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Author Topic: Allies would like the following...  (Read 20878 times)
0 Members and 12 Guests are viewing this topic.
Malevolence Offline
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« Reply #40 on: September 02, 2009, 03:43:57 pm »

Axis want flying saucer air support.
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3rdCondor Offline
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« Reply #41 on: September 02, 2009, 04:30:50 pm »

I want one of those french tanks with the two guns on it. in fact we should just make the command and conquer red alert tank with two guns on it. 2 gun firefly would be hilarious. Bring on the tigers!!!! Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy

Give it a slow speed and slow turret turn rate and i agree.

I think he means M3 Lee Tank. It had one Main Gun in the Hull and Lighter cannon on the top
http://www.geocities.com/Pentagon/Quarters/1975/kp91a.jpg

i started out wanting something like the lee tank, but then i changed my mind. I want a sherman with two cannons. In fact I'd prefer a firefly with two 17 pounder cannons and a calliope launcher on top. don't forget the crab mine flail. chuck norris on treads.
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Tymathee Offline
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« Reply #42 on: September 02, 2009, 04:36:49 pm »

lol @ sherman having too many upgrades...i'd give all my sherman upgrades for skirts that make my tank tougher to kill tyvm.
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lionel23 Offline
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« Reply #43 on: September 02, 2009, 05:35:06 pm »

lol @ sherman having too many upgrades...i'd give all my sherman upgrades for skirts that make my tank tougher to kill tyvm.

Agreed, I rather have one really useful upgrade than a bunch that are MU sinks and don't do much to improve survivability of the sherman.
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Illegal_Carrot Offline
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« Reply #44 on: September 02, 2009, 10:58:00 pm »

Agreed, I rather have one really useful upgrade than a bunch that are MU sinks and don't do much to improve survivability of the sherman.
Skirts improve survivability vs infantry AT, 76mm improves the Shermans AT capabilities. Axis need something to help against RRs/PIATs, and Allies need something to help against the Axis' heavier armor.
It's always seemed like a fair trade to me, I dunno why noone else can see the comparison.
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lionel23 Offline
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« Reply #45 on: September 02, 2009, 11:09:33 pm »

Thing is, the extra AT power still pales in comparison to the skirts.  If the sherman got the m10's 76mm and damage, I wouldn't complain but I've had either close fights or lost against P4s even with the upgun, hence it is a poor MU sink and you're better off with cheaper tank destroyers.  Whileas skirted P4s out the wazoo get significant defense against all allied hand held AT AND additional protection against sherman counterattack.

On that note, anyone notice the extreme power of mass StuH?  They outrange all allied tanks cept the fly, and do crazy damage against infantry AND tanks, which I don't think is quite fair.  It's a 105mm but yet 2 shots take off more than 1/3rd of my cromwell's or sherman's life? And tank destroyers get raped by them due to their paper armor and range (and hard to 'circle them' if they are supported which they usually are).  Anyone else notice that too or is it just me?
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gamesguy2 Offline
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« Reply #46 on: September 02, 2009, 11:16:54 pm »

Stuh damages tanks but not a lot.  It deals 100 damage but with a 60% modifier vs all allied armor, it also has a really long reload(7.5s).

60 damage every 7.5s isn't much.  An upgunned puma does more.
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Illegal_Carrot Offline
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« Reply #47 on: September 02, 2009, 11:19:45 pm »

It's a 105mm but yet 2 shots take off more than 1/3rd of my cromwell's or sherman's life? And tank destroyers get raped by them due to their paper armor and range (and hard to 'circle them' if they are supported which they usually are).  Anyone else notice that too or is it just me?
Err.. The StuH's 105 usually won't hit armor (especially if it's moving); if it does hit, it has a .75 penetration modifier (which also gets reduced with range), and does only 60 damage per shot.
Even if every shot hit and penetrated somehow, it'd take at least four shots to deal 1/3 damage to a Sherman, not two. On top of that, the 105 has a very high reload time..
The 105 has the same stats vs the M10, but the M10's great speed will mean that it'll never get hit.
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Evilnrg Offline
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« Reply #48 on: September 03, 2009, 04:26:30 am »

We need better players, and you need much more team work on allied side. not axis players that think allied work on the same way.
( i hear nubs screaming on vent help with with the sherman against 1  p4 supported by 4 shreks)  a skirrted p4 can take some rr bazooka
but sherman cant take that much .)h

1: I know AB = good but please dont chase tanks  with it unless u can block it. they are too expensieve for that
2: Rangers= beter vs light tanks ,  or move them to rear or side b4 u shoot and waste reload time bazooka's dont do dmg vs skirted tanks on front.

3 :A sniper is not a scout unit

4: you can move you AB medic unit ( 4 min cd)

5: firefly can snipe tanks no need move them to front

6:if axis is charging you with more units FALL BACK to you allies
Ally's need to move to support and setup trap

and much more Smiley
Still rusty need more practice

Dear SANTA EIRMOD
I want a good cheap AI LV Like amoured car , puma  ( as Allied ) quad is good but it cost ammo:/
puma , AC only fuel :/  a m8 with good armour and AA gun would be nice
« Last Edit: September 03, 2009, 07:20:43 am by Evilnrg » Logged
lionel23 Offline
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« Reply #49 on: September 03, 2009, 06:58:21 am »

True they may have a long reload time, unless there are like 4+ StuHs all with incredible range and cheap pop to field against armor, and one can block a lone tank destroyer while they nail it with 105 shots XD

And I don't know about the 'usually not hitting' thing, it wrecked my allies airborne and infantry sections at long range with either mass shots or very accurate shots, I can't tell for sure.  But when my Cromwells are being out damaged by StuHs, it's like Shermans losing to Ostwinds.  There's no reason for that doctrine to field regular stugs when the StuH, while doing a little less damage has nearly the range of AT guns, that's all I'm saying.
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BigDick
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« Reply #50 on: September 03, 2009, 07:26:45 am »

the stuh has +5 more range than a stug (which is known to have crap range for a turret less fuel costing pak replacement vehicle) and thats far away of being nearly at gun range

same with the damage that is far away from being close to stug damage (e.g. vs sherman 60dmg and stug 131.5dmg) actually its less than half damage

that a 3 stuh blob is retarded (same like 3 staghound or 3 m8 blob) is an other thing


Mod Edit: Stop trying to flame bait - Unkn0wn
« Last Edit: September 03, 2009, 08:13:21 am by Unkn0wn » Logged
lionel23 Offline
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« Reply #51 on: September 03, 2009, 08:05:27 am »

Well the StuH outranges RRs, and Cromwells, unless they have really short gun ranges have to rush at them and chase them just to be lucky enough to get a shot off before being hit by another volley.  I know Cromwells aren't tiger tanks, but they definitely are the second heaviest tank for CW (next to Churchills) and the amount of damage they take seems really high with the StuHs range advantage on them, and that thing is designed as an anti-inf specialist tank.

And +5 range gives it a total range of what?  StuHs can outrange RRs as it sat back and killed riflemen and airborne with impunity, so if you're saying its less than AT guns, its between RR and AT then.
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bbsmith Offline
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« Reply #52 on: September 03, 2009, 08:13:33 am »

All tanks outrange RRs.
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lionel23 Offline
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« Reply #53 on: September 03, 2009, 08:36:24 am »

Even the basic StuG and P4 IST?  Granted I haven't seen many regular Stugs out sniping airborne or rangers though.
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bbsmith Offline
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« Reply #54 on: September 03, 2009, 08:39:11 am »

Most Tanks have 40 range, with the exception of the long range tanks and the IST which has 30.
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3rdCondor Offline
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« Reply #55 on: September 03, 2009, 09:32:49 am »

I want a doctrine ability that allows for rangers to cloak like the stormtroopers. Than they could ambush tanks and that would help.  Grin
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Mysthalin Offline
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« Reply #56 on: September 03, 2009, 09:33:17 am »

I want a doctrine ability that allows for rangers to cloak like the stormtroopers. Than they could ambush tanks and that would help.  Grin

Wanna bet people would use that with thompsons and grenades, rather than with zooks?
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lionel23 Offline
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« Reply #57 on: September 03, 2009, 10:26:49 am »

Question now on StuH damage, was thinking about this during my lunch break but... StuH rounds I don't recall ever seeing 'deflect' off allied armor... is that cause I'm unlucky or because of it's 'artillery' type round? Cause they hit the ground, cause the explosion and do damage to tanks, while you see regular stugs bounce or penetrate evenly.
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Baine Offline
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« Reply #58 on: September 03, 2009, 10:28:37 am »

Question now on StuH damage, was thinking about this during my lunch break but... StuH rounds I don't recall ever seeing 'deflect' off allied armor... is that cause I'm unlucky or because of it's 'artillery' type round? Cause they hit the ground, cause the explosion and do damage to tanks, while you see regular stugs bounce or penetrate evenly.

I believe it will always explode but not always do damage at all.
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bbsmith Offline
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« Reply #59 on: September 03, 2009, 10:29:16 am »

They bounce off tanks. Even 105 howitzer shells can bounce off tanks.
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