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Author Topic: very good balance atm  (Read 14947 times)
0 Members and 4 Guests are viewing this topic.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #20 on: September 14, 2009, 11:43:01 pm »

does it involve the crew jumping out of a tank eirrmod? Smiley
« Last Edit: September 15, 2009, 01:38:20 am by Demon767 » Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
BigDick
Guest
« Reply #21 on: September 15, 2009, 02:12:31 am »

immediately  when i saw the thread i thought it can not be more than irony

- tank shock
- button from buildings/vehicles...
- instant vickers mmg pin
- bren price
- creeping barrage
- mortar pit (plasma shield, semiauto heal...)
- firefly price
- staghound mg upgrade
- churchill/churchill croc pop and price
- some doctrine abilities

thats just starting with brits and all not balanced
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Two Offline
EIR Veteran
Posts: 2079


« Reply #22 on: September 15, 2009, 02:19:54 am »


"very good balance atm "


i loled
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Tymathee Offline
Donator
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Posts: 9741



« Reply #23 on: September 15, 2009, 02:38:18 am »

everyone who is bitching stfu and thank a dev for giving you this mod that's much more balanced than it was prior  Grin

meh the devs know how I feel about them...they dont need mah thanks :p
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
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Posts: 9741



« Reply #24 on: September 15, 2009, 02:39:30 am »

immediately  when i saw the thread i thought it can not be more than irony

- tank shock
- button from buildings/vehicles...
- instant vickers mmg pin
- bren price
- creeping barrage
- mortar pit (plasma shield, semiauto heal...)
- firefly price
- staghound mg upgrade
- churchill/churchill croc pop and price
- some doctrine abilities

thats just starting with brits and all not balanced

thanks for the bias criticism...you hate brits eh? I bet you have a brit smurf where you exploit half of those things, so stop already.
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BigDick
Guest
« Reply #25 on: September 15, 2009, 02:58:57 am »

i don't use smurfs but i have a brit account....and i had 3 brit accounts before reset

and no i don't hate brits they are fun to play and yes i use balancing broken abilities and units why shouldn't i?

1. thats the way they could be fixed
2. others use them against me too

but we could continue with us:

- m10 and m18 way to powerful for its price (especially since nerf of their hardcounter and that many doc buffs in armor)
- light vehicles still to cheap
- vet2 sticky to powerfull (99% crit and huge range,can be thrown through hedges and buildings)
- us support weapons to cheap
- quad to low in pop and need fuel increase
- inf officer broken
- concousion nades to cheap
- m1 carabines way to powerful
- tankreapers to powerful
- ab to cheap and recoiless to cheap
- sherman upgun to cheap maybe sherman to low in fuel)
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #26 on: September 15, 2009, 03:04:59 am »

if you guys wanna complain about balance use another thread please.  You have to admit its no longer the point where Brits or PE got absolutely screwed in terms of balance compared to Whermact, and that a major improvement has happened over the last few months.

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #27 on: September 15, 2009, 03:24:19 am »

Wth~! im sorry spinn but i must.

Wth are you on Bigdick. M10 and m18 way to powerful? they are meant to be tank destroyers and most of the time they dont even achieve that.

Allied support weapons are meant to be cheap

M1 carbines to powerful? its a T4!
Tankreapers to powerful? Its a T4 and makes the Zook a weapon to be feared and the AT gun. if i see Zooks without tankreapers i just sit there and sniping the rangers because 1- they miss hella alot and 2- they dont penetrate half the time and if they do its as big as a tick
Upgun is not to cheap, it perfect the way it is, balanced the gameplay (because imo axis should have better tanks)

We can see it this way.

Axis tanks < Allied tanks right?
Axis Infantry < Allied infantry?
Axis support weapons < Allied support weapons?

i cant put my opinion to light vehicles as i have never had a problem with them, they kill infantry awesome but fail against any 2 support AT, most of the time Axis always have a P4 at either side of the map

I hate the Ame vet 2 sticky range, though i dont kno how to suggest the alternative

and i believe brits are balanced now.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #28 on: September 15, 2009, 03:52:32 am »

I heard you and aloha lost to computer and some guy with 1 - 6 stats with your OP carabines, bigdick. ^^

But yeah, balance isn't perfect but its quite good atm, I think its a commonly shared view. Range bonuses, officers, terror, light vehicles, certain individual units being UP.. I think the devs have picked up on all of these subjects and are working on them.
« Last Edit: September 15, 2009, 03:55:36 am by Smokaz » Logged

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BigDick
Guest
« Reply #29 on: September 15, 2009, 04:20:26 am »

I heard you and aloha lost to computer and some guy with 1 - 6 stats with your OP carabines, bigdick. ^^

1. i didn't played a rang8 T4 account and i didn't played inf doc in that game
2. we left the game because
3. should have saved the replay for chatlog..."30 seconds: please stop lagging computer, 1 min fix your lag its unplayable, 1:30 fucking stop that, 2min buy a new pc its unplayable, 2:30 command lag is something like 6 seconds, 3 min i cannot micro shit...)
with all 5 seconds popping up "computer991 sound or graphics settings are to high"
« Last Edit: September 15, 2009, 04:22:43 am by BigDick » Logged
sgMisten Offline
Donator
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Posts: 778


« Reply #30 on: September 15, 2009, 05:41:11 am »

Seriously should load up an old balance build for a day and let everyone see the massive difference. We can only go forward people. Cheers!
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #31 on: September 15, 2009, 05:42:32 am »

Seriously should load up an old balance build for a day and let everyone see the massive difference. We can only go forward people. Cheers!
Revive 003, that was a horrendous balance phase.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #32 on: September 15, 2009, 05:52:45 am »

It is looking good, but the way is still going to be a struggle.
(Actually I am so pissed of that I stopped playing.....)
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tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #33 on: September 15, 2009, 06:24:25 am »

It is looking good, but the way is still going to be a struggle.
(Actually I am so pissed of that I stopped playing.....)

Roger that, I was also so annoyed a while ago i stopped playing. There are still great balancing issues around atm. Starting from the pricing of certain very powerful, but cheap vehicles to even units which are even overpowered in vanilla coh and are now easy spammable in eir environment.

But overall I`d say EIR will go its way thanks to the nice guys taking their free time to develop this mod for this community here.

Thanks for that.

Tank
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #34 on: September 15, 2009, 06:31:13 am »

Cheers guys.

Remember - that if you find anything imbalanced, post up a well thought out post, with data to back it up (even a replay is enough) and we do look into it.  I think quite a few things are borked atm mainly because of the Doctrines.
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VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #35 on: September 15, 2009, 05:01:48 pm »

I hate the Ame vet 2 sticky range, though i dont kno how to suggest the alternative

It's simple. The vet bonuses are only given to units that are nearly impossible to vet up in vCoH, just like the T17 sandbag. That's why they're too powerful to be as readily available as they are now. In EiRR everyone has vet, so they're just spammed, not a reward for playing well.

However, you guys are right, we don't want to turn this into a complaint thread. The devs have done a lot of work, and the mod is infinitely better than it was a year ago. I remember playing it when it first came out, and I couldn't get into it. Now it's so good it's addicting, even if it has some snafus left.
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TOV units = intentionally OP marketing gimmicks
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #36 on: September 15, 2009, 05:09:01 pm »

I agree they've done great with the balancing and fixing the offmaps spam. no more OMGmod for me anymore.

and i hope they dont get rid of vet 2 sticky, the thing is i dont believe i have a right to say move it to vet 3 because its not hard to kite such units and you need to put alot of mu into rifles to make them viable and they are not Anti infantry like some Axis troops are even at vet 2.

so thankyou
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #37 on: September 15, 2009, 06:23:26 pm »

I agree its pretty good right now.

But wheres the old man... FL-, I wish he would post once in a while, Luci is great but FL- has some sort of mythic Norse God in his blood.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #38 on: September 15, 2009, 09:08:58 pm »

I agree its pretty good right now.

But wheres the old man... FL-, I wish he would post once in a while, Luci is great but FL- has some sort of mythic Norse God in his blood.
Thats what I get for mingling with mortals Wink

Or maybe YOUR MOM!
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #39 on: September 16, 2009, 05:52:47 am »

I agree its pretty good right now.

But wheres the old man... FL-, I wish he would post once in a while, Luci is great but FL- has some sort of mythic Norse God in his blood.
1.Thats what I get for mingling with mortals Wink

2.Or maybe YOUR MOM!
1. Refer to 2.
2. I never said she was mortal. How do you think I know this about FL-?
Freyr Bitches.
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