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Some Observations between old EiR and EiR:R
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Topic: Some Observations between old EiR and EiR:R (Read 5201 times)
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sgMisten
Donator
Posts: 778
Some Observations between old EiR and EiR:R
«
on:
August 24, 2009, 10:29:37 am »
Disclaimer: All observations are based purely from my own perspective, you may experience different feelings, realities and memories from mine. All observations are provided strictly as a purely objective observation, with no intended hidden conspiracy theory agenda to manipulate balance, talk about the good old days, or provoke 30 page flame wars coupled with bans and lock by Akranadas.
---
[1] Players have either grown up or become numb to the loss of vet. Even deliberating chasing down a vet 3 unit with an armoured car / clown car / G43 slow / panzerfear tank / Staghound / M10 etc and killing it hardly provokes an angry whimper. In old EiR, even shooting and chasing a vet 3 ostwind spawn camping the allied spawn was enough for the babysitting vet whore to throw out an impotent stream of varied insults and rage, followed by a drophack that results in a 1 hour game not being counted for RBs and CPs.
[2] In old EiR, stacked teams would refuse to play stacked teams, and instead stacked raped average / newbie players.
In EiR:R, newbies happily fling themselves into the rampaging path of 4 rank 8 players for maximum PP gain.
In response, the 4 rank 8s would flee in terror due to low PP gain + possibility of losing vet units and PPs.
[3] In old EiR, 6 sniper companies, 6 howitzer companies, 8 sherman companies, 60 airborne companies (with oversupply hax), 60 riflemen companies, 60 volks/gren companies, 3 KT companies, 30 jeep companies, 16 mine / 8 goliath starts were played with almost every day until it was almost regarded as a normal occurrence.
In new EiR, encountering a 'gimmick' company just once is enough to provoke a 4-5 page thread on the horrors of over customisation.
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EliteGren
EIR Veteran
Posts: 6106
Re: Some Observations between old EiR and EiR:R
«
Reply #1 on:
August 24, 2009, 10:33:41 am »
Totally see it the same way, though the fucked up shit in old EiR was alot of fun to play with.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Two
EIR Veteran
Posts: 2079
Re: Some Observations between old EiR and EiR:R
«
Reply #2 on:
August 24, 2009, 10:34:06 am »
[1] i rage if i lose vet and it shouldnt have happened :p Though if i deserved it then thats ok. Though ive noticed everyone else not caring.
[2] I concur. Cept it must only be me that doesnt get games whne its stacked.
[3] I concur. Though i want my 60 rifleman company back, or my 40 volks 10 stugs.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Smokaz
Honoured Member
Posts: 11418
Re: Some Observations between old EiR and EiR:R
«
Reply #3 on:
August 24, 2009, 10:36:10 am »
Grenadiers still rape face.
I miss facing grenade/satchel airborne spam, it was so fun to fight
We should make a petition to bring back the crazy ab attack spam, as spammy as it was it was amazingly fun to micro your mgs grenadiers and flame pios to beat back the airborne.
Back then the regular airborne squad didnt become so crazy after raid was over and it had used its grenades, now it might be impossible with all the buffs.
Dont bring back air superiority though!
«
Last Edit: August 24, 2009, 10:42:04 am by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mgallun74
EIR Veteran
Posts: 1478
Re: Some Observations between old EiR and EiR:R
«
Reply #4 on:
August 24, 2009, 11:00:04 am »
why no air sup?
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RikiRude
Donator
Posts: 4376
Re: Some Observations between old EiR and EiR:R
«
Reply #5 on:
August 24, 2009, 11:02:11 am »
I miss my OBM unupgunned shermans raping P4s with Tungsten tipping since the P4s didn't have skirts, and I miss my quad getting a damaged engine for about 15 seconds then scurrying away to safety quite easily.
Also weren't quads like 3 pop cap back then? good times.
The old raid assault ability was so crazed. I would always drop my AB right behind of the enemy front and just mad dash into them and do as much destruction as i could while that 90 seconds was good, id then steal any support weapons and bring them to my teams front, so i had mg42s and axis mortars.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Unkn0wn
No longer retired
Posts: 18379
Re: Some Observations between old EiR and EiR:R
«
Reply #6 on:
August 24, 2009, 11:04:25 am »
Quote
Players have either grown up or become numb to the loss of vet. Even deliberating chasing down a vet 3 unit with an armoured car / clown car / G43 slow / panzerfear tank / Staghound / M10 etc and killing it hardly provokes an angry whimper. In old EiR, even shooting and chasing a vet 3 ostwind spawn camping the allied spawn was enough for the babysitting vet whore to throw out an impotent stream of varied insults and rage, followed by a drophack that results in a 1 hour game not being counted for RBs and CPs.
This is actually peculiar considering how you have to invest more PPs in vet nowadays you would expect people to actually care more about the vet as well. (Which I agree with you doesn't seem to be the case compared to the old days)
I too miss OBM Sherman spam, was insanely fun to micro those shermans and vehicles to get the most out of them.
«
Last Edit: August 24, 2009, 11:15:42 am by Unkn0wn
»
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Mgallun74
EIR Veteran
Posts: 1478
Re: Some Observations between old EiR and EiR:R
«
Reply #7 on:
August 24, 2009, 11:38:43 am »
Quote from: Unkn0wn on August 24, 2009, 11:04:25 am
Quote
Players have either grown up or become numb to the loss of vet. Even deliberating chasing down a vet 3 unit with an armoured car / clown car / G43 slow / panzerfear tank / Staghound / M10 etc and killing it hardly provokes an angry whimper. In old EiR, even shooting and chasing a vet 3 ostwind spawn camping the allied spawn was enough for the babysitting vet whore to throw out an impotent stream of varied insults and rage, followed by a drophack that results in a 1 hour game not being counted for RBs and CPs.
This is actually peculiar considering how you have to invest more PPs in vet nowadays you would expect people to actually care more about the vet as well. (Which I agree with you doesn't seem to be the case compared to the old days)
I too miss OBM Sherman spam, was insanely fun to micro those shermans and vehicles to get the most out of them.
i think it may be because its easier to vet up stuff now? when we had the old launcher and stuff when i first joined it would take forever for me to vet up stuff.. especially the elite infantry like rangers.. currently i only have 2 vet2, 100xp plus rangers, but i did lost 3 others that where vet2 and 100xp as well, so i have had 5 in 12 games.
i have had 4 vet 2 howis in like 9 games.. multiple m18s and shermans that vetted up in a few games..
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anthony210
EIR Veteran
Posts: 1016
Re: Some Observations between old EiR and EiR:R
«
Reply #8 on:
August 24, 2009, 01:30:25 pm »
Quote from: Unkn0wn on August 24, 2009, 11:04:25 am
Quote
Players have either grown up or become numb to the loss of vet. Even deliberating chasing down a vet 3 unit with an armoured car / clown car / G43 slow / panzerfear tank / Staghound / M10 etc and killing it hardly provokes an angry whimper. In old EiR, even shooting and chasing a vet 3 ostwind spawn camping the allied spawn was enough for the babysitting vet whore to throw out an impotent stream of varied insults and rage, followed by a drophack that results in a 1 hour game not being counted for RBs and CPs.
This is actually peculiar considering how you have to invest more PPs in vet nowadays you would expect people to actually care more about the vet as well. (Which I agree with you doesn't seem to be the case compared to the old days)
I too miss OBM Sherman spam, was insanely fun to micro those shermans and vehicles to get the most out of them.
Vet doesnt mean as much these days at is used to. Things like vet 3 storms walking at full speed while cloaked... I used to baby my vet 3 storms, now a vet 3 storm is only marginally better than a vet 1 storm. Hence no need to give a shit about vet. A lot of other units are the same way.
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Freek
EIR Veteran
Posts: 218
Re: Some Observations between old EiR and EiR:R
«
Reply #9 on:
August 24, 2009, 01:39:41 pm »
I say make vet 3 stuff borderline OP, and make vet like 5x harder to get... that would be cool.
Just have 0 buffs to health/survivability and vet would be Uber powerful, but not an I Win button.
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Baine
Steven Spielberg
Posts: 3713
Re: Some Observations between old EiR and EiR:R
«
Reply #10 on:
August 24, 2009, 01:59:24 pm »
Quote from: Freek on August 24, 2009, 01:39:41 pm
vet would be Uber powerful, but not an I Win button.
Fail.
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EliteGren
EIR Veteran
Posts: 6106
Re: Some Observations between old EiR and EiR:R
«
Reply #11 on:
August 24, 2009, 02:00:51 pm »
Should send that fail to failblog.org tbfh.
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RikiRude
Donator
Posts: 4376
Re: Some Observations between old EiR and EiR:R
«
Reply #12 on:
August 24, 2009, 02:04:07 pm »
maybe once everyone gets their T4s and advantages and such they will start putting SPs into their vet?
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Malevolence
Donator
Posts: 1871
Re: Some Observations between old EiR and EiR:R
«
Reply #13 on:
August 24, 2009, 02:37:17 pm »
Quote
[3] In old EiR, 6 sniper companies, 6 howitzer companies, 8 sherman companies, 60 airborne companies (with oversupply hax), 60 riflemen companies, 60 volks/gren companies, 3 KT companies, 30 jeep companies, 16 mine / 8 goliath starts were played with almost every day until it was almost regarded as a normal occurrence.
I had an EIGHT howitzer company, thank you very much.
It wasn't that good except for 4v4s though
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Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Ununoctium
EIR Veteran
Posts: 1256
Re: Some Observations between old EiR and EiR:R
«
Reply #14 on:
August 24, 2009, 04:20:22 pm »
Quote from: Malevolence on August 24, 2009, 02:37:17 pm
Quote
[3] In old EiR, 6 sniper companies, 6 howitzer companies, 8 sherman companies, 60 airborne companies (with oversupply hax), 60 riflemen companies, 60 volks/gren companies, 3 KT companies, 30 jeep companies, 16 mine / 8 goliath starts were played with almost every day until it was almost regarded as a normal occurrence.
I had an EIGHT howitzer company, thank you very much.
It wasn't that good except for 4v4s though
were you the idiot who put 2 howies close enough together for me to V1 both with 1 shot?
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
Tymathee
Donator
Posts: 9741
Re: Some Observations between old EiR and EiR:R
«
Reply #15 on:
August 24, 2009, 07:29:27 pm »
I used to run 3-4 howies 10 rangers and 10 rifles...screw tanks and s upport weapons.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Some Observations between old EiR and EiR:R
«
Reply #16 on:
August 24, 2009, 08:00:32 pm »
Amen on number 3. New players these days need to STFU about spam and gimmicks
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Some Observations between old EiR and EiR:R
«
Reply #17 on:
August 24, 2009, 08:59:47 pm »
Quote from: Malevolence on August 24, 2009, 02:37:17 pm
Quote
[3] In old EiR, 6 sniper companies, 6 howitzer companies, 8 sherman companies, 60 airborne companies (with oversupply hax), 60 riflemen companies, 60 volks/gren companies, 3 KT companies, 30 jeep companies, 16 mine / 8 goliath starts were played with almost every day until it was almost regarded as a normal occurrence.
I had an EIGHT howitzer company, thank you very much.
It wasn't that good except for 4v4s though
I think its possible, with oversupply to get a 7 Howy company
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee
Donator
Posts: 9741
Re: Some Observations between old EiR and EiR:R
«
Reply #18 on:
August 24, 2009, 09:06:54 pm »
yea but why? lol totally unneeded now.
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Malevolence
Donator
Posts: 1871
Re: Some Observations between old EiR and EiR:R
«
Reply #19 on:
August 24, 2009, 10:45:45 pm »
Quote from: Ununoctium on August 24, 2009, 04:20:22 pm
Quote from: Malevolence on August 24, 2009, 02:37:17 pm
Quote
[3] In old EiR, 6 sniper companies, 6 howitzer companies, 8 sherman companies, 60 airborne companies (with oversupply hax), 60 riflemen companies, 60 volks/gren companies, 3 KT companies, 30 jeep companies, 16 mine / 8 goliath starts were played with almost every day until it was almost regarded as a normal occurrence.
I had an EIGHT howitzer company, thank you very much.
It wasn't that good except for 4v4s though
were you the idiot who put 2 howies close enough together for me to V1 both with 1 shot?
Because I remember 2 howitzers dying to a V1 out of the thousands of offmap strikes my howitzers attracted...
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