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War Map
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Topic: War Map (Read 3188 times)
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puddin
EIR Veteran
Posts: 1701
War Map
«
on:
September 24, 2009, 10:40:14 am »
I know alot of people get irritated abotu having to play alot of the same maps for PPS, How about this.
I know its an interum war map but i assume the more finalized version will have 2 ends and a middle in some kind of relative term.
So why not make the middle of the map, since it will mosre then likly be fought over more... Play through Quicker.
IN other words, Make it so it only takes a couple of games to push the map from the center one way or another then maybe another couple to push farther, So that the if the maps are in the middle, it can change maybe 10 times a day and your gaining and losing ground constantly, and as you get towards the maps towards the end it gets slower and slower representing more of a hard defsive line so that way the other team can push back unless they are playing terribly.
THis way, there are many maps to play, and territory is fought and won or lost and progress is seen....
Logged
Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
roflmao
Professional Buttkicker.
Posts: 1317
Re: War Map
«
Reply #1 on:
September 24, 2009, 10:52:56 am »
There is a warmap? 0_o
Logged
bbsmith
The Brain and Muscle
Posts: 2778
Re: War Map
«
Reply #2 on:
September 24, 2009, 12:15:17 pm »
We don't want to waste too much time messing with this Warmap. There's other things to do. Its just there so people have something to look at.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
puddin
EIR Veteran
Posts: 1701
Re: War Map
«
Reply #3 on:
September 24, 2009, 12:56:58 pm »
I know but i was tlakign about the next idderation as well.
The msot foguh over maps will be the middle maps in a map, everytime, So keep their exposure to a minimum by makign ti easier to pas through them.
Logged
Lemures
EIR Veteran
Posts: 137
Re: War Map
«
Reply #4 on:
September 28, 2009, 03:35:56 am »
You can still play whatever map you like.
Logged
Two
EIR Veteran
Posts: 2079
Re: War Map
«
Reply #5 on:
September 28, 2009, 04:05:05 am »
Yeah, but noone does, cos they all lvl 8's and for some reason still want the extra pp and refuse to play unless they get it.
Logged
Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: War Map
«
Reply #6 on:
September 28, 2009, 04:47:00 am »
they need pps for their over supplied gimmick companies
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
VERTIGGO
EIR Veteran
Posts: 392
Re: War Map
«
Reply #7 on:
September 28, 2009, 11:39:40 am »
I definitely think that the list should have a center, and winning pushes the current map farther into more enemy advantaged maps. The chances of the enemy defending should increase up to 80-90% the farther you get into their side of the list. Also, since we have so many maps, and we want to play most of them, the list could be a matrix of 3 maps in each position, and the server randomly chooses one of the 3 each day.
Very rough example (most maps aren't as clearly one or the other so go easy):
Favor:
Strongly Allied - Bastion, Bocage, etc.
Slightly Allied - Schijndel, Church, etc.
About neutral - Goodwood, Tanteville, etc.
Slightly Axis - Road to Carentan, Gold sector, etc.
Strongly Axis - St. Come, Carentan, etc.
So the server randomly picks one map from each position at [midnight], and then the fighting would begin in say Tanteville. If the Axis won for a while, it would shift to Schijndel and then Bocage, and by then the Allies would defend 80% of the time, producing a pendulum effect until the Axis were defending. This of course would have to be tailored base on popular value of each map and live beta testing, but it would move faster, give all maps a chance, and produce more swing in the attack/defense arena.
Logged
TOV units = intentionally OP marketing gimmicks
Two
EIR Veteran
Posts: 2079
Re: War Map
«
Reply #8 on:
September 28, 2009, 11:44:28 am »
Reinstate vEiR warmap system.
Logged
wildsolus
Donator
Posts: 807
Re: War Map
«
Reply #9 on:
September 28, 2009, 02:50:56 pm »
wait how do think bastion is strongly allied???
Logged
lol
lol x2
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