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Concussion grenades
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Topic: Concussion grenades (Read 1971 times)
0 Members and 4 Guests are viewing this topic.
EliteGren
EIR Veteran
Posts: 6106
Concussion grenades
«
on:
September 22, 2009, 10:14:22 am »
Unlike blitz assault nades, these things totally block retreat on units. They even cancel retreat if they get hit by them during retreat and cant move for a while.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: Concussion grenades
«
Reply #1 on:
September 22, 2009, 10:22:53 am »
Yah its broken. Slow effects on infantry or stun effects should cease to work once retreat is active.
The only balanced part of the concussion nade's effect is the convict rage of pak88 whenever this is applied to his grens.
!"()=(/"!=¤/¤"!!####SOAP! - Pak88
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Unkn0wn
No longer retired
Posts: 18379
Re: Concussion grenades
«
Reply #2 on:
September 22, 2009, 10:30:36 am »
They might slow retreat but AFAIK it does not break it.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Concussion grenades
«
Reply #3 on:
September 22, 2009, 10:33:29 am »
It does, after losing around 5~ vet 3 squads due to it I decided to report. :p
You can smash the T key or hit retreat all you want, it just wont happen.
The next time it happens ill post the replay also.
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: Concussion grenades
«
Reply #4 on:
September 22, 2009, 10:35:47 am »
Ill go test it for you Mr Grenny
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
lionel23
Donator
Posts: 1854
Re: Concussion grenades
«
Reply #5 on:
September 22, 2009, 10:43:17 am »
It does stop retreat, I extensively used concussion with my rangers/rifles. Now is that intended? I don't know, but I can verify that say the axis have an MG in a house and he exits it and hits retreat. I throw a concussion nade at the door and hit the whole squad, it can't move until the stun effect wears up, giving me time to close the distance and kill with SMGs or mass BAR/rifle fire.
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
bbsmith
The Brain and Muscle
Posts: 2778
Re: Concussion grenades
«
Reply #6 on:
September 22, 2009, 11:04:59 am »
When a squad is under the stun effect it cant do anything. You can also stun a retreating unit. The only thing is you have to stun the entire squad or 1 guy will get away. Stun grenades also have like twice the range of normal grenades.
Logged
lionel23
Donator
Posts: 1854
Re: Concussion grenades
«
Reply #7 on:
September 22, 2009, 11:12:21 am »
Also on top of that, stun nades don't 'lead' their targets like regular grenades, they are a point and where you click is where it throws, unlike blitz assault nades going several miles long like those volks used to be on an American football team and all of them were quarterbacks, no matter which why they zig and zag even if say they were aimed at my rangers who were fired-up!
Logged
Tymathee
Donator
Posts: 9741
Re: Concussion grenades
«
Reply #8 on:
September 22, 2009, 12:33:55 pm »
Assaults nades can do the same thing and slow leaves your units in danger the whole time allowing them to get hit. Hey, if you can hit someone with a stun nade while he's retreating, kudos to you, they're straight point n click and its very hard to hit anything, you just gotta hope you get close.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
roflmao
Professional Buttkicker.
Posts: 1317
Re: Concussion grenades
«
Reply #9 on:
September 22, 2009, 12:38:00 pm »
Just to recapitulate.
Concussion nades cancels retreat, unlike assault nades that just slow down the units but do not completely prevent them from retreating?
Concussion nades do not follow units like other nades do.
Anything else I'm missing?
«
Last Edit: September 22, 2009, 12:39:35 pm by roflmao
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Concussion grenades
«
Reply #10 on:
September 22, 2009, 12:41:10 pm »
Thats it roflmao.
And tym, assault stun nades only let your crawl for a short time and then your guys get back up and retreat normally. Concussion nades make you TOTALLY unable to retreat. Was probably because they were taken out of the ToV campaign, and never designed to be used in multiplayer matches.
«
Last Edit: September 22, 2009, 12:43:05 pm by EliteGren
»
Logged
roflmao
Professional Buttkicker.
Posts: 1317
Re: Concussion grenades
«
Reply #11 on:
September 22, 2009, 12:45:59 pm »
Okie dokie, thanks EliteGren.
Bug logged, thread closed.
In case any of you are wondering why I instantly close threads after logging the bugs:
It serves as a flag. When I see a locked thread here I know it is a bug that has been fixed or already logged. If I didn't lock these threads, people would respond to old threads which would then bump them up to the top and make it a lot harder for me to recognize which bugs are new.
Logged
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