Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 01, 2024, 03:26:53 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 1
Battles in progress: 0
Battles waiting: 6
Download the mod from Steam
Join our Discord server
Recent posts
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
Please don’t open this th...
by
Shabtajus
[September 06, 2024, 11:58:09 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Goliaths too detectable?
Pages: [
1
]
Go Down
Print
Author
Topic: Goliaths too detectable? (Read 3887 times)
0 Members and 2 Guests are viewing this topic.
VERTIGGO
EIR Veteran
Posts: 392
Goliaths too detectable?
«
on:
October 03, 2009, 06:17:05 pm »
I have noticed that goliaths were changed to be detectable from a distance, not just when bumped into. How is this justified? Currently M8 mines insta-gib whole squads for 33% of the munitions, and are undetected until run over. I've personally lost 2 vet 2 stormtrooper squads without a trace to these mines, and they cost next to nothing. (which is of course why I would definitely use them as americans) Is this crippling change to the goliath simply another result of the complaints department?
Logged
TOV units = intentionally OP marketing gimmicks
wildsolus
Donator
Posts: 807
Re: Goliaths too detectable?
«
Reply #1 on:
October 03, 2009, 07:04:00 pm »
you're comparing a non movable mine to something you can move around and choose what to blow up with?
in that case, teller mines are under priced because they blew up 2 of my stags last game and stags fully upgraded are much more expensive then teller mines.
Logged
lol
lol x2
Smokaz
Honoured Member
Posts: 11418
Re: Goliaths too detectable?
«
Reply #2 on:
October 03, 2009, 07:56:57 pm »
Might have been a overnerf, but recons and minesweepers should be able to detect them compared to the previous undetectable cloak. Its fine this way as british squads are extremely hard to instakill while minesweeper engineers are.. expendable. Its just a big "mine" after all.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Computer991
Donator
Posts: 1219
Re: Goliaths too detectable?
«
Reply #3 on:
October 03, 2009, 11:22:53 pm »
Quote from: wildsolus on October 03, 2009, 07:04:00 pm
you're comparing a non movable mine to something you can move around and choose what to blow up with?
in that case, teller mines are under priced because they blew up 2 of my stags last game and stags fully upgraded are much more expensive then teller mines.
In comparison your paying twice as much as you would for that non movable mine,it better do something amazing for twice the cost
Logged
wildsolus
Donator
Posts: 807
Re: Goliaths too detectable?
«
Reply #4 on:
October 03, 2009, 11:59:05 pm »
you can't target anything with an m8 mine
i've "lost" plenty of m8 mines to retreating squads or motorcycles. last couple games i've played i've seen goliaths pop out of nowhere and chase down a couple vetted piats... both times the brit player retreated before it had a chance to blow up. the impact of seeing a goliath alone is crazy especially when vet is involved.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Goliaths too detectable?
«
Reply #5 on:
October 04, 2009, 12:42:46 am »
2 vet 3 ranger squads, nooooez!
*goliath pops out*
*RETREAT FUCKING RETREAT*
*Goliath hides again, waiting for a new batch of vet 3 units*
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Goliaths too detectable?
«
Reply #6 on:
October 04, 2009, 12:48:11 am »
regardless, if the thing is detected outside of its kill radius, it doesn't even work like a mine. It's too slow to chase people down.
Logged
RikiRude
Donator
Posts: 4376
Re: Goliaths too detectable?
«
Reply #7 on:
October 04, 2009, 12:48:41 am »
Quote from: wildsolus on October 03, 2009, 11:59:05 pm
you can't target anything with an m8 mine
i've "lost" plenty of m8 mines to retreating squads or motorcycles. last couple games i've played i've seen goliaths pop out of nowhere and chase down a couple vetted piats... both times the brit player retreated before it had a chance to blow up. the impact of seeing a goliath alone is crazy especially when vet is involved.
lol with puddins piats! that was awesome! even though they smoked, he still didn't take the chance. i can't believe you guys won! very good game. i feel the same way though, m8 mines and goliaths play very different roles, and i have lost many many mines to retreating units, it sucks because you want to put mines where you know the enemy will go, but a lot of the times where the enemy will go are spots that they retreat through so yeah, sometimes it's good sometimes its bad.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Mysthalin
Tired King of Stats
Posts: 9028
Re: Goliaths too detectable?
«
Reply #8 on:
October 04, 2009, 01:07:32 am »
Infantry speed = 3
Goliath speed = 6.5
So you're saying it's too slow to chase people down?
Logged
Aggamemnon
Donator
Posts: 418
Re: Goliaths too detectable?
«
Reply #9 on:
October 04, 2009, 08:47:10 am »
Fine as it is, it was already a way overdue change.
The comparisons already made are good enough reason right now to keep it this way.
Why is it AAAAAAaaaalways stormtroopers people complain about losing?
Logged
"Success on D-Day, depended entirely on these men"
wildsolus
Donator
Posts: 807
Re: Goliaths too detectable?
«
Reply #10 on:
October 04, 2009, 01:19:13 pm »
Quote from: RikiRude on October 04, 2009, 12:48:41 am
Quote from: wildsolus on October 03, 2009, 11:59:05 pm
you can't target anything with an m8 mine
i've "lost" plenty of m8 mines to retreating squads or motorcycles. last couple games i've played i've seen goliaths pop out of nowhere and chase down a couple vetted piats... both times the brit player retreated before it had a chance to blow up. the impact of seeing a goliath alone is crazy especially when vet is involved.
lol with puddins piats! that was awesome! even though they smoked, he still didn't take the chance. i can't believe you guys won! very good game. i feel the same way though, m8 mines and goliaths play very different roles, and i have lost many many mines to retreating units, it sucks because you want to put mines where you know the enemy will go, but a lot of the times where the enemy will go are spots that they retreat through so yeah, sometimes it's good sometimes its bad.
yea was a fun game lol that disabled stag was there for so long screwin me in pop lol. almost lost cause i had no mortars left to combat that 88 and vet3 veirling
Logged
VERTIGGO
EIR Veteran
Posts: 392
Re: Goliaths too detectable?
«
Reply #11 on:
October 07, 2009, 06:15:37 am »
Quote from: Mysthalin on October 04, 2009, 01:07:32 am
Infantry speed = 3
Goliath speed = 6.5
So you're saying it's too slow to chase people down?
Goliath speed is 5.5
Why is it everyone has to lie about stats like everyone doesn't have access to them?
You're right that infantry is slower, but my experience is that my goliaths are been spotted by tanks and somehow easily kited by them... it must have to do with heinous pathing because they have to stop and turn around every single bush and crate while tanks don't. I realize they're intended for infantry, but that does little good when tanks can spot them without getting close. 90 mun down the drain.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: Goliaths too detectable?
«
Reply #12 on:
October 07, 2009, 06:34:19 am »
It was an honest mistake, not a lie.
With an acceleration of 8 and a decceleration of 12, I doubt your goliaths are having too much trouble manouevering. 45 degrees/sec rotation can only help, too.
Logged
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...