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Fall of France, FINAL
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Topic: Fall of France, FINAL (Read 52112 times)
0 Members and 9 Guests are viewing this topic.
Hicks359
Guest
Re: COHmod: Fall of France, ALPHA.
«
Reply #100 on:
September 20, 2009, 07:25:11 am »
I approve of the constant updating and bug fixing...
Less time for people to cotton onto discovered bugs or exploits and potentionally ruin gameplay because after all... You cant count on every person to be honest and fun loving and not take an advantage where it's seen.
For example, you wouldnt of wanted people for a week straight taking advantage of uber Piats, possibly overshadowing looking for other concerns untill it's fixed.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #101 on:
September 20, 2009, 07:27:58 am »
heading to work now, won't be one for a bit
but if you want to play you either have to have one of the
previous installs then only install the last one
(1Hd), or
if you don't have it installed at all download 1Ha then 1Hd
... the small letters are simply fixes which add attrib file changes which FIX something that i added in the BIG letter.
you can skip 1Ha 1Hb and just add 1Hc. I'll remove those other links to stop confusion.
«
Last Edit: September 20, 2009, 07:31:26 am by salan
»
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www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #102 on:
September 20, 2009, 07:30:59 am »
post # 2 has the links you would need.
Logged
Hicks359
Guest
Re: COHmod: Fall of France, ALPHA.
«
Reply #103 on:
September 20, 2009, 05:52:57 pm »
Found a fresh bug.
Couldnt select the standard Tiger T4 as the PE, while no other T4's at all were selected - However it did let me get the JagdTiger instead... Bouncing 4 Pershing shells head on in a row is amusing.
Found another bug but which could be a bit exploitable by peeps so i sent it to your PM inbox btw Salan.
Oh, and just so you know, the resources from putting it on high are 400 mp, 350 mu and 330 fu.
Thats everything off the top of my head.
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Silverstone
EIR Veteran
Posts: 132
Re: COHmod: Fall of France, ALPHA.
«
Reply #104 on:
September 20, 2009, 06:01:37 pm »
Fun mod, i just tried it with hicks =D Anyway, i bought the 76mm ATG, which btw kicks ass
edit: figured it out, i was stupid
«
Last Edit: September 21, 2009, 11:20:47 am by Silverstone
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #105 on:
September 21, 2009, 01:20:42 pm »
heh, thx silver. I think most people who like EIRR will enjoy this style of mod. Its fast (games from 15-30 mins usually max) and its dirty (death death.. more death).
I worked 16hours yesterday so I wasn't around. Will be fixing a few bugs hicks was able to find and going to start working on the wehrmacht infantry. I'll make another small 6 meg release when they are done.
hopefully if you guys play you can try the map pack, im not so sure that all those maps will 100% work or not. They weren't all designed with big enough bases, but kinda need to test em to see.
«
Last Edit: September 21, 2009, 01:22:39 pm by salan
»
Logged
Baine
Steven Spielberg
Posts: 3713
Re: COHmod: Fall of France, ALPHA.
«
Reply #106 on:
September 21, 2009, 01:24:12 pm »
You should make buildings only buildable once. Because atm you can spam the whole map with buildings (infos from Gb last played)
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #107 on:
September 21, 2009, 01:48:37 pm »
er thought they were only buildable on your base territory. never checked that.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #108 on:
September 21, 2009, 01:51:18 pm »
what faction is that, because the american buildings are only buildable in the starting sector.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: COHmod: Fall of France, ALPHA.
«
Reply #109 on:
September 21, 2009, 01:53:20 pm »
Afaik, you can build buildings everywhere if you have a chain of buildings. Like if your base territory is full you can keep building more.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #110 on:
September 21, 2009, 02:30:19 pm »
have to try to duplicate it i guess, i can't seem to.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #111 on:
September 21, 2009, 02:37:40 pm »
checked the rgds, all the buildings have the MUST BE IN COMMAND TERRITORY marked on, so there is no way they can be built outside of the command sector.
yes they could be spammed inside there, but they would only hurt the player trying to get troops through the command sector.
if i limited it to 1 built could run into problems of accidental deletions or interrupted building... hmmm not sure.
I fixed all the bugs in the current version, tempted to release those for testing while i impliment the wehrmacht infantry, then have an update to the next letter with the wehrmacht. (there was a rather abusive bug that snuck through)
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #112 on:
September 21, 2009, 03:15:45 pm »
http://www.filefront.com/14576309/FallofFranceALPHA1He.rar
fixing:
-Tiger being able to be unlocked in PE (weird how that happened)
-Super heavy tanks taking up 2 of the heavy tank slots correctly (tiger,jagdpanther,Jagdtiger,pershing, churchill blackprince)
-Gliders now take population to call on to the field.
no stat tweaks in this one, just a quick fix so people can continue to bug hunt as they play.
ALPHA1I will be wehrmacht infantry.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #113 on:
September 21, 2009, 10:57:53 pm »
http://www.filefront.com/14578147/FallofFranceALPHA1I.rar
I version includes NEW wehrmacht infantry.
Kch
Kch G43s (use only at long range)
flammenassault
stormtroopers!
lmg squads
mechanized infantry..
Fall of france continues to progress ...!
«
Last Edit: September 21, 2009, 11:09:07 pm by salan
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #114 on:
September 21, 2009, 11:02:54 pm »
also can manually add:
archive.23 = FallofFrance\Archives\4p_woodland_ridge
to your module after the download, or the NEXT version will have it in it .. (wraiths new map, we'll test it here and fix it for eirr release)
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #115 on:
September 21, 2009, 11:40:49 pm »
i am aware of the pricing, will fix it
Logged
Warlight
Donator
Posts: 304
Re: COHmod: Fall of France, ALPHA.
«
Reply #116 on:
September 21, 2009, 11:55:21 pm »
Quote from: salan on September 21, 2009, 11:02:54 pm
also can manually add:
archive.23 = FallofFrance\Archives\4p_woodland_ridge
to your module after the download, or the NEXT version will have it in it .. (wraiths new map, we'll test it here and fix it for eirr release)
Thats my new map
I warn you its got a veritable shitton of sectors (something like 57) but I'll fix it.
Also, there might not be enough room for your base in Fall of France.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #117 on:
September 22, 2009, 05:24:02 pm »
Alright, completed wehrmacht faction (infantry is in and priced and correct).
also fixes:
-Gliders no longer have sight
-wehr pricing
-Halftracks requiring full population for both it and rider.
-Spotter artillery unit added to every factions HQ, drops 2 ranging shots, then does its full barrage.
(( only thing left is british support units, then its time to fix the current icons/documentations, then either art or add 4 more factions ))
http://www.filefront.com/14582899/FallofFranceALPHA1Ia.rar/
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: COHmod: Fall of France, ALPHA.
«
Reply #118 on:
September 22, 2009, 11:17:43 pm »
http://www.filefront.com/14584583/FallofFranceALPHAIb.rar
fixed spotters restriction in purchasing
gives the wehrmacht their pioneer so they can build emplacements and base buildings!
this is ONLY an attribute / ucs file. You need to download ALPHAIa in order for the mod to work, then install Ib on top of it.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: COHmod: Fall of France, ALPHA.
«
Reply #119 on:
September 22, 2009, 11:42:32 pm »
i would like to point out that the last time i play i could infiltrate 3 squads instantly, taking over half the map, before the allie got its first unit out.
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
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