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Fall of France, FINAL
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Topic: Fall of France, FINAL (Read 52120 times)
0 Members and 3 Guests are viewing this topic.
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #140 on:
September 28, 2009, 05:06:27 pm »
Quote from: jasfg9 on September 28, 2009, 11:01:43 am
please add for noobs like me a "how to install and start the game" section on the wikipage
ahh.. ok
also this install should work for all languages, hopefully some with dif languages can test and report.
Logged
www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #141 on:
September 28, 2009, 05:10:11 pm »
also alpha2 has reworked wehrmacht infantry pricing, some support pricing, full british support (the brens are kinda wonky and will be the first thing i work on) and added map support.
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salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #142 on:
September 28, 2009, 05:11:21 pm »
Quote from: Falcon333 on September 28, 2009, 09:43:40 am
Is the AI working?
Fight against the germans, attack them once, and they will come out of the woodworks and kick yer butt.
they mainly use base units, but they can put up a good fight with those.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #143 on:
October 02, 2009, 02:34:36 pm »
We had quite a few GOOD and right to the wire games the other day, 2v2s and 3v3s ... everyone who played said they were impressed and enjoyed the hectic fun!
been teaching myself how to make icons recently, the art work takes a bit of time for someone who has never done it before, hence the quiteness.
things that will be in the next update that are NOT art related:
Heavy tanks will have heavy cover in a small directional radius around them
Medium tanks will have light cover in a small directional radius around them
fixed icons of the jagdtiger and jagdpanzer as well as name of the jagdtiger.
making a pass on all abilities, there aren't many.
looking at health of emplacements and gliders.
looking further into more factions and their implimentation, volksturm and polish planning has started with input from various community members.
a test icon ...
«
Last Edit: October 02, 2009, 02:48:37 pm by salan
»
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Akranadas
Honoured Member
Posts: 6906
Re: Fall of France, ALPHA2.
«
Reply #144 on:
October 02, 2009, 07:30:46 pm »
Looks good Salan
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wildsolus
Donator
Posts: 807
Re: Fall of France, ALPHA2.
«
Reply #145 on:
October 02, 2009, 08:10:46 pm »
i've played a number of fun games so far including this 2v2 on rails
http://www.filefront.com/14645197/4p_rails%20and%20metal.2009-10-02.21-19-07.rec
this was me and hicks vs salan and bobby.
watch how hard the pershing + supporting brit tanks hit and then see how quickly it all dies lol
no battlefield needed btw
Logged
lol
lol x2
Akranadas
Honoured Member
Posts: 6906
Re: Fall of France, ALPHA2.
«
Reply #146 on:
October 02, 2009, 08:12:34 pm »
Salan, Post a thread in Relicnews already; they'll love it.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Fall of France, ALPHA2.
«
Reply #147 on:
October 03, 2009, 01:43:09 am »
AI still needs some work.. i played a PE Expert and totally owned it.. took 2 of the objectives and held them with 1 Rifle, 1 hmg and 1 57mm at each site... the CPU kept trying to spawn little kets to retake the objectives lol.. i ended up sitting at their spawn with 2 m22s and a m24 and killed about 20 kets lol.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #148 on:
October 03, 2009, 09:37:13 am »
usually with the AI yo have to attack it then back off. I haven't worked on it yet, but it is on the things to do.
I will post it on relic news once i iron out the last tiny bit of 'tweaky' bugs I have listed.
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BeRzErKeR
EIR Veteran
Posts: 266
Re: Fall of France, ALPHA2.
«
Reply #149 on:
October 03, 2009, 10:27:40 am »
I'm being a total noob here but, how do I install this?
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #150 on:
October 03, 2009, 10:36:37 am »
to install it, simply unzip it into your company of heroes directory. If you installed to the default directory of the cd install, then there is a link there that will work, if you have steam or changed the install directory you will have to change the link to point towards the correct .exe.
I have also heard it doesn't work yet on non english, not so sure if i fixed that or not.
Logged
Nijo
EIR Veteran
Posts: 625
Re: Fall of France, ALPHA2.
«
Reply #151 on:
October 03, 2009, 11:15:39 am »
somebody up for a game this evening?
Logged
wildsolus
Donator
Posts: 807
Re: Fall of France, ALPHA2.
«
Reply #152 on:
October 03, 2009, 01:37:51 pm »
always, message me on vent to play
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #153 on:
October 03, 2009, 03:10:58 pm »
I have a new version almost ready, just a few more fixes to go in, but I won't be around to finish it tonight, or play. I work from 3pm to 7am (16hours of pure joy) ..
so when you guys play take note and leave a message if there are things you find that need fixing.
so far on my list are:
emplacement health
glider health
6pndr not being recrewable
team weapons dropping the last man off and not killing him
some team weapons being abandonable some not.
wehr mechanized pricing
over all pricing (wehr emplacements being over priced)
waspe flame not showing up (sadly this might not be fixable till I figure out the model mixing)
these are all on my fixed list so far
also adding in medium tanks adding light cover in a small radius around them, heavy tanks adding heavy cover in a small radius around them. Trying to make vehicles shot blockers again ala OLD school vcoh. and a few other fun things.
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bbsmith
The Brain and Muscle
Posts: 2778
Re: Fall of France, ALPHA2.
«
Reply #154 on:
October 03, 2009, 03:14:19 pm »
Ooooh Sally took my idea eh?
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
wildsolus
Donator
Posts: 807
Re: Fall of France, ALPHA2.
«
Reply #155 on:
October 03, 2009, 03:20:37 pm »
just played a 2v2 with leophone, nijo and mgallun and i've gotta agree with mgallun...
i used storms that game and i know 'mirroring' sucks but i'd say remove cloak from the storms or increase the prices by like 10-20 on each squad.
double shrek storms aren't too expensive for the damage they can do.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #156 on:
October 03, 2009, 03:22:30 pm »
ya i was wondering about that myself wild. I think the wehr have too many options for double anti tank, need to replace one with something creative... any suggestions
which idea was that bob?
Logged
wildsolus
Donator
Posts: 807
Re: Fall of France, ALPHA2.
«
Reply #157 on:
October 03, 2009, 03:36:25 pm »
give them something similar to fireup? or maybe a 5 or 10 second blitzkrieg use
Logged
lionel23
Donator
Posts: 1854
Re: Fall of France, ALPHA2.
«
Reply #158 on:
October 03, 2009, 05:09:41 pm »
Sheesh do they really need fireup when allied suppression sucks except for BARs? And what's that one ability that allows grens to outrun chasing tanks? Is that blitz?
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
wildsolus
Donator
Posts: 807
Re: Fall of France, ALPHA2.
«
Reply #159 on:
October 03, 2009, 06:04:08 pm »
have you played this lionel? hmgs shred infantry.
Logged
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