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007 Availability - Tweak #1
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Topic: 007 Availability - Tweak #1 (Read 28605 times)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
007 Availability - Tweak #1
«
on:
August 24, 2009, 08:57:56 am »
PE Pool changes:
Luftwaffe/Scorched Earth/Tank Destroyers
Light Vehicles: 14/12/14 (From 14 /12 /10)
Armour: 16/16/20 (From 12 /12 /20)
Support: 12/14/10 (From 16 /18 /14)
Value changes:
Assault Grenadiers: 2 (From 3)
Tommies/Canadian Inf: 2 (From 1)
FJ: 3 (From 4)
FJ Tankbusters: 4 (From 3)
Sniper: 5 (From 4)
«
Last Edit: August 24, 2009, 11:27:45 am by Unkn0wn
»
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
LuAn
EIR Veteran
Posts: 572
Re: 007 Availability - Tweak #1
«
Reply #1 on:
August 24, 2009, 09:21:05 am »
you are teh Best!
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aka
UckY
DisposableHero
EIR Veteran
Posts: 56
Re: 007 Availability - Tweak #1
«
Reply #2 on:
August 24, 2009, 10:03:49 am »
Ugh. So now not only are Leiutenants and Captains Pop Value 3 for infantry, but Tommy sections are now 2 (in addition to Commando being 4 and Piat Commando 3).
So my Commando company with 7 Tommy Sections, 2 Commandos, 2 PIAT Commandos, 3 Lieutenants and a Captain is now at -13 infantry? Also Tommy Rection Sections are still 1.
Could we please lower Lieutenants to Pop 2 and move either them and/or Captains to Support?
Was any Brit vehicles changed too? I'm now at -4 compared to 0 yesterday.
Logged
DisposableHero
EIR Veteran
Posts: 56
Re: 007 Availability - Tweak #1
«
Reply #3 on:
August 24, 2009, 10:04:59 am »
*I meant Brit armour, not vehicles.
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: 007 Availability - Tweak #1
«
Reply #4 on:
August 24, 2009, 10:06:25 am »
I do thing that LT and captain should be support.
Captain for sure.
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
DisposableHero
EIR Veteran
Posts: 56
Re: 007 Availability - Tweak #1
«
Reply #5 on:
August 24, 2009, 10:28:10 am »
Also, why are everyone else's basic infantry pool still value 1 (riflemen, volksgrenadiers, and panzer grenadiers)? Tommy's are already more expensive in comparison. Are you saying that Recon sections should be fulfilling this basic infantry role in CW armies (with the associated MU cost)?
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 007 Availability - Tweak #1
«
Reply #6 on:
August 24, 2009, 10:40:40 am »
Grenadiers are 2.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
EliteGren
EIR Veteran
Posts: 6106
Re: 007 Availability - Tweak #1
«
Reply #7 on:
August 24, 2009, 10:54:42 am »
Nevermind, thought he meant grenadiers not panzergrenadiers.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 007 Availability - Tweak #1
«
Reply #8 on:
August 24, 2009, 11:30:59 am »
Grenadiers (at a value of 2) can be used as basic main line infantry just as well.
Captain and LT might need to come down to 2 though, we'll see.
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 007 Availability - Tweak #1
«
Reply #9 on:
August 24, 2009, 01:07:31 pm »
Whats the reasoning for lowering support totals across the board for PE?
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
LuAn
EIR Veteran
Posts: 572
Re: 007 Availability - Tweak #1
«
Reply #10 on:
August 24, 2009, 01:46:46 pm »
Less 50mm?
Logged
Malevolence
Donator
Posts: 1871
Re: 007 Availability - Tweak #1
«
Reply #11 on:
August 24, 2009, 02:35:03 pm »
Quote from: DisposableHero on August 24, 2009, 10:03:49 am
Ugh. So now not only are Leiutenants and Captains Pop Value 3 for infantry, but Tommy sections are now 2 (in addition to Commando being 4 and Piat Commando 3).
So my Commando company with 7 Tommy Sections, 2 Commandos, 2 PIAT Commandos, 3 Lieutenants and a Captain is now at -13 infantry? Also Tommy Rection Sections are still 1.
Could we please lower Lieutenants to Pop 2 and move either them and/or Captains to Support?
Was any Brit vehicles changed too? I'm now at -4 compared to 0 yesterday.
I agree that with the lack of stacking lieutenants should be 2 supply, however captains might still need to remain 3 supply to prevent FOO captain spam (which, while mitigated, is still possible).
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
HansVonLuk
EIR Veteran
Posts: 220
Re: 007 Availability - Tweak #1
«
Reply #12 on:
August 24, 2009, 03:03:07 pm »
Whats up with this replay? Check it out, lolz.
http://www.filefront.com/14382333/Officerspam.zip
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: 007 Availability - Tweak #1
«
Reply #13 on:
August 24, 2009, 04:18:36 pm »
arrg at terror officer.
he should be subtracted from inf not support.
as for lt and captian they should be support.
Logged
Smokaz
Honoured Member
Posts: 11420
Re: 007 Availability - Tweak #1
«
Reply #14 on:
August 24, 2009, 05:36:37 pm »
Tales from the EIRR Launcher crypt
Played two games with 24 stormtrooper company, didn't like it. (Paid around 10 pps for it, no other infantry using the pps and a reserve.)
Equipped around 16 of them with double (t1) bundle nades which failed horribly.
The bundle nade animation seems to take forever, sometimes it would deal no damage at all to units inside buildings, having thrown around 50 of them the last two games and watching allied squads closely the individual soldier seemed to space out very good avoiding tight. The big minimum range also screwed up things in quite a few engagements.
Tried again, this time with a single mp44 upgrade on one of two stormtrooper in each assault callin, did better but I was coughing out insane munitions. Stormtrooper shreks were pretty inept at dealing with staghounds and t17s raping anti-infantry infantry. Paks were too slow.
I didnt worry about snipers though which got easily raped by the sheer amount of sneaky storms I had.
I WANT 2 SPAM BUT IT JUST FAILS!!
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: 007 Availability - Tweak #1
«
Reply #15 on:
August 24, 2009, 06:01:21 pm »
Quote from: CrazyWR on August 24, 2009, 01:07:31 pm
Whats the reasoning for lowering support totals across the board for PE?
PE simply do not have the same amount of useful units in 'support' as the other factions.
The points are better off in the armour category as PE generally draw more vehicles from that pool than other factions.
Quote
arrg at terror officer.
he should be subtracted from inf not support.
He does get subtracted from inf...
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: 007 Availability - Tweak #1
«
Reply #16 on:
August 24, 2009, 06:29:44 pm »
interesting. The only unit I plan on using from armor would be a panther or a jagd. From support the choices are far more numerous/useful IMO.
Logged
Warlight
Donator
Posts: 304
Re: 007 Availability - Tweak #1
«
Reply #17 on:
August 24, 2009, 07:10:24 pm »
Quote from: Unkn0wn on August 24, 2009, 06:01:21 pm
Quote from: CrazyWR on August 24, 2009, 01:07:31 pm
Whats the reasoning for lowering support totals across the board for PE?
PE simply do not have the same amount of useful units in 'support' as the other factions.
The points are better off in the armour category as PE generally draw more vehicles from that pool than other factions.
I beg to differ, if anyhing they have fewer units in armour that work out to be usefull.
They almost suffer from the allied problem of company building.
50mm are usefull but are support, Morters are usefull but are support, Munitions half tracks are usefull, but from support.
In terms of armour. Marders are allrigh, And panthers are ok. The only other thing that uses armour is the IST, and most people don't use those.
Maybe I need to spam more Marders, but quite frankly they'd just make a bigger target for Light armour spam or airbourne.
I think I need ot not play this mod for a while, I'm becoming to disgruntled.
Logged
Tymathee
Donator
Posts: 9741
Re: 007 Availability - Tweak #1
«
Reply #18 on:
August 24, 2009, 07:25:36 pm »
as a PE player, i think the problem with people and ist's are they are so used to tanks being able to handle other tanks. IST's are generally faster than most tanks, can take a good beating, and absolutely rape infantry. They are also freakin awesome at taking out support units, anything in a building (which they 90% of the time wll take out at least 1 unit) and have been known to rape a good blob with adequate support. They also really do well vs anything that isn't a tank and can do good damage vs m18's and m10's if you rear armor them.
I for one dont use many panthers, at least until i get more fuel. I play as SE and am happy to see i'll get more support cuz i use a lot of the pe's support units. Now i dont have to worry about going over my pool
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11420
Re: 007 Availability - Tweak #1
«
Reply #19 on:
August 24, 2009, 07:31:10 pm »
Quote
I think I need to not play this mod for a while, I'm becoming to disgruntled.
Took another loss to light vehicle/tank destroyer spam backed by 57mms, feeling the same way. Had 4 light vehicle kills and 4 tank kills on my panther, still wasnt enough to help my 2nd panther get ahead enough for it to not be killed by t17s and m18s attacking me. They sure have succeeded in making the armor spam of the allies realistic, but the cost to my enjoyment of the mod has been great.
Right now the light vehicle armor spam is really annoying to fight as wehr as all your AT is so pricey and vulnerable to light vehicles, while your heavy armor can't really fight m18s and m10s cost-effectively especially if they have stuff like AP rounds or flank speed.
Sure I can gear my company towards defeating all this kind of crap, but I dont see allies completely rewiring all their AI and AT options because of specific allied doctrines or builds. If Im gonna defeat this combination without outplaying my opponent badly, I need to field a unneccessary amount of AT as wehr.
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