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Author Topic: Fall of France, FINAL  (Read 52116 times)
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Hicks359
Guest
« Reply #160 on: October 04, 2009, 06:44:34 am »

Lionel, this mod alters most unit stats, as stated above, HMG's now utterly rip infantry to ribbons.

By the time they suppress, you can bet two thirds of the squad are now a bloody mess.

Just like the Cromwell can actually hit infantry reliably now, which is a scary prospect in itself - As far as i know, it's almost widely accepted that people like the Cromwell at the bottom of the food chain.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #161 on: October 04, 2009, 10:02:51 am »

The cromwell is actually only slightly worse than the P4 in all aspects except one : It has terrible moving accuracy.
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Hicks359
Guest
« Reply #162 on: October 04, 2009, 12:50:19 pm »

I said it's at the bottom of the food chain, which i should of specified to the bottom of the medium tank food chain - Rather than implying they were useless.

However i've been recently using them quite a bit in EiRR, and found that they do indeed have thier uses... They just require a bit more micro than usual tbh.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #163 on: October 05, 2009, 12:00:32 pm »

reworking some of the wehrmacht units for the next patch.

Double shrek grenadiers are swapped to tier4 and the command section is moved to tier 3.
geschutze wagon no longer takes tier4 slot when purchased.
cheaper units in most cases, panzershreks more balanced (raised in price)
stormtrooper doubleshrek squad changed to stormtrooper panzerbuchse troop.

glider health reduced by 100
emplacement health raised by 100

Challenger 17 pounder more of a mixture of 17pounder / 6pounder (larger area of effect, can kill infantry again)
Churchill Blackprince less area of effect (was already small) (strictly anti tank gun)

6pounder can be recrewed
all medium tanks give light cover in a small radius
all heavy tanks give heavy cover in a small radius

piats balanced in pricing in same method as shreks.

german riflenades renamed to german naming.

looking at the jagdtigers firing range, it was shorter then most guns, and had a hard time getting a shot off.
P4 IS range increased, rate of fire equalized out between lockdown and non lockdown as lockdown is not in game.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #164 on: October 05, 2009, 12:11:24 pm »

also starting work on luftwaffe and polish factions.

Polish will be a mixture of airborne and infiltration units.
Luftwaffe will be a fully functioning axis airborne faction that works with ambushing.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #165 on: October 05, 2009, 02:12:19 pm »

simple basic unlock icons till i get all the screen shots done!

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roflmao Offline
Professional Buttkicker.
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Posts: 1317


« Reply #166 on: October 05, 2009, 02:50:00 pm »

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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #167 on: October 05, 2009, 03:07:57 pm »

yes.. sir

msn sir
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #168 on: October 05, 2009, 03:13:06 pm »

uhhm, arent there already icons IN COH? just use those maybe?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #169 on: October 05, 2009, 04:08:35 pm »

meh, that's no fun.

I'm going to make all custom icons, due to the fact that a lot of units don't exist as units in COH, they are more upgrades then units (rangers with thompsons, airborne with recoiless rifles, storms with mp44s)

and its much more cool with actual screenshotted icons (for now I'm just filling it in instead of having the same icon for all unlocks)
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #170 on: October 05, 2009, 11:10:58 pm »

Version 2a is now up on filefront, replaces all current versions.


http://www.filefront.com/14666245/FallofFranceALPHA2a.rar

unzip into companyofheroes directory.

run the link provided (if you installed in a different directory, change the target of the link)
« Last Edit: October 05, 2009, 11:43:47 pm by salan » Logged
wildsolus Offline
Donator
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Posts: 807


« Reply #171 on: October 06, 2009, 12:59:53 pm »

woot, appreciate the constant work on this salan B)

very fun mod
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #172 on: October 06, 2009, 02:33:32 pm »

found only one error so far, will fix it soon
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Tymathee Offline
Donator
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Posts: 9741



« Reply #173 on: October 06, 2009, 05:19:28 pm »

anybody up for a game?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #174 on: October 06, 2009, 08:43:57 pm »

yep, im in the channel Smiley
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #175 on: October 06, 2009, 10:29:56 pm »

we had an epic 4 v 4 in the 2a beta... check it out if you want to see what the games like


http://www.filefront.com/14672735/8p_king_of_the_hill.2009-10-06.21-27-06.rec
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Computer991 Offline
Donator
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Posts: 1219



« Reply #176 on: October 06, 2009, 10:30:25 pm »

Awesome mod,i love the assault flames with elite armor :O,just had an epic battle ^^ up there.
good job salan
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #177 on: October 06, 2009, 10:31:12 pm »

Pretty fun, especially epic 4v4z.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #178 on: October 07, 2009, 01:52:35 am »

we had an epic 4 v 4 in the 2a beta... check it out if you want to see what the games like


http://www.filefront.com/14672735/8p_king_of_the_hill.2009-10-06.21-27-06.rec

I LOVE THIS REPLAY

Every time allied tanks get sticky drink a pint for me  Cheesy Cheesy Cheesy
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Jinker Offline
EIR Veteran
Posts: 227


« Reply #179 on: October 07, 2009, 06:31:02 am »

Oh yeah, allies can get stickied. Circle strafe that.
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