difference is the axis have no stickies, and their AT, while being a little penetrating whore, has a 115 base damage (if penetrating)
That means you need bloody fucking (devirginized?) 11 FUCKING shots to kill a damn "medium" tank, and we are not even talking about any doctrine bonuses (and lets be honest: the axis have little to nothing that boosts their anti tank except their own tanks, which are limited in numbers)
I know we are not implementing it, but with this kind of "balancing" (might want to add I have the same feeling for the PE italian retarded P4 and the "axis" kangeroo^2 karrier.) I am shocked they are announced winners >.>
IMHO the better deal would be toning it's speed a bit down, a better armor type and lower health, that way rear shots are more effective and but still pretty tough, making it more micro intensive.
This competition is going to test your
imagination and ingenuity, and here it is:
So, picture this: You've been asked by the Development team to come up with a proposal for a new unit to be added into Europe in Ruins. This includes things like Stats, weapons and abilities.
Check out this website to get ideas:
http://ww2drawings.jexiste.fr/Files/1-Vehicles/Vehicles.htmThe more creative, the better. And the units must only be for races currently in the game and actually existed.