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[FINAL] 4p_Bergen
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Topic: [FINAL] 4p_Bergen (Read 14235 times)
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL1.1]4p_Bergen
«
Reply #40 on:
September 06, 2009, 12:12:56 pm »
map update:
- one less building
- one building highly damaged,
- trees moved,
- less hedges
- town has his own sectors now
- more holes in walls
v1.1:
http://www.filefront.com/14479187/4p_Bergen.sga
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL1.1]4p_Bergen
«
Reply #41 on:
September 07, 2009, 01:01:06 pm »
alright, here are some more changes. this is version 1.2(not uploaded)
please look at it close, and see if there could be anything wrong with it.
if not, il upload it and please put it in autoupdater. its so hard to test the map in another way.
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Unkn0wn
No longer retired
Posts: 18379
Re: [FINAL1.1]4p_Bergen
«
Reply #42 on:
September 08, 2009, 03:05:47 am »
Give me the download link, I'll check it out in the WB and probably throw it in the updater.
Unless of course anyone played it and saw some serious issues? Speak now!
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BigDick
Guest
Re: [FINAL1.1]4p_Bergen
«
Reply #43 on:
September 08, 2009, 03:14:36 am »
and make it warmap when its playable
from the screenshots this map looks interesting
what are those colored areas? looks like sectors but why isnt the all of the sectors colored? btw.
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Unkn0wn
No longer retired
Posts: 18379
Re: [FINAL1.1]4p_Bergen
«
Reply #44 on:
September 08, 2009, 03:15:53 am »
All of the sectors are colored, it's just a WB bug that it doesn't show the colours everywhere zoomed out.
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL1.1]4p_Bergen
«
Reply #45 on:
September 08, 2009, 12:41:39 pm »
heres the latest version:
http://www.filefront.com/14491629/4p_Bergen.sga
(for some reason it says v1.1 in description, but who cares)
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 4p_Bergen
«
Reply #46 on:
December 30, 2009, 05:43:36 pm »
map update:
the holes in the walls were too small for at guns to pass trough. fixed now, also some random move blockers around the map fixed for better pathing
v1.2:
http://www.filefront.com/15254403/4p_Bergen.sga
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [FINAL] 4p_Bergen
«
Reply #47 on:
January 07, 2010, 08:58:33 am »
Could consider leaving some more room between the houses and perhaps damaging one or two more houses.
I don't see why not more people play this though, it has all the components of a would be popular map AFAIK.
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 4p_Bergen
«
Reply #48 on:
January 07, 2010, 10:14:44 am »
get it on the warmap >.>
damage on buildings is enough, in our game they were all destroyed halfway the game, i already made some more room between 2 houses in v1.2, could do it some more if you like.
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