Ununoctium
|
« on: August 27, 2009, 08:38:46 am » |
|
In CoH game balance is controlled by build speeds, units prices, and pop.
In eir game balance is controlled by pop.
So... to put a bigger emphasis on pop balance control we could finetune out some of thing in it by... multiplying everything by 10. rifles and grens could then be 48 pop with 6/8 per man. no more 0 pop ghost rifleman or 2 pop lonely grenadier. (lmg and zeal do kinda warrant double pop on the guy but its only 1 unit.) We could also be able to have decimal population. when a unit is hovering between two numbers we could now make it 75 otherwise it would have been 8. the only big downside is people who can't do math good might get stuck. volks could become 45 so they are a tiny difference in pop from rifles/grens and jeeps and bikes instead of being a huge 3 would be 25 (2.5 for you bad math people)
Is it worth the trouble? Is it user friendly?
|
|
|
Logged
|
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #1 on: August 27, 2009, 09:54:30 am » |
|
This was considered a long while back in the development cycle of EIR and it was deemed not worth the hassle, it would simply be too confusing to manage.
('You may now make a starting platoon containing 250 pop')
|
|
|
Logged
|
|
|
|
Falcon333
|
« Reply #2 on: August 27, 2009, 10:22:59 am » |
|
0 pop ghost riflemen?
|
|
|
Logged
|
"Chance favors the prepared mind"
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #3 on: August 27, 2009, 11:34:14 am » |
|
Riflemen are 5 pop despite being 6 men so one man actually doesn't cost you any pop.
|
|
|
Logged
|
|
|
|
LuAn
|
« Reply #4 on: August 27, 2009, 11:42:12 am » |
|
Easy fix: New Ability in RGD, that as soon as a Rifle squad is down to 1 Man the cap territory effect becomes deactivated.
|
|
|
Logged
|
aka UckY
|
|
|
Unkn0wn
No longer retired
Posts: 18379
|
« Reply #5 on: August 27, 2009, 11:43:41 am » |
|
There's not really an issue to be honest
|
|
|
Logged
|
|
|
|
NightRain
|
« Reply #6 on: August 27, 2009, 01:11:36 pm » |
|
The Ghost Rifleman unit is the leader unit that carries the Radio Around with M1 Carbine
|
|
|
Logged
|
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
|
|
|
Mysthalin
Tired King of Stats
Posts: 9028
|
« Reply #7 on: August 27, 2009, 01:31:09 pm » |
|
The Ghost Rifleman unit is the leader unit that carries the Radio Around with M1 Carbine
He's useless enough to warrant costing 0 popcap, anyway .
|
|
|
Logged
|
|
|
|
Falcon333
|
« Reply #8 on: August 27, 2009, 02:38:50 pm » |
|
He's probably going to either retreat or die scouting/fighting.
|
|
|
Logged
|
|
|
|
Demon767
Warmap Betatester
EIR Veteran Posts: 6190
|
« Reply #9 on: August 27, 2009, 02:50:59 pm » |
|
im not good at maths
|
|
|
Logged
|
Generalleutnant of The Reichs Wolves Nevergetsputonlistguy767
|
|
|
Illegal_Carrot
Global Moderator
Posts: 1068
|
« Reply #10 on: August 27, 2009, 04:47:16 pm » |
|
The problem I see with making everything 10x pop is the confusion it may cause. Right now it's easy to see how much Pop you have left, and call in an appropriate unit quickly. But when I need to make a quick decision, I don't want to be stuck there subtracting 258 from 373.
|
|
|
Logged
|
Rifle87654: Give me reward points. Brn4meplz: I'm drunk.
|
|
|
Tymathee
Donator
Posts: 9741
|
« Reply #11 on: August 27, 2009, 05:47:28 pm » |
|
lol great point...leave pop aloen
|
|
|
Logged
|
"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
|
|
|
|