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Ferocity
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Topic: Ferocity (Read 10382 times)
0 Members and 15 Guests are viewing this topic.
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Ferocity
«
Reply #20 on:
September 25, 2009, 08:19:29 am »
Ferocity is horribly OP, I don't see how anyone can argue against this. It's not even the zeal, a full man ferocity squad is just as bad. The extra damage taken is halved for ferocity and because of zeal losing men isn't a problem. When one double lmg squad can rape an entire inf call-in there's something wrong. And before you start calling me bias, I have played with ferocity extensively, and that was before it stacked with inspired assault and all the new terror bs
«
Last Edit: September 25, 2009, 08:21:54 am by shockcoil
»
Logged
Evilnrg
EIR Veteran
Posts: 256
Re: Ferocity
«
Reply #21 on:
September 25, 2009, 08:33:58 am »
Quote from: Computer991 on September 25, 2009, 08:12:05 am
Play shitty terror players you'll see its the player that makes it OP,just like stacking shells and experienced loaders,1 hellcat can rape a panther OP much?
I have seen some average players using terror and i see them play with other company's its a big dif.
Ferocity = ok should be strong , but combine with all other teror factors its a bit to strong.
yes its a bit strong
Logged
Leafedge
EIR Veteran
Posts: 270
Re: Ferocity
«
Reply #22 on:
September 25, 2009, 08:56:12 am »
I was one of the only Ferocity players back in the old EiR. A few others did but it was never that popular. Even still, I thought it was a good T4. However, since it has received a lot of indirect buffs, it's probably more on the OP side right now. A good player got great use out of it, so with the recent buffs, it's probably a bit over the top. I wouldn't suggest using Smokaz's suggestion of having the most powerful buff override buffs of the same stat though. That's kind of integral to the game. Best bet is to not have IA and Ferocity work at the same time...and work from there.
As a side note: I try not to make many balance suggestions these days, since I don't play anymore, but I figured in this case I'd have a good idea since my main company was this doctrine back in the day.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Ferocity
«
Reply #23 on:
September 25, 2009, 08:58:51 am »
It already doesnt work at the same time anymore, Leaf. Its zeal + IA or zeal + F that are being hassled.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Killer344
The Inquisitor
Posts: 6904
Re: Ferocity
«
Reply #24 on:
September 25, 2009, 10:35:07 am »
Cleaned......
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
RubixCubed
EIR Veteran
Posts: 98
Re: Ferocity
«
Reply #25 on:
October 03, 2009, 11:46:34 am »
Quote
Play shitty terror players you'll see its the player that makes it OP,just like stacking shells and experienced loaders,1 hellcat can rape a panther OP much?
wtf are you saying dude. Stacking shells don't stack because they are on completely different companies. LOL.
Logged
Computer991
Donator
Posts: 1219
Re: Ferocity
«
Reply #26 on:
October 03, 2009, 12:48:20 pm »
Quote from: RubixCubed on October 03, 2009, 11:46:34 am
Quote
Play shitty terror players you'll see its the player that makes it OP,just like stacking shells and experienced loaders,1 hellcat can rape a panther OP much?
wtf are you saying dude. Stacking shells don't stack because they are on completely different companies. LOL.
I ment AP rounds.
Logged
Draken
Chess master
EIR Veteran
Posts: 1850
Re: Ferocity
«
Reply #27 on:
October 03, 2009, 04:58:17 pm »
Cleaned again.
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Ferocity
«
Reply #28 on:
October 07, 2009, 01:18:21 pm »
Quote from: CrazyWR on September 24, 2009, 11:00:13 am
puddin, that ability you forget, thats inspired assault. It appears ferocity is inspired assault without the more damage taken part...
Isn't this the same comparison as German Engineering and On Board Mechanics? One grants tanks an extra life, and full combat ability while repairing and the other completely nerfs the tank while the ability is in use... and they're both tier 4? I don't hear the same complaints about that one, though it's a blatant imba. scenario...
Logged
TOV units = intentionally OP marketing gimmicks
Mysthalin
Tired King of Stats
Posts: 9028
Re: Ferocity
«
Reply #29 on:
October 07, 2009, 01:25:49 pm »
OBM makes the gun not fire anymore, but move at full speed instead of do absolutely nothing.
German Engineering lets you do both at half efficiency.
I don't see the disrepancy.
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Ferocity
«
Reply #30 on:
October 07, 2009, 01:52:05 pm »
I think its a horrible idea in the first place to give blitz, an already extremely powerful doctrine one of the best and what was UNIQUE armor T4s.. and being able to fire at half speed is extremely useful, its not completely useless, and with P4s high reload time, its really not a huge deal either, i think this german engineering ability needs to be removed period lol.. blitz gets offmap, already great tank buffs, elite inf, and now make their tanks recycle...
its like combining armor and AB together and coming out with a new super doctrine..thats called blitz..
Logged
Rawr
Smokaz
Honoured Member
Posts: 11418
Re: Ferocity
«
Reply #31 on:
October 07, 2009, 01:58:53 pm »
AB smashes blitz on offmaps, elite infantry buffs and free manpower/munitions. They also get a superior healing option.
German engineering is like OBM, great if you let that guy just sit his tank there and repair two times after getting reduced to low health. Drop a RR squad or run in a piat carrier, boom. Rush it, it is practically defenseless. It cant move, it shoots twice as slow.. really, its a stickied tank. He cant plop blitzkrieg to save every repairing p4 he has, and if he does he doesnt have it to save his storms or snipers.
«
Last Edit: October 07, 2009, 02:03:43 pm by Smokaz
»
Logged
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: Ferocity
«
Reply #32 on:
October 07, 2009, 02:01:21 pm »
I meant AB in the sense of they have great AT infantry and they get an offmap, yes i know the offmap isnt that great but it serves its purpose..
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Ferocity
«
Reply #33 on:
October 07, 2009, 02:05:06 pm »
Yeah I know Madam, I'm just expanding on the overly simplistic "blitz is a super doctrine".
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Ferocity
«
Reply #34 on:
October 08, 2009, 02:11:30 am »
Quote from: Mysthalin on October 07, 2009, 01:25:49 pm
OBM makes the gun not fire anymore, but move at full speed instead of do absolutely nothing.
German Engineering lets you do both at half efficiency.
I don't see the disrepancy.
So am I referring to field repairs? If that's the case, even worse; it's a tier 3. Doesn't this also stack, so armor could effectively have 3 (or is it 4) lives for every tank?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Ferocity
«
Reply #35 on:
October 08, 2009, 02:33:15 am »
Well...FR only repairs like 1/3 the health of a pershing, and maybe half a sherman, and is only 2 uses, and the second one costs 5 SP...so well technically its amazing, its a short duration boost and is not a full health repair. Yes it stacks, but its an offmap type thing, unlike OBM/Germ Eng, which replace normal repairs.
So if you use BOTH Field Repairs on a Pershing that you also have OBM on, then you will get 4 lives, yes. But that leaves you without any FR's left over in case you get rushed later in the game when you aren't expecting it and need to survive a couple extra shots before getting to safety...
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Mysthalin
Tired King of Stats
Posts: 9028
Re: Ferocity
«
Reply #36 on:
October 08, 2009, 06:30:43 am »
If you buy 2 field repairs, and call out 4 shermans all at once(tank command T3), keeping them on to fully benefit from both field repairs, you can get a "3rd life" for up to 4 shermans, if stacked with OBM, and you use both the field repairs on these 4 shermans.
Frankly, the likehood of all this is rather close to 0.
Field repairs heals 300 health over 20 seconds with 1 free use, 2 maximum.
How about we get an offmap calliope barrage at T2 that's equal to the blitz precision strike? Or an improved version of experienced loaders that lets infantry sprint at T1 instead of T3?
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Ferocity
«
Reply #37 on:
October 08, 2009, 08:51:47 pm »
Lol I don't think you'd be too pleased paying 50pp for a single calliope rocket:D
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Ferocity
«
Reply #38 on:
October 08, 2009, 11:31:14 pm »
I said off-map calliope barrage. Not a single calliope rocket.
Logged
Ununoctium
EIR Veteran
Posts: 1256
Re: Ferocity
«
Reply #39 on:
October 09, 2009, 06:04:08 am »
Quote from: CrazyWR on October 08, 2009, 02:33:15 am
So if you use BOTH Field Repairs on a Pershing that you also have OBM on, then you will get 4 lives, yes.
WRONG
Pershing at vet 2 has ~ 1050 HP and each use of repairs ponly heals 500 HP so with onboard 1 pershing has 2 lives with 5 minutes between repairs + 2.5 minutes per repair = 10 minutes of you being -16 pop if a critical or just bad timing. each field repairs fixes 300hp but on all vehicle infield
Logged
Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything. Its really really frustrating.
Your tiger is a whore
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