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Author Topic: Rookie Advantages and Vets using them.  (Read 5071 times)
0 Members and 5 Guests are viewing this topic.
anthony210 Offline
EIR Veteran
Posts: 1016


« on: September 23, 2009, 10:19:06 pm »

I have seen many Veteran players creating new companies and using newbie advantages.  Just because someone is on a Lvl 1 account does not mean they are a rookie or newbie. 

I understand the advantages are also to help accounts with no vet or doctrines to compete with higher level accounts.  However,  I dont think veteran players should be given these advantages.

What do you guys think?
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o4b Offline
EIR Veteran
Posts: 75


« Reply #1 on: September 23, 2009, 10:24:44 pm »

The advantages are needed when facing lvl 8 companies. Why get rid of them?
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #2 on: September 23, 2009, 10:29:54 pm »

They arent needed if you know what your doing. 
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bbsmith Offline
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« Reply #3 on: September 23, 2009, 10:31:27 pm »

A supply drop and some recon runs don't really help much against Vet 3s and Full Doctrine Abilities.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #4 on: September 23, 2009, 10:32:45 pm »

A supply drop and some recon runs doesn't really help much against Vet 3s and Full Doctrine Abilities.

Recon runs help a ton.  And the supply drop helps a bit.

Theres a huge differance when assaulting a position with unknown units and assaulting a position where you know exactly what your facing.  Likewise for defending.
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o4b Offline
EIR Veteran
Posts: 75


« Reply #5 on: September 23, 2009, 10:32:59 pm »

Yep, but its better than nothing. I just don't see the big problem here.
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fallensoldier7 Offline
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Posts: 667


« Reply #6 on: September 23, 2009, 10:33:05 pm »

No vet/doctrine ability companies will lose 10 times out of 10 against a similar skilled level 8 vetted company with t4's and t3 advantages, assuming the level 1 doesn't make a company that hardcounters the level 8's company.

The only times the level 1 company would beat the built up level 8 company (without noob advantages) is when there is a large gap in skill levels.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: September 23, 2009, 10:36:10 pm »

I dont know how an advantage with no offensive power can be abusable.

Unless of course you can drop supply crates onto moving M10s.  Roll Eyes
(Which I did ONCE, and by accident)


I assure you, when facing a team of lvl8 co. Recon runs and M.I. are worth their weight in gold
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #8 on: September 23, 2009, 10:40:31 pm »

I agree with you there Fallen.

But in big team games such as 3v3 or 4v4 your teamates usually negate this disadvantage new companies have.  Even if your facing 3 Lvl 8s.

I would propose giving other bonuses to new companies instead of abilities.  Such as maybe +5 pop or something like that.

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Groundfire Offline
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« Reply #9 on: September 23, 2009, 10:43:36 pm »



I would propose giving other bonuses to new companies instead of abilities.  Such as maybe +5 pop or something like that.



That would be even more abusable. I can think of many extra combinations of units to call in if I started out with 30 pop instead of 25.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #10 on: September 23, 2009, 10:51:43 pm »

I think Salan mentioned something about more noob advantages in the future.

They should be small things.  Recons and supply drops are good, but you only get a few of them.  Granted those 4 recons could be enough to win a game, but if you lose a game because your opponent had an extra recon, then there was a skill level difference to complement their possession of more recon runs.  Something like a Precision Strike-type off-map would be a nice noob advantage.  Not too powerful (especially with drift) but still useful.  Something permanent (like +5 pop) is extremely powerful.  There are some T3's that don't even give that much.  The AB T3 gives +6 pop.
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #11 on: September 23, 2009, 11:38:08 pm »

I can see how the +5 may be abusable.  But a Precision Strike like off map would be even more abusable.

Im just thinking out loud but I still do not think a veteran player needs noob advantages.
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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #12 on: September 23, 2009, 11:53:12 pm »

Lol how can a single precision strike given to new companies be abusable if current Blitz companies can't abuse it with up to 2 of them each game?

Currently there's no way to tell if a new company is a veteran player or an actual new player.  The only way to tell that would be to make everyone link their accounts to a master account, but I think there are more important things on the devs' minds.
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BigDick
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« Reply #13 on: September 24, 2009, 01:13:41 am »

i don't see the point at all discussing about noobadv.

to face a rank8 company with fulll resource adv., full doc tree, sp for offmaps and hoards of vet give u a huge disadvantage using a new company

doesn't matter if you are a good player or not

noob advantages help a bit but are far away from even it out or being op
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anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #14 on: September 24, 2009, 01:23:32 am »

Noob advantages when used by a noob are ok.  Not when they are used by veteran players to give them an even bigger advantage.
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BigDick
Guest
« Reply #15 on: September 24, 2009, 01:47:57 am »

what advantage? to have 375fuel 300muni 600mp less to spend?

to have 1T4 2T3 3T2 4T1 less? to have not awesome boni like health regen, 15% more accuracy, 10% less recieved accuracy, 15% less recieved damage, 10% more health, 20% more damage, cover ability for their units?
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Tymathee Offline
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« Reply #16 on: September 24, 2009, 02:57:56 am »

for once i agree with BD, more often than not if ou have some type of skill, our lvl 8 should at least out attrition a level 1 
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RikiRude Offline
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« Reply #17 on: September 24, 2009, 04:37:28 am »

one day jinker, myself, and another axis all had level 1-3 or 4 battallions and we went up against 2 level 8s and a level 7 and we won. those noob advantages make a crazy difference if you know how to use them.
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lionel23 Offline
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Posts: 1854


« Reply #18 on: September 24, 2009, 10:26:06 am »

I have to back up Rikki on this, the fact that you have recon helps immensely in knowing what to bring out, and a recent example of the power of the noob advantages was when I went up against Computer's 3 storm squads, one to all squads with triple shreks (if he was alone or two other smurf teammates who all gave him their supply drops) is so disgustingly powerful against AT guns and tanks and weapon support teams  Lips sealed

My team barely won that game, and that was from me running over all the storms with a CCT to remove them from the game after it was hit by nearly all 9 shreks when I have flank speed and ablative armor active!
« Last Edit: September 24, 2009, 10:28:29 am by lionel23 » Logged

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fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #19 on: September 24, 2009, 09:44:41 pm »

one day jinker, myself, and another axis all had level 1-3 or 4 battallions and we went up against 2 level 8s and a level 7 and we won. those noob advantages make a crazy difference if you know how to use them.

Company level is one thing.  Skill level is another.  Being level 8 helps, but you would still lose to a vastly better skilled level 1.  I can name a few level 8's off of the top of my head who got there by noobstomping a lot or losing a ton of games.

In your case Riki your team probably outskilled the other team or at least had better coordination.
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