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Author Topic: Shrek price  (Read 38918 times)
0 Members and 17 Guests are viewing this topic.
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #120 on: August 27, 2009, 07:36:02 pm »

Stop basing your arguments on vCoH, because, this is not vCoH.

I see your point, but this is in fact, 90% vCoH. Without Relic, we'd have no semblance of order in the mod. vCoH may be vastly different in many ways, but it is the only standard we have to fall back on. 99% of our stats are unchanged. If we were simply inventing our own balance out of thin air, we'd just be a hundred salivating nerds in a "who would win, a wizard or a troll" style cat-fight, and God knows that's ugly.
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TOV units = intentionally OP marketing gimmicks
Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #121 on: August 27, 2009, 07:39:50 pm »

Don't use them against light vehicles, don't get kited by medium tanks, use cover if you use them offensively, and try to not get shot by pershings or crocos, done.
So Schrecks are useless against light vehicles (the most common unit, currently), mostly useless against med vehicles, and useless against what they should be useless against. OK.. What are they useful for than? Besides, PaKs aren't useless against these units, and are cheaper; so why ever take Schrecks over a PaK? We come back to my origional point: reduce Schreck price until both Schrecks and PaKs are equally viable weapons.

Quote
Stop basing your arguments on vCoH, because, this is not vCoH.
Explain to me why Brits' AT has gotten many buffs from vCoH, RRs and Schrecks are the same, yet RRs/PIATs are about 40% more expensive, while Schrecks are 200% more expensive.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #122 on: August 27, 2009, 07:42:54 pm »

They are equally viable weapons....

1 schrek = fail

1 pak = fail

combine pak and schrek = win

The problem is not schrek price, they deal fine with medium and heavy tanks, and they destroy TDs. The only problem is really light vehicle cost.
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wittman47 Offline
EIR Regular
Posts: 22


« Reply #123 on: August 27, 2009, 07:44:48 pm »

shreks should diffenitly get lowered
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #124 on: August 27, 2009, 07:46:03 pm »

The problem is not schrek price, they deal fine with medium and heavy tanks, and they destroy TDs. The only problem is really light vehicle cost.

Ya kinda.

However the RR-Shrek relation seems a bit odd right now
« Last Edit: August 27, 2009, 07:47:54 pm by LuAn » Logged

aka UckY  Wink
RaptorCommander Offline
EIR Regular
Posts: 37


« Reply #125 on: August 27, 2009, 08:19:39 pm »

The devs should load vCOH V 1.0. Get the orginal stats of the sherk before relics patches and put that in EIR.

Also at the end of EIR 0.700 the devs should switch RRs with Shreks. So grens can by 2RRs at a time 4 with doctrine and Airbourne 2 sherks. So all the arguments about RRs verse sherks are ended.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #126 on: August 27, 2009, 08:35:20 pm »

The devs should load vCOH V 1.0. Get the orginal stats of the sherk before relics patches and put that in EIR.

Also at the end of EIR 0.700 the devs should switch RRs with Shreks. So grens can by 2RRs at a time 4 with doctrine and Airbourne 2 sherks. So all the arguments about RRs verse sherks are ended.

lol i like it!
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Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #127 on: August 27, 2009, 09:04:07 pm »

hahaha
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #128 on: August 28, 2009, 01:44:26 am »



while...
Relic: piats on sappers are 75mun
Relic: piats on commandos are 75mun
EIRR: piats on sappers are 120mun
EIRR: piats on commandos are 100mun and the T4 unlocks 3 for 140


Don't think you're the only one here who's ever played vCoH.
Commando Piats cost 255 manpower, and that's it, in vCoH.
Sapper Piats in vCoH cost 320 MP, 75 MU.
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Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #129 on: August 28, 2009, 04:08:05 am »

Don't use them against light vehicles, don't get kited by medium tanks, use cover if you use them offensively, and try to not get shot by pershings or crocos, done.

So if I can't use shreks against light vehicles what am I supposed to use?
Paks gets circled and then killed from behind. ( No light vehicle comes alone, there is always 2 or more).

I shouldn't av to call in a medium or heavy tank jus to deal with a silly little light vehicle should I? The whle point of the shrek or any handheld AT is to take out Light vehicles or support vehicles without having to rely on medium/heavy support weapons. ( Pak, P4, Panther, Tiger etc..)
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CafeMilani Offline
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Posts: 2994



« Reply #130 on: August 28, 2009, 04:09:51 am »

2 paks. which is not cost effective but u have no choice Wink
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #131 on: August 28, 2009, 09:52:42 am »

P4's also tear the every living crap out of light vehicles.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #132 on: August 28, 2009, 02:59:36 pm »

Don't think you're the only one here who's ever played vCoH.
Commando Piats cost 255 manpower, and that's it, in vCoH.
Sapper Piats in vCoH cost 320 MP, 75 MU.

Oh I forgot about that. It is a sort of special situation, like rangers, call-ins never cost fuel or munitions. I was wrong about it, but that's still a special aspect of vCoH that we're most definitely not trying to mirror in EIRR.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #133 on: August 28, 2009, 03:24:24 pm »

Commando Piats are built from the commando HQ glider, so it's not a call-in, either Wink.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #134 on: August 28, 2009, 05:01:22 pm »

The glider is a call in. And since they only come out of this call-inable glider they can only be bought via call in.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #135 on: August 28, 2009, 05:07:49 pm »

The glider is a call in. And since they only come out of this call-inable glider they can only be bought via call in.

+1 word
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #136 on: August 28, 2009, 06:34:10 pm »

Commando Piats are built from the commando HQ glider, so it's not a call-in, either Wink.
Trained/built units never cost munitions.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #137 on: August 28, 2009, 06:36:32 pm »



while...
Relic: piats on sappers are 75mun
Relic: piats on commandos are 75mun
EIRR: piats on sappers are 120mun
EIRR: piats on commandos are 100mun and the T4 unlocks 3 for 140


Don't think you're the only one here who's ever played vCoH.
Commando Piats cost 255 manpower, and that's it, in vCoH.
Sapper Piats in vCoH cost 320 MP, 75 MU.

Tank busters and assault grenadiers don't cost munitions either.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #138 on: August 29, 2009, 04:59:48 am »

Eh, that's true too!
But, panzergrenadiers can be upgraded with both the MP44 or the Schreck for munitions....

Ah well, vCoH balance is borked in all but 1v1s, so let's not discuss it, anyway.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #139 on: August 29, 2009, 08:44:50 am »

Eh, that's true too!
But, panzergrenadiers can be upgraded with both the MP44 or the Schreck for munitions....

Ah well, vCoH balance is borked in all but 1v1s, so let's not discuss it, anyway.

Between Wehr and US it's pretty good, actually, I think...
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