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Author Topic: man, iam a bad player  (Read 13023 times)
0 Members and 7 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #40 on: September 22, 2009, 01:59:40 pm »

MG42 > rifleblob.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #41 on: September 22, 2009, 02:02:00 pm »

MG42 > rifleblob.

i know.. thats why i dont do it...

i could have 1 rifle group get pinned, my others, behind bush and out of sit jump on ground too lol.. funny shit.
Logged

Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #42 on: September 22, 2009, 02:03:40 pm »

MG42 > rifleblob.

but that doesnt answer main question, can u buy both sets of nades? pines and cons? would they have seperate buttons? 4 nades on 1 squad could be fun.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #43 on: September 22, 2009, 02:06:17 pm »



5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.
fails
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #44 on: September 22, 2009, 02:14:34 pm »



5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.
fails

nades?
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #45 on: September 22, 2009, 03:06:33 pm »

MG42 > rifleblob.

but that doesnt answer main question, can u buy both sets of nades? pines and cons? would they have seperate buttons? 4 nades on 1 squad could be fun.

yes, you can.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Skaevola Offline
EIR Veteran
Posts: 175


« Reply #46 on: September 22, 2009, 04:36:47 pm »

My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.

Now this man knows how to make an armor company.

*Applauds*
Logged
BigDick
Guest
« Reply #47 on: September 22, 2009, 04:52:08 pm »

how does that work with concusion and regular grenades? can you buy each? so have like 4 nades on 1 squad? 

5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.

you can buyboth nads but it makes imhonot tat much sense

concusion nades are only 20 mun an ou get 2 uses

the plan is to throw a concusion nade and stun andlower hp of your targetto finish them off quickly with your carbines

threisno placeor other nades imho

better get concusion on all squads and additional bar or sticky on some squads

Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #48 on: September 22, 2009, 05:07:42 pm »

My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.

Now this man knows how to make an armor company.

*Applauds*

so the only way to make an armor company is not to use any light vehicles?
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #49 on: September 22, 2009, 05:49:17 pm »

how does that work with concusion and regular grenades? can you buy each? so have like 4 nades on 1 squad?  

5 M1 Carbines Rifles with nades, con nades and zooks and stickies sounds intersting lol...  blob.

you can buyboth nads but it makes imhonot tat much sense

concusion nades are only 20 mun an ou get 2 uses

the plan is to throw a concusion nade and stun andlower hp of your targetto finish them off quickly with your carbines

threisno placeor other nades imho

better get concusion on all squads and additional bar or sticky on some squads



wouldnt it be effective to have concusion and regular nades?  concus them, then throw a regular grenande plus the carbines? or if you choose 1 nade type you have cool down for the next?

and do concussion nades produce any damage?
« Last Edit: September 22, 2009, 05:57:48 pm by Mgallun74 » Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #50 on: September 22, 2009, 06:08:49 pm »

Same damage as regular nades.
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #51 on: September 23, 2009, 09:03:33 am »

My original armor company this war featured 2 calliopes, 22 rifle squads with stickies, and other crap.
Then i had a 3x Pershing one, 26 rifles(and a lot of MGs - my ifnantry pool went out).
Now i'm fielding 6 shermans, and I still have somthing like 12 rifles and other random shit.

Now this man knows how to make an armor company.

*Applauds*

so the only way to make an armor company is not to use any light vehicles?

If anyone had adapted to countering LVS yet (why haven't you, WHY?!), then yeah, it would be the only way to play armor coy.
Right now, it's still fun to do it with rifles ;P.
Logged

Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #52 on: September 23, 2009, 04:25:59 pm »

well, i removed the smgs from my rangers, spread the wealth around to repairs on 3 shermans and 2 m18s... and some concussion nades.. i must say, they seem rather hapless without smgs. iam thinking of dumping them and getting more rofles with nades and bars..

alot depends on what i do for my T4.. if  get m1s i should just have a bunch of rofles, if i go TR rangers would be good to keep...

any ideas?
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #53 on: September 23, 2009, 04:49:06 pm »

Same damage as regular nades.

needs a price increase tbh
Logged
BigDick
Guest
« Reply #54 on: September 23, 2009, 06:04:22 pm »

well, i removed the smgs from my rangers, spread the wealth around to repairs on 3 shermans and 2 m18s... and some concussion nades.. i must say, they seem rather hapless without smgs. iam thinking of dumping them and getting more rofles with nades and bars..

alot depends on what i do for my T4.. if  get m1s i should just have a bunch of rofles, if i go TR rangers would be good to keep...

any ideas?

ok i can tell you what i use in my m1 carbines inf company

17 rifle squads all concusion nades (3 of them have bars 4 of them have stickis)
2 us officer
4 at guns all have ap rounds
4 shermans (all upgun and repair)
2 m10 (repair)
1 M8 (mg, skirts, repair, mines)
1mg
1 mortar
1 rangersquad with thomson and concusion nade

no triage (because i usually played with an other inf player together who has a triage)
no jeeps i use human wave/mortar/vehicles to hunt snipers
Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #55 on: September 23, 2009, 08:26:23 pm »

well, i removed the smgs from my rangers, spread the wealth around to repairs on 3 shermans and 2 m18s... and some concussion nades.. i must say, they seem rather hapless without smgs. iam thinking of dumping them and getting more rofles with nades and bars..

alot depends on what i do for my T4.. if  get m1s i should just have a bunch of rofles, if i go TR rangers would be good to keep...

any ideas?

ok i can tell you what i use in my m1 carbines inf company

17 rifle squads all concusion nades (3 of them have bars 4 of them have stickis)
2 us officer
4 at guns all have ap rounds
4 shermans (all upgun and repair)
2 m10 (repair)
1 M8 (mg, skirts, repair, mines)
1mg
1 mortar
1 rangersquad with thomson and concusion nade

no triage (because i usually played with an other inf player together who has a triage)
no jeeps i use human wave/mortar/vehicles to hunt snipers

Wow our armies are pretty similar (at least in terms of the 17 riflesquads + dual officers), except I go a bit heavier on the infantry (engineers), no shermans, more hellcats, and I get a howitzer.
Logged

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