Please refrain from using the toulmin method of arguing
Stephen Edelston Toulmin (born 25 March 1922) is a British philosopher, author, and educator. Influenced by the Austrian born British philosopher Ludwig Wittgenstein, Toulmin devoted his works to the analysis of moral reasoning. Throughout his writings, he seeks to develop practical arguments which can be used effectively in evaluating the ethics behind moral issues. His works were later found useful in the field of rhetoric for analyzing rhetorical arguments. The Toulmin Model of Argumentation, a diagram containing six interrelated components used for analyzing arguments, was considered his most influential work, particularly in the field of rhetoric and communication, and in computer science.
why? this isnt the balance forum...
It being the very start of the war, there was litelarly nothing for our team to do - we had infantry players, but no howitzers unlocked yet. Do note that the axis did have nebelwerfers, which disallowed us from using the same kind of blob-push.
why do howitzers need to be unlocked to competently compete? how do nebels stop you from using a blob, why would you use a blob, abb is frickin huge, theres no way 3 players can meaningfully create a doomfort along the entire width of that map that 3 players cant easily overcome in one spot...
In that game I just played, you can witness 2(!) mortar saturation offmaps being needed to kill 1(!) mortar crew.
how about microing 1 or 2 mortars to kill the problematic mortar that apparently stopped 3 players advancing??? unless the first call ins werent fitting....???totaly not understandable....
If that's "borking the begining of the game", then let's remove jeeps and bikes too
wtf do bikes and jeeps have anything to do with anything here?
If that's "borking the begining of the game"
the game i posted...maybe you need to watch it...i did.
fire-up is an issue period.....
a free run wherever you want to whenever you want to button, suppressed or not, come the fuck on.
severe speed and fire rate debuff once the ability is used
its a free flank/get out of jail free card...
You'd run over 2-4 RR squads with a P4? Good luck with that.
no shit, thus my point....especially the sticky airborne no one knows has stickies, or the rifles no one knows has stickies, unlike the fucking obvious shreck symbol...
how the fuck are you comparing stickies and button with mines that allies have as well? fausts should stop a tank in its tracks just like stickies and button do...
thats why allies always ram their tanks into infantry, there is no unobservable fear factor! thus no fear.
there is no balance unless it is balanced.
About the same effect as trying to run over 2 shrek squads with a sherman
yeah yesterday puddin did a 2 m10 start, and one ran over my whole gren squad, 2 tanks, 2 ded gren squads, nuff said...
It is an issue with a blob of anti-everything being able to destroy anything
the primary point of your concern, and mine, easily fixed with blob penalties, that too hard to understand, unless you blob, then you wouldnt want them, ahh, now i gotcha....
Both support spam and infantry blobs are problems that severely impair gameplay. Both of them are removed via having artilery in the game.
blob penalties and hard caps would work just fine, its not an argument for artillery, as ive already pointed out.
omg fuck this, like i said, its pointless..............whats that i said about horse blinders mr circumstantial circular reasoning?
??
this is pointless, cause someone will just shut it down with a pathetic narrow minded counter....
so have at it...mr horse blinders...