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EIRR Vet - Infantry
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Topic: EIRR Vet - Infantry (Read 8158 times)
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Tymathee
Donator
Posts: 9741
EIRR Vet - Infantry
«
on:
September 07, 2009, 10:49:31 am »
Just continuing what I started with Engineers.
British Infantry
Tommy
Vet 1 Regeneration (0.028)
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85
Vet 3 Health 1.1, Damage 1.2
Canadian
Vet 1 Regeneration (0.028)
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85
Vet 3 Health 1.1, Damage 1.2
Tommy Recon
Vet 1 Received damage 0.85, Detection +5
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Marksmanshot -30s
Vet 3 Health 1.1, Damage 1.2, Marksmanshot -30s
Commandos
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, -30s Smoke Recharge
Vet 3 Health 1.1, Damage 1.2, -30s Smoke Recharge
Lieutenant
Vet 1 Received damage 0.8, Regeneration (0.035)
Vet 2 Accuracy 1.2, Received Accuracy 0.8
Vet 3 Health 1.2, Damage 1.2
Captain
Vet 1 Received damage 0.8, Regeneration (0.035)
Vet 2 Accuracy 1.2, Received Accuracy 0.8
Vet 3 Health 1.2, Damage 1.2
US Infantry
Rifles
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, StickyBomb Range +10
Vet 3 Health 1.1, Damage 1.2, Received Suppression 0.8
Rangers
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s
Vet 3 Health 1.1, Damage 1.2, Fireup -30s
Airborne
Vet 1 Received damage 0.80
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Fireup -30s
Vet 3 Health 1.1, Damage 1.2, Fireup -30s
American Officer
Vet 1 Received damage 0.8, Regeneration (0.035)
Vet 2 Accuracy 1.2, Received Accuracy 0.8
Vet 3 Health 1.2
BTW, please don't let this get into a balance discussion over the ami officer, we've gone down that road before, this is only about vet. Just in case you're wondering about the bonuses at vet 3, I don't see them in the rgds anymore where they used to be, so I figure they've been taken out.
Wehrmarch Infantry
Volksgrenadiers
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Extra Panzerfaust
Vet 3 Health 1.15, Damage 1.2, Range (K98 only) +5
Grenadiers
Vet 1 Regeneration (0.028)
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Received damage 0.85
Vet 3 Health 1.1, Damage 1.2
Knights Cross Holders
Vet 1 Received damage 0.857
Vet 2 Accuracy 1.15, Received Accuracy 0.9
Vet 3 Health 1.1, Damage 1.2, Received Suppression 0.5
Officer
Vet 1 Received damage 0.85, Regeneration (0.035)
Vet 2 Upgrade Armor to infantry Elite, Will use a Mp40
Vet 3 Health 1.15, Accuracy 1.20, Barrage Cooldown -120s
Terror Officer
Vet 1 Received damage 0.85, Regeneration (0.035)
Vet 2 Accuracy, 1.2, Upgrade Armor to infantry Elite, Will use a Mp40
Vet 3 Health 1.15, Accuracy 1.20
Panzer Elite Infantry
Panzer Grenadiers
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability
Vet 3 Health 1.1, Damage 1.2
Assault Grenadiers
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability
Vet 3 Health 1.1, Damage 1.2, Received Suppression 0.7
Assault-Flammen Grenadiers
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability
Vet 3 Health 1.1, Damage 1.2, Received Suppression 0.7
Tankbuster Grens
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.2, Received Accuracy 0.9, Sprint Ability
Vet 3 Health 1.1, Damage 1.2
Luftwaffe
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability
Vet 3 Health 1.1, Damage 1.2
Fallschirmjagers
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability, Additional Panzerfaust use
Vet 3 Health 1.1, Damage 1.2
Fallschirmjager Veteran
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability, Additional Panzerfaust use
Vet 3 Health 1.1, Damage 1.2
Fallschirmjager Tankbuster
Vet 1 Received damage 0.85
Vet 2 Accuracy 1.15, Received Accuracy 0.9, Sprint Ability, Additional Panzerfaust use
Vet 3 Health 1.1, Damage 1.2
Looks like we've got a lot of missing vet tables. The US Officer, Terror Officer, Flammen, Vets and FSJ TB's are all "brand new." but pretty much copies of the original FSJ's.
I have not much to say so discuss...it seems all infantry are pretty uniform at all vet levels with different stuff thrown in there from time to time. I'm kinda stumped as to any needed changes, anyone have any ideas?
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: EIRR Vet - Infantry
«
Reply #1 on:
September 07, 2009, 10:58:30 am »
I wouldnt mind seeing riflemen getting a regen with vet 1 along with PE infantry also getting a regen with vet 1 but other then that not much I can see that needs to be changed..
Logged
Rawr
fallensoldier7
EIR Veteran
Posts: 667
Re: EIRR Vet - Infantry
«
Reply #2 on:
September 07, 2009, 11:11:49 am »
I think health regen was always a Wehrmacht thing since the Americans have triage centers and AB medic teams. That leaves armor as the only doctrine without healing, but you won't be running infantry heavy armor companies anyway.
As for PE, I really don't think the healing scout car should be doctrine specific, and I heard that some devs are trying to get it back into being universal for all doctrines.
Logged
CafeMilani
Aloha
Posts: 2994
Re: EIRR Vet - Infantry
«
Reply #3 on:
September 07, 2009, 11:15:14 am »
no health regen at vet1 for rifles pls
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: EIRR Vet - Infantry
«
Reply #4 on:
September 07, 2009, 11:16:54 am »
I would love to see a real form of a triage for every faction tbh
and aloha stop your biased posting rofl, no regen for rifles, but pgrens sound good!
...so typical
and also brit tommies get regen with vet 1.. so its not really a wehr only thing fallen
«
Last Edit: September 07, 2009, 11:24:50 am by Sharpshooter824
»
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: EIRR Vet - Infantry
«
Reply #5 on:
September 07, 2009, 11:31:16 am »
Arrg I just read grenadier Vet2.
-15% damage taken outclasses all other Vet 2's
volks get an extra faust, rifles have their sticky range increased to something feasible, maybe replace it with 1/2 free grenade uses or increased nade accuracy/range?
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
fallensoldier7
EIR Veteran
Posts: 667
Re: EIRR Vet - Infantry
«
Reply #6 on:
September 07, 2009, 11:39:48 am »
Quote from: Sharpshooter824 on September 07, 2009, 11:16:54 am
and also brit tommies get regen with vet 1.. so its not really a wehr only thing fallen
Oh, never knew that. Despite the Brit's health regen, I still feel that triage centers and AB medic teams are enough healing for the Americans, and when/if the healing scout car become non-doctrine specific, that should be enough for the PE.
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Baine
Steven Spielberg
Posts: 3713
Re: EIRR Vet - Infantry
«
Reply #7 on:
September 07, 2009, 11:54:12 am »
Quote from: Ununoctium on September 07, 2009, 11:31:16 am
Arrg I just read grenadier Vet2.
-15% damage taken outclasses all other Vet 2's
Maybe you should calm your fanboism and look closer. Tommies have the same.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: EIRR Vet - Infantry
«
Reply #8 on:
September 07, 2009, 12:10:42 pm »
Health regen wouldnt be that helpful for rifles unless you had cohesion. Its useful for grenadiers since they have so much health + other stuff that gives them passive health regen.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: EIRR Vet - Infantry
«
Reply #9 on:
September 07, 2009, 12:11:29 pm »
Vet is being reworked (toned down) soon.
Logged
AmPM
Community Mapper
Posts: 7978
Re: EIRR Vet - Infantry
«
Reply #10 on:
September 07, 2009, 12:22:28 pm »
Will it be toned down enough that its worthless to buy so we spend all our SP on offmap and advantage spam?
Logged
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fallensoldier7
EIR Veteran
Posts: 667
Re: EIRR Vet - Infantry
«
Reply #11 on:
September 07, 2009, 12:28:14 pm »
I hope not..
Logged
Tymathee
Donator
Posts: 9741
Re: EIRR Vet - Infantry
«
Reply #12 on:
September 07, 2009, 05:16:03 pm »
Yea dont tone it down, it doesn't need to be toned down tbh. Because vet is good, it makes you choose between vet or off-maps, this way you can have a bunch of off maps and no vet, or no off maps or vanilla of maps and a lot of vet.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: EIRR Vet - Infantry
«
Reply #13 on:
September 07, 2009, 10:54:50 pm »
Yes tymathee, because a vet 3 sherman having more health than a panther is normal, so is a vet 3 P4 becoming a tiger with more accuracy and less splash.
So is a vet 3 grenadier army, and a vet 3 tommy army ;P.
Logged
AmPM
Community Mapper
Posts: 7978
Re: EIRR Vet - Infantry
«
Reply #14 on:
September 07, 2009, 10:56:20 pm »
Actually Myst, the Sherman only has like 60 less HP than a Panther to start....
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: EIRR Vet - Infantry
«
Reply #15 on:
September 07, 2009, 11:00:01 pm »
106, not 60 ;P.
But 831 health on a sherman with vet 2, with 15 percent more accuracy, 20 percent more penetration and 105 damage per shot at vet 3 it's kind of silly ;P.
Doctrine buffs, and that vet 3 sherman with upgun can beat a panther... Don't think that should ever happen, without the use of AP rounds.
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fallensoldier7
EIR Veteran
Posts: 667
Re: EIRR Vet - Infantry
«
Reply #16 on:
September 07, 2009, 11:41:25 pm »
Really? Which doctrine buffs would help it beat a panther?
Logged
AmPM
Community Mapper
Posts: 7978
Re: EIRR Vet - Infantry
«
Reply #17 on:
September 07, 2009, 11:47:48 pm »
Eh, now compare vet 3 Sherman vs Vet 3 Panther with HEAT and Improved Barrels.
Logged
Tymathee
Donator
Posts: 9741
Re: EIRR Vet - Infantry
«
Reply #18 on:
September 08, 2009, 12:16:02 am »
Can we stay on topic please? We're talking about infantry here not about shermans and panthers. Toned down and changed are two totally different things. And btw, how many people get to a vet 3 sherman anyway, they just die too easily. There's only 5 and there's just as many vet 1 shermans that no one wants to move to vet 2 as there are vet 3 shermans.
«
Last Edit: September 08, 2009, 12:17:38 am by Tymathee
»
Logged
BigDick
Guest
Re: EIRR Vet - Infantry
«
Reply #19 on:
September 08, 2009, 01:17:05 am »
Quote from: AmPM on September 07, 2009, 11:47:48 pm
Eh, now compare vet 3 Sherman vs Vet 3 Panther with HEAT and Improved Barrels.
i think he wanted to say that vet units are to good compared to non vet units, not that vet units arent balanced against each other
but actually i think vet has some downsides too
you retreat earlier or loose it and to loose vet annoys people and they rage and play much more worse
so strong vet might be ok
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