply #42 on: August 22, 2009, 09:57:30 pm »

I think maybe elite inf should have its own pool with high cost so that getting more than 4 is cutting into your reserve.

Well no, I would never airdrop any Airborne onto the field near the lines or behind them, they are too expensive to risk and you gain little from doing so even if it works out. They are best used as just line infantry.

Exactly

Without making this too much about AB rifles, I agree that they are to be used as line infantry, but at 3 pool points they cannot be used as such. And if they are included in elite infantry then it complete neutralizes they unlock.


To get back to the armor #s, 12 for inf and 10 of AB is just to little when shermans are 3. You simply float too much fuel and is wasteful. Especially when PE get 12, 12 for luft and SE and only have to spend on PIV IS, mauders and panthers (almost forced to get a panther to spend the fuel)

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Thepassenger Offline
EIR Regular
Posts: 26


« Reply #43 on: August 22, 2009, 11:45:10 pm »

so much for waiting till monday...i feel either reserve or the armor cap for defencive/ infantry docs. to be to high imo, armor can still be spammed with these docs.Other then that it feels like it good step in the right dierection.
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #44 on: August 29, 2009, 06:07:16 pm »

All the numbers should be increased for pools, I don't think 1-4 is a good enough range to count for different units.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #45 on: August 29, 2009, 06:12:58 pm »

they did change it, you're so late.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
WinIsUP Offline
EIR Veteran
Posts: 57


« Reply #46 on: August 30, 2009, 07:04:03 am »

In SE, the ability "scorched earth", the anti-building off map, its spread is way too large, its totally fail becuase normally it fails to kill. It seems like a completely useless t2, its failed to achieve anything in my last 4-5 games.  Angry

anyone else feel this way?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #47 on: August 30, 2009, 07:48:34 am »

It's not intended to kill units, it's intended solely to demolish buildings, denying your enemy their use.
But yes it should probably have a minimum spread rather than a short one, else there's not much point in using it.

(I've seen it used to great effect on churches and such though, even after the latest patch)
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #48 on: August 30, 2009, 07:49:12 am »

It's a god-awesome off-map that's intended for a heavily vehicle'd-up army Wink.
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