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Vanilla patch to update to
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Topic: Vanilla patch to update to (Read 4898 times)
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CryOfTheWulfen
EIR Regular
Posts: 10
Vanilla patch to update to
«
on:
October 13, 2009, 01:41:55 pm »
hey guy,
Im just starting out in EiR, and in CoH since 2years.
I was just wondering which vanilla patch to update to be able to play the latest patch of EiR
Cry Wolf
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|TG-XV|CryWolf
lionel23
Donator
Posts: 1854
Re: Vanilla patch to update to
«
Reply #1 on:
October 13, 2009, 01:44:22 pm »
Just update COH, you'll be fine, there is no conflict.
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Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
CryOfTheWulfen
EIR Regular
Posts: 10
Re: Vanilla patch to update to
«
Reply #2 on:
October 13, 2009, 01:51:52 pm »
ah ha thanks for the quick reply mate
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lionel23
Donator
Posts: 1854
Re: Vanilla patch to update to
«
Reply #3 on:
October 13, 2009, 01:58:55 pm »
Welcome! You new to EIRR? If you need any tips or pointers, look me up, I'm on vent usually all the time. And of course, a lot of people would be glad to sit down and help you.
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CryOfTheWulfen
EIR Regular
Posts: 10
Re: Vanilla patch to update to
«
Reply #4 on:
October 13, 2009, 02:15:59 pm »
yeh ive just downloaded it now, im gonna spend a couple of hours making a roster myself then ill post it in the forum. Is that possible or will it nerf my future (i mean is it set in stone as i select it)
On US airbourne what does TBA mean?
«
Last Edit: October 13, 2009, 03:17:04 pm by CryOfTheWulfen
»
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EliteGren
EIR Veteran
Posts: 6106
Re: Vanilla patch to update to
«
Reply #5 on:
October 13, 2009, 03:19:16 pm »
To be announced.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
ImmanioEiR
Donator
Posts: 247
Re: Vanilla patch to update to
«
Reply #6 on:
October 14, 2009, 04:33:14 am »
Aye, TBA means they haven't implemented anything for that doctrine choice yet.
As for your company setup, you can change that anytime you want. After every battle you'll also have to buy new units to replace the ones you lost. This doesn't mean losing a unit means you lose the resources spent on it, you get those back if the unit dies. So if you'd spent every resource to 0 and played a game where the only unit to die was a rifleman squad without upgrades, you'd then have 190 manpower and still 0 fuel and munitions available to buy for. Then you could buy the rifleman squad anew, or use those resources to buy something else. If you ever want to get rid of a unit from your company, just drag it to the inkwell at the top right of the window to delete it and get the cost refunded.
This goes for resources, PP is a bit different. I don't know how much you've read up on the company building, but you have pools available for different kinds of units. You can only buy so many tanks, for instance, before your tank pool runs out. If you buy still more tanks, it comes from the reserve pool. Similarly for infantry, support and vehicles. If the reserve pool runs out, you start paying PP (which you earn from playing games and also spend to buy doctrine choices and vet/offmap uses etc). These PP are lost if the units die. So if you spend the entire infantry and reserve pool on infantry, and then add another rifleman squad (1 pool cost), you need to pay 1 PP. If you lose any infantry at all in a battle and rebuy it afterwards, you need to pay another 1 PP.
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CryOfTheWulfen
EIR Regular
Posts: 10
Re: Vanilla patch to update to
«
Reply #7 on:
October 15, 2009, 11:28:21 am »
ah ah thank you, is it viable in Panzer Elite to have an infantry Half track for every 2 squads (so entirely mech) or should i choose some normal inf aswell?
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Two
EIR Veteran
Posts: 2079
Re: Vanilla patch to update to
«
Reply #8 on:
October 15, 2009, 11:55:42 am »
I like a HT with every 2 squads.
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IplayForKeeps: if we were an equation
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IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
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