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very good balance atm
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Topic: very good balance atm (Read 14958 times)
0 Members and 5 Guests are viewing this topic.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: very good balance atm
«
Reply #20 on:
September 14, 2009, 11:43:01 pm »
does it involve the crew jumping out of a tank eirrmod?
«
Last Edit: September 15, 2009, 01:38:20 am by Demon767
»
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
BigDick
Guest
Re: very good balance atm
«
Reply #21 on:
September 15, 2009, 02:12:31 am »
immediately when i saw the thread i thought it can not be more than irony
- tank shock
- button from buildings/vehicles...
- instant vickers mmg pin
- bren price
- creeping barrage
- mortar pit (plasma shield, semiauto heal...)
- firefly price
- staghound mg upgrade
- churchill/churchill croc pop and price
- some doctrine abilities
thats just starting with brits and all not balanced
Logged
Two
EIR Veteran
Posts: 2079
Re: very good balance atm
«
Reply #22 on:
September 15, 2009, 02:19:54 am »
"very good balance atm "
i loled
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Tymathee
Donator
Posts: 9741
Re: very good balance atm
«
Reply #23 on:
September 15, 2009, 02:38:18 am »
Quote from: RikiRude on September 14, 2009, 10:12:19 pm
everyone who is bitching stfu and thank a dev for giving you this mod that's much more balanced than it was prior
meh the devs know how I feel about them...they dont need mah thanks :p
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee
Donator
Posts: 9741
Re: very good balance atm
«
Reply #24 on:
September 15, 2009, 02:39:30 am »
Quote from: BigDick on September 15, 2009, 02:12:31 am
immediately when i saw the thread i thought it can not be more than irony
- tank shock
- button from buildings/vehicles...
- instant vickers mmg pin
- bren price
- creeping barrage
- mortar pit (plasma shield, semiauto heal...)
- firefly price
- staghound mg upgrade
- churchill/churchill croc pop and price
- some doctrine abilities
thats just starting with brits and all not balanced
thanks for the bias criticism...you hate brits eh? I bet you have a brit smurf where you exploit half of those things, so stop already.
Logged
BigDick
Guest
Re: very good balance atm
«
Reply #25 on:
September 15, 2009, 02:58:57 am »
i don't use smurfs but i have a brit account....and i had 3 brit accounts before reset
and no i don't hate brits they are fun to play and yes i use balancing broken abilities and units why shouldn't i?
1. thats the way they could be fixed
2. others use them against me too
but we could continue with us:
- m10 and m18 way to powerful for its price (especially since nerf of their hardcounter and that many doc buffs in armor)
- light vehicles still to cheap
- vet2 sticky to powerfull (99% crit and huge range,can be thrown through hedges and buildings)
- us support weapons to cheap
- quad to low in pop and need fuel increase
- inf officer broken
- concousion nades to cheap
- m1 carabines way to powerful
- tankreapers to powerful
- ab to cheap and recoiless to cheap
- sherman upgun to cheap maybe sherman to low in fuel)
Logged
spinn72
EIR Veteran
Posts: 1802
Re: very good balance atm
«
Reply #26 on:
September 15, 2009, 03:04:59 am »
if you guys wanna complain about balance use another thread please. You have to admit its no longer the point where Brits or PE got absolutely screwed in terms of balance compared to Whermact, and that a major improvement has happened over the last few months.
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: very good balance atm
«
Reply #27 on:
September 15, 2009, 03:24:19 am »
Wth~! im sorry spinn but i must.
Wth are you on Bigdick. M10 and m18 way to powerful? they are meant to be tank destroyers and most of the time they dont even achieve that.
Allied support weapons are meant to be cheap
M1 carbines to powerful? its a T4!
Tankreapers to powerful? Its a T4 and makes the Zook a weapon to be feared and the AT gun. if i see Zooks without tankreapers i just sit there and sniping the rangers because 1- they miss hella alot and 2- they dont penetrate half the time and if they do its as big as a tick
Upgun is not to cheap, it perfect the way it is, balanced the gameplay (because imo axis should have better tanks)
We can see it this way.
Axis tanks < Allied tanks right?
Axis Infantry < Allied infantry?
Axis support weapons < Allied support weapons?
i cant put my opinion to light vehicles as i have never had a problem with them, they kill infantry awesome but fail against any 2 support AT, most of the time Axis always have a P4 at either side of the map
I hate the Ame vet 2 sticky range, though i dont kno how to suggest the alternative
and i believe brits are balanced now.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: very good balance atm
«
Reply #28 on:
September 15, 2009, 03:52:32 am »
I heard you and aloha lost to computer and some guy with 1 - 6 stats with your OP carabines, bigdick. ^^
But yeah, balance isn't perfect but its quite good atm, I think its a commonly shared view. Range bonuses, officers, terror, light vehicles, certain individual units being UP.. I think the devs have picked up on all of these subjects and are working on them.
«
Last Edit: September 15, 2009, 03:55:36 am by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
BigDick
Guest
Re: very good balance atm
«
Reply #29 on:
September 15, 2009, 04:20:26 am »
Quote from: Smokaz on September 15, 2009, 03:52:32 am
I heard you and aloha lost to computer and some guy with 1 - 6 stats with your OP carabines, bigdick. ^^
1. i didn't played a rang8 T4 account and i didn't played inf doc in that game
2. we left the game because
3. should have saved the replay for chatlog..."30 seconds: please stop lagging computer, 1 min fix your lag its unplayable, 1:30 fucking stop that, 2min buy a new pc its unplayable, 2:30 command lag is something like 6 seconds, 3 min i cannot micro shit...)
with all 5 seconds popping up "computer991 sound or graphics settings are to high"
«
Last Edit: September 15, 2009, 04:22:43 am by BigDick
»
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sgMisten
Donator
Posts: 778
Re: very good balance atm
«
Reply #30 on:
September 15, 2009, 05:41:11 am »
Seriously should load up an old balance build for a day and let everyone see the massive difference. We can only go forward people. Cheers!
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: very good balance atm
«
Reply #31 on:
September 15, 2009, 05:42:32 am »
Quote from: sgMisten on September 15, 2009, 05:41:11 am
Seriously should load up an old balance build for a day and let everyone see the massive difference. We can only go forward people. Cheers!
Revive 003, that was a horrendous balance phase.
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Sixpack
EIR Veteran
Posts: 185
Re: very good balance atm
«
Reply #32 on:
September 15, 2009, 05:52:45 am »
It is looking good, but the way is still going to be a struggle.
(Actually I am so pissed of that I stopped playing.....)
Logged
tankspirit666
EIR Regular
Posts: 41
Re: very good balance atm
«
Reply #33 on:
September 15, 2009, 06:24:25 am »
Quote from: Sixpack on September 15, 2009, 05:52:45 am
It is looking good, but the way is still going to be a struggle.
(Actually I am so pissed of that I stopped playing.....)
Roger that, I was also so annoyed a while ago i stopped playing. There are still great balancing issues around atm. Starting from the pricing of certain very powerful, but cheap vehicles to even units which are even overpowered in vanilla coh and are now easy spammable in eir environment.
But overall I`d say EIR will go its way thanks to the nice guys taking their free time to develop this mod for this community here.
Thanks for that.
Tank
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: very good balance atm
«
Reply #34 on:
September 15, 2009, 06:31:13 am »
Cheers guys.
Remember - that if you find anything imbalanced, post up a well thought out post, with data to back it up (even a replay is enough) and we do look into it. I think quite a few things are borked atm mainly because of the Doctrines.
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: very good balance atm
«
Reply #35 on:
September 15, 2009, 05:01:48 pm »
Quote from: Demon767 on September 15, 2009, 03:24:19 am
I hate the Ame vet 2 sticky range, though i dont kno how to suggest the alternative
It's simple. The vet bonuses are only given to units that are nearly impossible to vet up in vCoH, just like the T17 sandbag. That's why they're too powerful to be as readily available as they are now. In EiRR everyone has vet, so they're just spammed, not a reward for playing well.
However, you guys are right, we don't want to turn this into a complaint thread. The devs have done a lot of work, and the mod is infinitely better than it was a year ago. I remember playing it when it first came out, and I couldn't get into it. Now it's so good it's addicting, even if it has some snafus left.
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TOV units = intentionally OP marketing gimmicks
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: very good balance atm
«
Reply #36 on:
September 15, 2009, 05:09:01 pm »
I agree they've done great with the balancing and fixing the offmaps spam. no more OMGmod for me anymore.
and i hope they dont get rid of vet 2 sticky, the thing is i dont believe i have a right to say move it to vet 3 because its not hard to kite such units and you need to put alot of mu into rifles to make them viable and they are not Anti infantry like some Axis troops are even at vet 2.
so thankyou
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: very good balance atm
«
Reply #37 on:
September 15, 2009, 06:23:26 pm »
I agree its pretty good right now.
But wheres the old man... FL-, I wish he would post once in a while, Luci is great but FL- has some sort of mythic Norse God in his blood.
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: very good balance atm
«
Reply #38 on:
September 15, 2009, 09:08:58 pm »
Quote from: Ununoctium on September 15, 2009, 06:23:26 pm
I agree its pretty good right now.
But wheres the old man... FL-, I wish he would post once in a while, Luci is great but FL- has some sort of mythic Norse God in his blood.
Thats what I get for mingling with mortals
Or maybe YOUR MOM!
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: very good balance atm
«
Reply #39 on:
September 16, 2009, 05:52:47 am »
Quote from: EIRRMod on September 15, 2009, 09:08:58 pm
Quote from: Ununoctium on September 15, 2009, 06:23:26 pm
I agree its pretty good right now.
But wheres the old man... FL-, I wish he would post once in a while, Luci is great but FL- has some sort of mythic Norse God in his blood.
1.Thats what I get for mingling with mortals
2.Or maybe YOUR MOM!
1. Refer to 2.
2. I never said she was mortal. How do you think I know this about FL-?
Freyr Bitches.
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