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Author Topic: War Map  (Read 3187 times)
0 Members and 5 Guests are viewing this topic.
puddin Offline
EIR Veteran
Posts: 1701



« on: September 24, 2009, 10:40:14 am »

I know alot of people get irritated abotu having to play alot of the same maps for PPS, How about this. 

I know its an interum war map but i assume the more finalized version will have 2 ends and a middle in some kind of relative term. 

So why not make the middle of the map, since it will mosre then likly be fought over more... Play through Quicker. 

IN other words, Make it so it only takes a couple of games to push the map from the center one way or another then maybe another couple to push farther, So that the if the maps are in the middle, it can change maybe 10 times a day and your gaining and losing ground constantly, and as you get towards the maps towards the end it gets slower and slower representing more of a hard defsive line so that way the other team can push back unless they are playing terribly. 

THis way, there are many maps to play, and territory is fought and won or lost and progress is seen....
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Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
roflmao Offline
Professional Buttkicker.
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Posts: 1317


« Reply #1 on: September 24, 2009, 10:52:56 am »

There is a warmap? 0_o
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #2 on: September 24, 2009, 12:15:17 pm »

We don't want to waste too much time messing with this Warmap. There's other things to do. Its just there so people have something to look at.
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puddin Offline
EIR Veteran
Posts: 1701



« Reply #3 on: September 24, 2009, 12:56:58 pm »

I know but i was tlakign about the next idderation as well. 

The msot foguh over maps will be the middle maps in a map, everytime, So keep their exposure to a minimum by makign ti easier to pas through them. 
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #4 on: September 28, 2009, 03:35:56 am »

You can still play whatever map you like.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #5 on: September 28, 2009, 04:05:05 am »

Yeah, but noone does, cos they all lvl 8's and for some reason still want the extra pp and refuse to play unless they get it.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #6 on: September 28, 2009, 04:47:00 am »

they need pps for their over supplied gimmick companies
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
VERTIGGO Offline
EIR Veteran
Posts: 392



« Reply #7 on: September 28, 2009, 11:39:40 am »

I definitely think that the list should have a center, and winning pushes the current map farther into more enemy advantaged maps. The chances of the enemy defending should increase up to 80-90% the farther you get into their side of the list. Also, since we have so many maps, and we want to play most of them, the list could be a matrix of 3 maps in each position, and the server randomly chooses one of the 3 each day.

Very rough example (most maps aren't as clearly one or the other so go easy):

Favor:
Strongly Allied  - Bastion, Bocage, etc.
Slightly Allied - Schijndel, Church, etc.
About neutral - Goodwood, Tanteville, etc.
Slightly Axis - Road to Carentan, Gold sector, etc.
Strongly Axis - St. Come, Carentan, etc.

So the server randomly picks one map from each position at [midnight], and then the fighting would begin in say Tanteville. If the Axis won for a while, it would shift to Schijndel and then Bocage, and by then the Allies would defend 80% of the time, producing a pendulum effect until the Axis were defending. This of course would have to be tailored base on popular value of each map and live beta testing, but it would move faster, give all maps a chance, and produce more swing in the attack/defense arena.
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TOV units = intentionally OP marketing gimmicks
Two Offline
EIR Veteran
Posts: 2079


« Reply #8 on: September 28, 2009, 11:44:28 am »

Reinstate vEiR warmap system.
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wildsolus Offline
Donator
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Posts: 807


« Reply #9 on: September 28, 2009, 02:50:56 pm »

wait how do think bastion is strongly allied???
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