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Author Topic: Axis Infantry button  (Read 4415 times)
0 Members and 10 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« on: August 28, 2009, 03:11:36 pm »

http://www.youtube.com/watch?v=-sE2YWDFhJE&feature=PlayList&p=8425022E34B7D07A&index=3

8:10

Axis infantry will now have the chance to button or stun.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
wildsolus Offline
Donator
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Posts: 807


« Reply #1 on: August 28, 2009, 03:17:37 pm »

volk mines
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GeneralGeneralGlacko Offline
EIR Regular
Posts: 7


« Reply #2 on: August 28, 2009, 03:20:47 pm »

I think he means something that will actually help when you need it to stun or button  Shocked
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Tymathee Offline
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Posts: 9741



« Reply #3 on: August 28, 2009, 03:51:46 pm »

Axis = Fire power
allies = cripple tactics

axis do more punch per hit but the allies have to use swarms and crippling tactics to win. tahts just the mechanic and if you try and "balance" them to make both sidse have the same thing, then you have world in conflict.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #4 on: August 28, 2009, 04:44:58 pm »

it was just a suggestion, it be like those gay vehicles grenades that PE never really get because they are useless, but atleast it will stop Allies charging into Axis infantry without a care in the world, although that prolly get whinned to death like the faust did, now its no where nere a sticky comparison.
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Sharpshooter44 Offline
EIR Regular
Posts: 19


« Reply #5 on: August 28, 2009, 04:48:25 pm »

Yeah stickies also cost 60 munis as opposed to 30 munis for a faust, 2 fausts can do double the damage of a sticky for the price of one sticky, with just less crit chance.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #6 on: August 28, 2009, 04:51:18 pm »

I think it's just that stickies supplement AT better than the faust.
The faust gives a bit more damage, and that's it.
The damage of the sticky is noticeable atleast, but the crits (ie. engine damaged, ...)
give other AT weapons more chances/shots against the target vehicle/tank.
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"Chance favors the prepared mind"
Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #7 on: August 28, 2009, 05:20:08 pm »

Allies do it better

http://www.liveleak.com/view?i=a7d_1240819390

http://www.liveleak.com/view?i=655_1240833450
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #8 on: August 28, 2009, 06:07:38 pm »

Wow, that 81mm anti-emplacement mortar is teh awesome.
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Let's talk about PIATs in a car.
RikiRude Offline
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Posts: 4376



« Reply #9 on: August 28, 2009, 08:04:43 pm »


So US officers gun isn't OP =P
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
mapleleafsnation Offline
EIR Regular
Posts: 33


« Reply #10 on: August 28, 2009, 08:39:54 pm »

http://www.youtube.com/watch?v=-sE2YWDFhJE&feature=PlayList&p=8425022E34B7D07A&index=3

8:10

Axis infantry will now have the chance to button or stun.

Like most close-range, desperate measure anti-tank weapon it probably was largely ineffective. Good luck throwing some kind of flashbang right in front of everyone's vision slit.

Otherwise I want British to have big bars of steel that they use to attempt to jam the tracks (as read in Infantry Tactics of WWII), it was largely ineffective too.
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sgMisten Offline
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Posts: 778


« Reply #11 on: August 28, 2009, 09:57:53 pm »

LoL tank flash bangs and exploding DVDs!
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #12 on: August 28, 2009, 09:59:11 pm »

LoL tank flash bangs and exploding DVDs!

The Germans were really desperate. Cheesy
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Warlight Offline
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Posts: 304


« Reply #13 on: August 28, 2009, 11:51:24 pm »

Its a good thing our smoke rounds arn't Willie P like the ones in there. 
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