*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
December 02, 2024, 09:52:24 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: 2 Inch Mortar Team  (Read 7724 times)
0 Members and 3 Guests are viewing this topic.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« on: October 11, 2009, 08:04:21 am »

I think its a fairly decent weapon but to make it more appealing you could consider making it cloak in cover like the 6lber, as it has such short range. thoughts?

btw does super charged rounds effect the 2 inch mortar aswell giving it more range?
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
Two Offline
EIR Veteran
Posts: 2079


« Reply #1 on: October 11, 2009, 08:05:47 am »

you always want units you play buffed. nubcake
Logged




Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #2 on: October 11, 2009, 08:17:54 am »

get out my forum
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #3 on: October 11, 2009, 10:11:51 am »

btw does super charged rounds effect the 2 inch mortar aswell giving it more range?
f

its supposed to be it doesn't seem like it does.

Right now it's a shorter ranged allied mortar with 2-4 more damage, which really isn't all that much.
« Last Edit: October 11, 2009, 10:13:29 am by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #4 on: October 11, 2009, 12:13:21 pm »

i tried to make mortars and mgs cloak in cover in FOF, and it worked good.  The problem was only hte mortar and MG uncloak when firing and not teh infantry attached to it, unless I missed something.
Logged

Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #5 on: October 11, 2009, 12:17:05 pm »

i tried to make mortars and mgs cloak in cover in FOF, and it worked good.  The problem was only hte mortar and MG uncloak when firing and not teh infantry attached to it, unless I missed something.

nope.
thats exactly what the Pak used to do. each man uncloaks himself/ weapon uncloaks itself.

BTW play tiger ace campaighn and steal the claock they use there. the who squad being "revealed" nd needing to recloack is a vary good idea with lots of eir/ fof potential.
Logged


Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #6 on: October 11, 2009, 01:01:35 pm »


btw does super charged rounds effect the 2 inch mortar aswell giving it more range?

salan? or some dev?
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #7 on: October 11, 2009, 02:07:36 pm »

Mortors... Don;t need to cloack in cover...  Why? 

They are in the fog of war 955 of the time.... Honestly? 

Why does everyone want everythign to fuckign cloack in cover?
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #8 on: October 11, 2009, 02:12:54 pm »

Ahhh 955 of time!
Logged

Pwanawan baby!
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #9 on: October 11, 2009, 02:38:56 pm »

Mortors... Don;t need to cloack in cover...  Why? 

They are in the fog of war 955 of the time.... Honestly? 

Why does everyone want everythign to fuckign cloack in cover?

cos it cant even see further than a screen away and if u have no hedges its dead meat
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #10 on: October 11, 2009, 03:11:07 pm »

Mortors... Don;t need to cloack in cover...  Why? 

They are in the fog of war 955 of the time.... Honestly? 

Why does everyone want everythign to fuckign cloack in cover?

cos it cant even see further than a screen away and if u have no hedges its dead meat

aND from a screen away it doesn;t matter.... 

The foirst shot shows it, And why the hell does everythign want to cloack in cover...

FFS, its a support wepon, Its ment to support, THe vbrits have the best arty in the game, Your not going to get a good mortor... Deal with it.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #11 on: October 11, 2009, 06:13:29 pm »

The 2 inch mortar is fine but i dont think Supercharge is affecting it properly atm.
Logged
nated0g Offline
EIR Veteran
Posts: 90


« Reply #12 on: October 11, 2009, 08:44:26 pm »

Yea. Im with puddin on this one.

Why does everyone want their Support Wpns to be cloakable???

I mean, if your mortar is being a)seen b) shot at, then you have probably made a bad move, or you've been out maneuvered.

Most of the time you should be firing into fog, or behind a hedge or screened with scouts.

Plus, you'll be able to see the mortar smoke trail anyways, so thats kinda redundant.

If you simply want to be hidden safely when not being used then just put them somewhere else, or 1/2 track it.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #13 on: October 11, 2009, 09:14:38 pm »

i mean it'd be cool to cloak it but why? now, hmg's, that would be fun to cloak especially if it works like most cloaking units and will only fire at infantry and not fire at vehicles.
Logged
fallensoldier7 Offline
EIR Veteran
Posts: 667


« Reply #14 on: October 11, 2009, 09:26:01 pm »

Doesn't that pretty much guarantee the suppression of infantry? You can just hold-fire until the infantry get about halfway into the MG range, and then shoot + suppress them.
Logged

nated0g Offline
EIR Veteran
Posts: 90


« Reply #15 on: October 11, 2009, 09:34:03 pm »

I do believe we have reached the consensus that there should be no cloaking Wpn Teams to be added.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #16 on: October 11, 2009, 11:19:12 pm »

Doesn't that pretty much guarantee the suppression of infantry? You can just hold-fire until the infantry get about halfway into the MG range, and then shoot + suppress them.

i didn't say i'd want it in, i just said it'd be cool lol
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #17 on: October 11, 2009, 11:19:58 pm »

The only way this would happen is if a doctrine had it as an ability.
Logged
Firesparks Offline
Honoured Member
*
Posts: 1209



« Reply #18 on: October 12, 2009, 01:13:38 am »

FFS, its a support wepon, Its ment to support, THe vbrits have the best arty in the game, Your not going to get a good mortor... Deal with it.

Hardly. The British Royal Canadian might have the best artillery, but 2/3 of their artillery require unlock, as well as the commandos support team.  

The engineer have nothing except their 2inch. Their AVRE and Croc are mid and high tier unlock.

The 2inch is only useful as a defensive mortar. Their range is too short to safely attack.
« Last Edit: October 12, 2009, 01:15:26 am by Firesparks » Logged


With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
n8d0g Offline
EIR Regular
Posts: 13


« Reply #19 on: October 12, 2009, 01:24:43 am »

I totalyl agree that its a poor excuse for artillery.

However, Brits players (most of them) have large quanties of Recon Snipers avalible as an alternative as a whole. OR should you wish, Rifle Grenades.

RE players get the AVRE (which in my opinion is far suprior to any artillery piece when used in conjuction with recon tommies.

and Commando players get Smoke/commadno combo.

These are by no means a replacement for the mortar (except maybe for the AVRE, cause they're awesome) but a different approach for a different faction.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.075 seconds with 36 queries.