Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 10:32:38 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Community Availability Assesment
Pages: [
1
]
Go Down
Print
Author
Topic: Community Availability Assesment (Read 3626 times)
0 Members and 1 Guest are viewing this topic.
Unkn0wn
No longer retired
Posts: 18379
Community Availability Assesment
«
on:
August 22, 2009, 04:41:14 am »
Post about the system here.
Build a company & play some games first of course.
Share your thoughts on what is good, what might be problematic, what's better, what's worse, etc.
The values can all be finetuned so with community input we'll be able to optimise the system these next few weeks
Logged
sgMisten
Donator
Posts: 778
Re: Community Availability Assesment
«
Reply #1 on:
August 22, 2009, 05:13:05 am »
For completeness & consolidation:
Me:
Though just like to point out that under this current system and values, you can get 2 KTs, 2 Jagdpanthers, 3 Pershings etc etc without any penalty.
Which is actually a bonus for special / heavy unit users because they no longer cost PPs. Their loss on e.g. tank pool points doesn't matter because you'd run out of fuel before that is even an issue.
Nevyn's reply:
Thanks for the pointer we are already aware but this is the 1st pass, now that it is in we can adjust so we will look to work that in.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Community Availability Assesment
«
Reply #2 on:
August 22, 2009, 05:15:16 am »
/agree Misten.
Thats why a following system which has a hard cap on certain units will be added soon.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
GarnierMcGarvey
Community Mapper
Posts: 80
Re: Community Availability Assesment
«
Reply #3 on:
August 22, 2009, 05:16:59 am »
I'm confused by it, do I need to make an entirely new company for it to work? My current company says it will cost 4 PP, because I have 4 rangers, 14 rifles and 2 engies, but aren't the excess supposed to draw from the reserve 10 points?
Also even though I have a full company, it's only saying I have used 10 points from support and 6 from vehicles -- I haven't yet sold or bought any units (most of my units are vet so I don't intend to sell them).
Logged
Two
EIR Veteran
Posts: 2079
Re: Community Availability Assesment
«
Reply #4 on:
August 22, 2009, 05:18:22 am »
Well my PE company wasnt affected by the changes i can still have all i had before, so you allow normal companies which is nice :p
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Unkn0wn
No longer retired
Posts: 18379
Re: Community Availability Assesment
«
Reply #5 on:
August 22, 2009, 05:21:18 am »
Quote from: GarnierMcGarvey on August 22, 2009, 05:16:59 am
I'm confused by it, do I need to make an entirely new company for it to work? My current company says it will cost 4 PP, because I have 4 rangers, 14 rifles and 2 engies, but aren't the excess supposed to draw from the reserve 10 points?
Also even though I have a full company, it's only saying I have used 10 points from support and 6 from vehicles -- I haven't yet sold or bought any units (most of my units are vet so I don't intend to sell them).
It goes down if you purchase units, not up. So 0/12 means you have no units left to purchase from that pool.
Logged
BigDick
Guest
Re: Community Availability Assesment
«
Reply #6 on:
August 22, 2009, 05:22:44 am »
i just cant build a working pe company anymore without oversupplying by 6-8pp
and i even use these crappy armored cars and shit because i had almost all my vehicle points left (since mortar HT hotchkissstukka ... flak flakvierling ... counts to support)
even my infantry is soon overssupplied after getting the small amount of 4 fallschirmjäger and 4 assault grens (thats actually nothing)
my armor is overssupplied after getting my marders as at guns....
«
Last Edit: August 22, 2009, 05:28:25 am by BigDick
»
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Community Availability Assesment
«
Reply #7 on:
August 22, 2009, 05:24:23 am »
My mega vehicle heavy PE company works just fine ^^.
I think stuarts are too high on availability (3 PP per stuart), but that's just me.
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: Community Availability Assesment
«
Reply #8 on:
August 22, 2009, 06:55:03 am »
will we implement custom limits for custom doctrines?
Because remember armour doc only ever buffs armour so if I EVER have to pay for my only bonused units thats a load of bullcrap.
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Community Availability Assesment
«
Reply #9 on:
August 22, 2009, 07:12:32 am »
Quote from: Ununoctium on August 22, 2009, 06:55:03 am
will we implement custom limits for custom doctrines?
Because remember armour doc only ever buffs armour so if I EVER have to pay for my only bonused units thats a load of bullcrap.
What do you mean?
Have you looked at the Doctrine numbers here:
http://forums.europeinruins.com/index.php?topic=11804
Logged
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Community Availability Assesment
«
Reply #10 on:
August 22, 2009, 08:06:43 am »
I still think Rangers and AB are too high. Right now at 4 if you buy the same amount as before you actually get less rifles. I thought the whole point was to promote more use of basic infantry? I think 3 would be fair, at 9 squads you cant really spam them but you can still fill up on rifles if you use them as actual elite infantry
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Community Availability Assesment
«
Reply #11 on:
August 22, 2009, 08:09:30 am »
Quote
I still think Rangers and AB are too high. Right now at 4 if you buy the same amount as before you actually get less rifles. I thought the whole point was to promote more use of basic infantry
You could get:
4 Rangers/AB (16 points)+ 12 riflemen (12 points)
And if you detract from the reserve pool you can even get another 10 riflemen, or 5 engineers or 2 rangers on top of that.
I don't think that's less than before? Maybe a little bit, but not much
.
Logged
LuAn
EIR Veteran
Posts: 572
Re: Community Availability Assesment
«
Reply #12 on:
August 22, 2009, 08:27:08 am »
Just what i though, my Infantry Heavy Luftwaffe company doesnt work anymore.
Even though we talked about this im currently at -18 at Infantry.
If i remove all the vet sergeants i could get another FJ now.
So I agree with BigDick, that PE Infantry is a bit overprice compared to other infantry.
E.g. Assault Grenadiers arent 3, compared to KCH 3, Tommie 1 and AirborneRIfles 3
FJ arent 4, compared to KCH 3, Storm 3, Commandos 4
Assault Flammen Grenadiers arent 4, compared to KCH 3, Storm 3, Commandos 4
Also the categorization of PE Units definitly needs some tweaking.
(With Marders being in Armor Category, unlike other ATGuns, 50mm will soon become the new mainline atweaponry.
Brits however seem fine to me, atleast the commandos are:
But one thing that comes to mind: the AVRE should be Armour cat, instead of Support, being similiar to the StuH!
P.s.:
Ambush Commandos are not in the list!
«
Last Edit: August 22, 2009, 08:43:58 am by LuAn
»
Logged
aka
UckY
Unkn0wn
No longer retired
Posts: 18379
Re: Community Availability Assesment
«
Reply #13 on:
August 22, 2009, 08:36:31 am »
Yea as stated by Eirrmod the PE will probably receive some fine-tuning.
Logged
LuAn
EIR Veteran
Posts: 572
Re: Community Availability Assesment
«
Reply #14 on:
August 22, 2009, 08:56:31 am »
Few more things, that people should have a look at, and due to the fact that every doctrine has a total of 70+10 points they can easily compare them:
Allied Mortar 1
Airborne Mortar 2
Axis Mortar 2
2inch Mortar 1
Mortar Commandos 2
Mortar Emplacement 3
MortarHT 3
M3 Halftrack 1
Axis Halftrack 1
Bren Carrier 2
M8 3
T17 3
Puma 3
Upgunned Puma 3
Stuart 3
Tetrach 3
Staghound 4
57mm 2
Airdrop 57mm 2
Pak38 2
6pder 2
50mmATHT 3
Marder 3 (Being the only one not in support category)
«
Last Edit: August 22, 2009, 09:06:11 am by LuAn
»
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...