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Fall of France, FINAL
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Topic: Fall of France, FINAL (Read 52117 times)
0 Members and 3 Guests are viewing this topic.
panzerman
EIR Veteran
Posts: 689
Re: Fall of France, ALPHA2.
«
Reply #180 on:
October 07, 2009, 07:20:10 am »
mmm it also makes losing units not feel so bad lol...
in my more stupider days i lost a vet 2 panther and had a spaz at my team mates lol.
oh yer and that game was heaps of fun...i thought we lost it for a second lol.
Logged
Hicks359
Guest
Re: Fall of France, ALPHA2.
«
Reply #181 on:
October 07, 2009, 01:32:22 pm »
Imo, vet needs a *Slight* buffing.
As it stands, vet gives 2% increases to the attributes being either offensive or defense.
In theory, it's a nice little number edge, but in practise, i cant see much effects from it apart from making those units marked.
I'd personally say approximately 5% per level would be better, as the effects could actually be noticable, without uber undefeatable units of doom.
Logged
BradAnderson
EIR Veteran
Posts: 1233
Re: Fall of France, ALPHA2.
«
Reply #182 on:
October 07, 2009, 01:53:06 pm »
When you mouse over the Brit boys bren carrier it in the WSC it will crash the game.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #183 on:
October 07, 2009, 04:18:53 pm »
erk, odd. I'll fix that ASAP
Logged
www.synergiesmod.com
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #184 on:
October 07, 2009, 06:01:19 pm »
for some odd reason the waspe was crashing the game.
I fixed this, as well as the following changes:
wehr/panzerelite
stug 60fuel from 70
jagdpanzer APCR has correct name
brits
fixed 17 pounder emplacement being able to be bought
fixed second 25 pounder showing up where it shouldn't be
fixed 17 pounder emplacement and bofors emplacement names
I really need someone to buy some 88 emplacements and test it some, mine wouldn't auto target half the time last game, but Im not so sure what the bug is... this update is uploading now, will update the LINK soon
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #185 on:
October 07, 2009, 06:14:40 pm »
http://www.filefront.com/14677815/FallofFranceALPHA2b.rar
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, ALPHA2.
«
Reply #186 on:
October 07, 2009, 10:03:13 pm »
sorry for the lag guys, was a fun game eitherway, but I can barely even post this message, guess im done for the night, you had enough for a 2 v 2 there when i left though.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, FINAL
«
Reply #187 on:
December 24, 2009, 05:43:07 am »
Fall of france started on august 24th, the first pre-save I have of the game. The first RGD edits.
it finished its cycle of development on october 7th. A complete rework from SCRATCH. A mixture of play between EIRR and COH and many other concepts there-in.
Not only is this a unique and creative design to the COH franchise but the potential of it being a robust persistent design is just under the hood.
alas, I probably will never work no it again. I have 4 more fully fleshed out factions that would have been implemented in when relic fixed their 'create a new race' bug. but I have no desire to finalize something I have learned all I can from.
EIRR is more then welcome to use any and all data inside the fall of france archives, and I recommend 100% the complete implementation of the vehicles (not the weapons of the vehicles the mgs are too accurate for eirr for instance) for EIRR to offer a life breathing wind into a potentially staling atmosphere.
Long live EIRR... so long Fall of France, its a fun quick game, if you ever have the desire to play something non-persistent.(cpu was never optimized, needs humans)
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Fall of France, FINAL
«
Reply #188 on:
December 24, 2009, 08:23:54 am »
Does that mean we can have G43 KCH soon too?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Fall of France, FINAL
«
Reply #189 on:
December 24, 2009, 08:35:50 am »
they would own at range, with that kind of hp in cover just ownin stuff up.
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Tymathee
Donator
Posts: 9741
Re: Fall of France, FINAL
«
Reply #190 on:
December 24, 2009, 09:52:59 am »
Quote from: salan on December 24, 2009, 05:43:07 am
Fall of france started on august 24th, the first pre-save I have of the game. The first RGD edits.
it finished its cycle of development on october 7th. A complete rework from SCRATCH. A mixture of play between EIRR and COH and many other concepts there-in.
Not only is this a unique and creative design to the COH franchise but the potential of it being a robust persistent design is just under the hood.
alas, I probably will never work no it again. I have 4 more fully fleshed out factions that would have been implemented in when relic fixed their 'create a new race' bug. but I have no desire to finalize something I have learned all I can from.
EIRR is more then welcome to use any and all data inside the fall of france archives, and I recommend 100% the complete implementation of the vehicles (not the weapons of the vehicles the mgs are too accurate for eirr for instance) for EIRR to offer a life breathing wind into a potentially staling atmosphere.
Long live EIRR... so long Fall of France, its a fun quick game, if you ever have the desire to play something non-persistent.(cpu was never optimized, needs humans)
I've been wondering about this. Oh well. I'd love to see especially some of the Brit stuff.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mgallun74
EIR Veteran
Posts: 1478
Re: Fall of France, FINAL
«
Reply #191 on:
December 24, 2009, 12:42:07 pm »
can you play this 1v1 against pc?
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Fall of France, FINAL
«
Reply #192 on:
December 24, 2009, 01:14:38 pm »
you can.. but you have to piss the computer off in order for them to attack you correctly.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: Fall of France, FINAL
«
Reply #193 on:
December 24, 2009, 01:20:20 pm »
Quote from: salan on December 24, 2009, 01:14:38 pm
you can.. but you have to piss the computer off in order for them to attack you correctly.
so just go rush them with a few rifledoods at start?
Logged
wildsolus
Donator
Posts: 807
Re: Fall of France, FINAL
«
Reply #194 on:
December 24, 2009, 02:05:22 pm »
damn salan! i really enjoyed the fof games
Logged
lol
lol x2
Tymathee
Donator
Posts: 9741
Re: Fall of France, FINAL
«
Reply #195 on:
December 24, 2009, 05:41:12 pm »
I hereby petition the Black Prince to be added to EIR
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Fall of France, FINAL
«
Reply #196 on:
December 25, 2009, 05:02:36 am »
Quote from: Tymathee on December 24, 2009, 05:41:12 pm
I hereby petition the Black Prince to be added to EIR
How about removing the MK IV in general, replacing it with the MK VI, and the Black Prince taking place as the "better" unlock?
.
Logged
Hicks359
Guest
Re: Fall of France, FINAL
«
Reply #197 on:
December 25, 2009, 05:43:04 am »
Quote from: Mysthalin on December 25, 2009, 05:02:36 am
Quote from: Tymathee on December 24, 2009, 05:41:12 pm
I hereby petition the Black Prince to be added to EIR
How about removing the MK IV in general, replacing it with the MK VI, and the Black Prince taking place as the "better" unlock?
.
Tbh, i'd fully agree with you there once Doctrines are back in.
However, at the moment, without Doctrines, Mk. IV's have shown themselves to be somewhat useful tbh.
I'm starting to think it's a shame Doctrines will be coming back in. >.<
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Fall of France, FINAL
«
Reply #198 on:
December 25, 2009, 07:07:11 am »
Mk IVs are just.. funny.
Logged
Hicks359
Guest
Re: Fall of France, FINAL
«
Reply #199 on:
December 25, 2009, 10:41:31 am »
Without the abundance of high penetration units that the Axis used to have in such plentiful supply, the Mk. IV is finding it's use.
By no means am i saying it's now uberlolwut, i'm saying it's a usable Tank now.
Atleast until Doctrines are back. >.>
Logged
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